Talk:Gunslinger Guide

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Revision as of 23:27, 28 July 2011 by ShideKnight (Talk | contribs)

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Scope of the Guide

Defense none.png Be Aware
* Normal damage is the only damage Vanaduke is not strong against during his mask phase.
Unnecessary, as this is not a boss guide. I have left it here in case someone chooses otherwise.

I see someone commented out this and another "Be Aware" note about a specific weapon because they only applied to specific case.

My thoughts in putting those types of specific notes in is that they are gunslinger related and are useful bits to know, even if they are not generaly applicable. I can see why someone commented them out, given that they ARE about specific zones or bosses.

So what do other people think? There is a bit of a scope issue here, which I have been thinking about in other cases too. So here are some questions I would like to put before the people who read & write this guide or know much about wiking:

  • Should we cover just pure gunslinger material and only go as far as to note what weapons could be good sidearms for swords or bomb people, or should we go so far as to cover people who play hybrid gunslingers/bombers or swordsman/bombers?
  • Should we deal with zone and unit specific information here, or should we instead keep the scope to information that is non-zone/boss specific? Should we write a section in boss or zone guides specific to gunslingers?

--ShideKnight 28 July 2011

Table of Contents Discussion

Is it just me, or does the TOC seem super long and messy? Not sure how it could be compacted though, so if anyone has more experience in aesthetically pleasing TOCs, go right ahead. Or leave it as is. :P

--Unicornkitty 03:09, 28 July 2011 (UTC)

Now that I think about it I agree. I will take the individual guns out of the TOC to see how that works. If people would really like them added back in, please say so eaither here or on the forum thread. Thanks ^_^

--ShideKnight 28 July 2011

Techniques Discussion

Thanks for starting a gunslinger guide. Here are 2 gunslinging techniques which you might find useful to include.

1) Shield buffered charge.
Press & hold shield button. Without releasing the shield, press & hold attack button. Release shield button.
This allows you to charge up your attack without firing a shot first. 
Very useful for autogun users as they have to stand still when firing.
2) Switch shooting
You can actually cancel the weapon switching animation by tapping the shield button.
Therefore, if you have at least 2 guns, instead of doing a shoot->shoot->reload or a shoot->pause->shoot pattern,
you can try doing a shoot->switch->cancel->shoot.
Doing so should give you a higher volume of fire + a nasty cramp in your hands... ;)

--SK Tactics 24-July-2011


Bullet Speed Discussion

Defense none.png Be Aware
* This gun has very slow bullets.

erm... you sure about this? so far, i've encountered 3 types of bullet speeds.

  • Fast - Faster than proto gun. (punch gun, pummel gun, magnus series)
  • Medium - Proto gun speed. (blaster series, proto gun variants)
  • Slow - Slower than proto gun. (various alchemers)

does this go slower than an alchemer?
--SK Tactics 03:37, 27 July 2011 (UTC)

Yep. It is a LOT slower than alchemers. The Polaris/Supernova is also slower than alchemers, but Neutralizer/Biohazard is even slower. ~Katmint 03:59, 27 July 2011 (UTC)
Bummer.... this means i'll have to rethink the gun descriptions on the wiki.....  :(
Fast -> Medium -> Slow -> Very Slow -> ???
Anyone has any suggestions for the last item?
If possible, i would like to retain the "medium" bullet speed description for proto gun as it is the 1st gun that everyone uses & it would be easier for ppl to gauge whether something is "faster" or "slower" than the proto gun.
--SK Tactics 20:35, 28 July 2011 (UTC)
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