Difference between revisions of "Bombing Guide"

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Being a '''bomber''' is one of the most satisfying tasks in a party. You range from shielding others from freakishly annoying wolvers, shielding yourself from freakishly annoying wolvers.... and flailing in a corner just out of reach of gun puppies. Sure it doesn't sound fun, but if you have picked up a bomb, you will understand that evil laugh, that prods anyone into becoming a mad bomber.
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A '''bomber''' is a core player key to any [[party]]. As a bomber, you are tasked with keeping enemies from getting too close to your allies, keeping yourself out of harm's way, and doing area of effect damage while applying a wide range of [[status effect]]s. Though this may seem to be a tedious line of work at first, it is an integral position for any organized party, and to some there is no greater satisfaction than to see a bombing run go perfectly.
  
First step to being a bomber, is overcoming the spam randomly thing. As soon as you pick up a bomb, you feel the need to run circles in a room... this makes things frustrating using a blast bomb as enemies fly everywhere and more often than not, into you - mid attack. One simple strategy is to place a bomb, run towards your enemy, make a sharp U-turn and place another bomb in the same spot. This results in successful spamming.
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There are several important things to consider while playing the role of the bomber.  First, and perhaps most importantly, is to '''avoid the common mistake of simply running about randomly while dropping bombs erratically.'''  This will cause the positioning of monsters to become very difficult to predict, and the explosions may randomly push monsters into places where they may be able to attack a vulnerable ally. Instead, focus on what would be the most efficient strategy to ensure that monsters are persistently lured into your bombs (and preferably blown away from your allies). An easy tactic is to place a bomb, begin charging a second bomb, run into the crowd of enemies in front of you to get them to walk into the blast radius of your bomb, and then after the explosion, place the second bomb in the same place as the first, repeating for as long as necessary.
  
Second is caring about you party members. The blue screen of death..... That’s what people tell me as I spam Nitronomes everywhere. And as when the eerie blue cloud disappears everyone is dead.... and everyone blames Fallout. Blast bombs are great for Soloing, but in a party, your group will begin to tire of not being able to see enemies, and have constant jellies fly into them mid attack. It might be fine for you standing at the epicentre of your bomb..... However try to think of your fellow knights. The only real way to effectively blast bomb in a party is to follow members closely if they have a gun, or just heard enemies into a corner for your Swordies to make their move. And if you don’t blast.... great you can skip everything here apart from the blue screen of death business. And being a pain in the neck with ash + oilers or ionized + quicksilver’s isn't nice.
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Second, a bomber must '''be aware of their party as well as their enemies.''' Remember that the [[Blast Bomb]]s are great for soloing, but in a party, your group will begin to tire of not being able to see enemies due to the large blue cloud produced after the detonation, which is very dangerous. Though you may well be safe standing at the epicenter of your bomb, your fellow knights will likely be blinded, unable to see the foes that are around them. The only real way to effectively blast bomb in a party is to follow members closely if they have a gun, or to simply herd enemies into a corner for your swordsmen. To a lesser extent, ''be aware of the interactions of your bombs with certain monsters.''  Using the [[Ash of Agni]] on [[Oiler]]s is a poor idea due to their healing when set ablaze, as well as using the [[Ionized Salt Bomb]] on [[Quicksilver]]s as they become extremely fast when affected with [[shock]].  
  
3rd is to know party pad placements. Dungeon knowledge is key in bombing. Knowing where to place a bomb before running to the party pad will mean you and your party can last that much longer. Developers have been evil, as spawn spots now change quite a fair bit. Don't worry about the jeering you'll receive from fellow knights after placing a bomb that doesn’t hit, just make sure it’s a vaporizer.... at least then you can say you're pre-firing.
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Third, '''memorize the spawn patterns that appear after a party button has been pressed.'''  Though the spawns are somewhat random, they are collected from a pool of possible locations, and a bomber can capitalize on this by placing a [[Haze Bomb]]-series bomb on one of those locations before the monsters spawn, which will apply the respective status effect on the monsters that appear there. Even if no monsters spawn in that location, other monsters may be lured into the resulting cloud of mist, ensuring that the bomb is not wasted.
 
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4th is dealing with range mobs. There is essentially not a lot you can do being just pure bomber against gun puppies or Devilites (etc). Blast bombs won’t help, and unless you’re skilled with crystal bombs you’re out of luck. The only way to get anywhere is to freeze or poison them when you have the chance.... otherwise be me and sit in a corner while waiting for Njthug and Riodaisho to sort things out for you.
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Lastly, a bomber must '''know how to deal with monsters that attack at range.''' though a knight with a [[sword]] or [[handgun]] will be able to combat them as normal usually, sometimes "pure" bombers will not have either of those things (instead having an equipment set of four bombs), or the duties of a bomber may take precedence over defeating those monsters personally.  A bomber is not entirely helpless, however; bombs such as the [[Crystal Bomb]]s fire projectiles instead of a standard explosion, and can be used to "snipe" ranged attackers such as [[Gun Puppy|Gun Puppies]] and [[Devilite]]s.  A well-placed [[Shivermist Buster]] may also freeze several foes in place, making Devilites easy targets and making it impossible for gun puppies to rotate, effectively limiting them to attacking only knights that cross directly in front of them.
  
 
== Bombs: ==
 
== Bombs: ==

Revision as of 03:36, 1 July 2011

Icon-opinion.png The topic of this article or section is subject to personal opinion, and does not represent any one absolute truth.
If you disagree, discuss your concerns on the the talk page before editing.

A bomber is a core player key to any party. As a bomber, you are tasked with keeping enemies from getting too close to your allies, keeping yourself out of harm's way, and doing area of effect damage while applying a wide range of status effects. Though this may seem to be a tedious line of work at first, it is an integral position for any organized party, and to some there is no greater satisfaction than to see a bombing run go perfectly.

There are several important things to consider while playing the role of the bomber. First, and perhaps most importantly, is to avoid the common mistake of simply running about randomly while dropping bombs erratically. This will cause the positioning of monsters to become very difficult to predict, and the explosions may randomly push monsters into places where they may be able to attack a vulnerable ally. Instead, focus on what would be the most efficient strategy to ensure that monsters are persistently lured into your bombs (and preferably blown away from your allies). An easy tactic is to place a bomb, begin charging a second bomb, run into the crowd of enemies in front of you to get them to walk into the blast radius of your bomb, and then after the explosion, place the second bomb in the same place as the first, repeating for as long as necessary.

Second, a bomber must be aware of their party as well as their enemies. Remember that the Blast Bombs are great for soloing, but in a party, your group will begin to tire of not being able to see enemies due to the large blue cloud produced after the detonation, which is very dangerous. Though you may well be safe standing at the epicenter of your bomb, your fellow knights will likely be blinded, unable to see the foes that are around them. The only real way to effectively blast bomb in a party is to follow members closely if they have a gun, or to simply herd enemies into a corner for your swordsmen. To a lesser extent, be aware of the interactions of your bombs with certain monsters. Using the Ash of Agni on Oilers is a poor idea due to their healing when set ablaze, as well as using the Ionized Salt Bomb on Quicksilvers as they become extremely fast when affected with shock.

Third, memorize the spawn patterns that appear after a party button has been pressed. Though the spawns are somewhat random, they are collected from a pool of possible locations, and a bomber can capitalize on this by placing a Haze Bomb-series bomb on one of those locations before the monsters spawn, which will apply the respective status effect on the monsters that appear there. Even if no monsters spawn in that location, other monsters may be lured into the resulting cloud of mist, ensuring that the bomb is not wasted.

Lastly, a bomber must know how to deal with monsters that attack at range. though a knight with a sword or handgun will be able to combat them as normal usually, sometimes "pure" bombers will not have either of those things (instead having an equipment set of four bombs), or the duties of a bomber may take precedence over defeating those monsters personally. A bomber is not entirely helpless, however; bombs such as the Crystal Bombs fire projectiles instead of a standard explosion, and can be used to "snipe" ranged attackers such as Gun Puppies and Devilites. A well-placed Shivermist Buster may also freeze several foes in place, making Devilites easy targets and making it impossible for gun puppies to rotate, effectively limiting them to attacking only knights that cross directly in front of them.

Bombs:

detailed outline of each from the bomb balance thread: http://forums.spiralknights.com/en/node/9924

CTR effects:

BOMB NONE .LOW .MED HIGH VHGH ULTR .MAX
HAZE 3180 2960 2700 2447 2230 1975 1755
BLST 2200 2040 1866 1701 1545 1400 1225
IONI 4200 3850 3570 3250 2950





  • Time in milliseconds
BOMB .LOW .MED HIGH VHGH ULTR .MAX
HAZE 6.92% 15.09% 23.05% 29.87% 37.89% 44.81%
BLST 7.27% 15.18% 22.68% 29.77% 36.36% 44.32%
IONI 8.33% 15.00% 22.62% 29.76%






Combinations:

Contributions - later date stuff.

Support tactics:

Kamikaze.

situations can unfold where you'll have to take one for the team. a prime example is against spiny toxilargos, where poison really demoralizes he team. simply place freezies next to him risking running through the poison field as the status affect of the bomb is all that matters.

Corner shielding.

One of my favourites is to grab a big radius blast bomb, sit in a corner while the rest of your team guns. it keeps melee mobs distant and your teamates will thank you when a zombie starts noming on their face.

Carry your team tactics:

Graviton + Freezy + Fire + Irontech.

if you can afford four weapon slots, and still be pure bomber, this is essential for clearing out rooms solo. basically heard your mob crowd with you graviton, stick them in one place with a freezy. drain their damage with fiery then blow the bajeebus out of them with a well placed irontech. this is serious fun, and can be minimized if a party all puts in for one bomb type - all stand in one place and let it rip.

Diagrams/videos:

Sources

All of the bombers from The Elite bomber thread, and all the ones in game who i have learnt from. Main contributers to THIS page:

  • Eeks
  • Fallout
  • Culture
  • Syor
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