Status effect

From SpiralKnights
Status Effects
Curse

Fire

Freeze

Poison

Shock

Sleep

Stun

Status effects are statuses that effect the behavior of both players and enemies. They have a wide range from effects, such as dealing damage over time or damaging a character when it attacks.

Positives/Negatives of Status Effects

Curse

  • + Causes a fair amount of damage any time a monster attempts to use any ability, attack OR healing
  • + allows you to inflict mild damage when shielded
  • - doesn't make it easier to dodge/block attacks
  • - only extremely useful against monsters who don't pause/wait after attacking once.
  • situation: healers that are protected by mobs or anything else, e.g. Danger Rooms, Arenas and Royal Jelly.

Fire

  • + inflicts strong damage over time without you needing to attack
  • + allows you to run away from a monster instead of shielding attacks
  • - like curse, it doesn't make it easier to dodge/block attack
  • - becomes a lot less useful in situations with two or more healers
  • - Immediately extinguished by any freeze effect
  • - ignites Oilers
  • situation: damaging large mobs and monsters that are hard to deal with at close range, e.g. deconstruction zones and gun puppies. Also great for melting Ice Jellies.

Freeze

  • + immobilizes monsters, preventing them from moving or turning and making them vulnerable to attacks from the side or rear
  • + Gives the player time to recover or charge up attacks
  • + if the status is allowed to wear out without the monster being attacked, the monster will take significant damage
  • - Does not hinder enemy's ability to attack in the direction they're facing
  • - Status will be interrupted by any source of damage, from knights or enemies, in which case monster will not take any extra damage from the freeze itself
  • - Frozen monsters can obstruct a Knight's escape route

Poison

  • + Causes damage to monsters whom are being healed, becoming a lethal status when used near Tier 3 Menders and Silkwings.
  • + Decreases monster's offensive abilities considerably, making a fight much safer. Shields will also last longer against poisoned monsters
  • + Lowers monster's defense slightly, indirectly buffing teammate's offensive power
  • - Doesn't make attacks easier to dodge or escape.
  • - Doesn't directly deal extra damage; you still have to attack normally for poison to make a difference to the fight
  • Situation: Where teammates are effectively dealing constant damage to enemies, and are in a position where dodging attacks is difficult. Also anywhere near healers.

Shock

  • + Interrupts attacks and movement
  • + Shock spasms deal damage to the monster inflicted with the status, as well as other monsters within a one block radius
  • + Due to Shock's elemental damage, deals additional damage to Elemental weak enemies such as Undeads and Constructs.
  • - Against a single foe the DoT from shock is weak
  • - Supercharges Quicksilvers
  • - Deals minimal damage to monsters resistant to Elemental damage such as Beasts and Gremlins
  • Situation: Multiple non-beast/gremlin monsters packed closely together, especially effective in arenas and triggered spawn clumps

Sleep

  • + completely pacifies and immobilizes enemies for a short amount of time
  • - monsters are healed a significant amount while inflicted with sleep
  • - Flinching the monster causes them to immediately wake up.
  • - currently vials are the only method for players to inflict sleep
  • situation: Disabling dangerous monsters temporarily so that other monsters can be handled first

Stun

  • + Severely reduces monsters' movement speed, increasing the effectiveness of knockback weapons, and removes the danger of slow ones
  • + Severely reduces monsters' attack speed, resulting in monsters becoming far more predictable and less dangerous
  • - Despite the slower attacks, stun does not reduce damage from attacks
  • - Projectiles are not slowed, only the rate that they are fired
  • - Incredibly short duration severely limits its use.
  • - Does not reduce enemy's ability to turn
  • situation: Against particularly fast or dangerous enemies, and where your teammates can take full advantage of monsters stunned by your attacks