Lancer Knightz (Guild)/Swords
From SpiralKnights
These sword data are part of the Lancer Knightz data collection project. If you'd like to help us collect data, then please contact the project administrator, Donkeyhaute. Thanks to Squamph and Bopp for some of the data.
Combo: Speed and DPS
This table shows the combos per minute of various swords, at various levels of attack speed increase (ASI). To collect such data, the tester goes to a safe area, such as Moorcroft Manor. He (or she) executes combos for a minute straight against thin air, turning as necessary to avoid obstacles. The test is repeated until it seems to settle on a single answer, for the combos per minute. However, even then the answer should be regarded as approximate.
Name | Damage | None | Low | Medium | High | Very High | Ultra | Maximum! |
Leviathan Blade | normal | 31 | 32 | 34 | 35 | 36 | 37 | 38 |
Cold Iron Vanquisher | normal | |||||||
Dread Venom Striker | normal | 24 | 25 | 26 | 27 | 28 | 29 | 29 |
Wild Hunting Blade | normal | |||||||
Sudaruska | normal | 28 | 30 | 31 | 31 | |||
Triglav | normal | |||||||
Final Flourish | piercing | 33 | 35 | 36 | 37 | 38 | 39 | 40 |
Fearless Rigadoon | piercing | |||||||
Furious Flamberge | piercing | |||||||
Barbarous Thorn Blade | piercing | 33 | 35 | 36 | 37 | 38 | 39 | 40 |
Combuster | elem+norm | 31 | 33 | 34 | 35 | 36 | 38 | 39 |
Glacius | elem+norm | 31 | 33 | 34 | 35 | 36 | 38 | 39 |
Voltedge | elem+norm | |||||||
Divine Avenger | elem+norm | 32 | 33 | 34 | 35 | 37 | ||
Fang of Vog | elem+norm | 26 | 27 | 28 | 29 | 30 | 31 | 32 |
Warmaster Rocket Hammer | elemental | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
Acheron | shad+norm | 31 | 33 | 34 | 35 | 36 | 38 | 39 |
Gran Faust | shad+norm | 31 | 33 | 34 | 35 | 36 |
Some remarks:
- In most cases, each increment of ASI results in a 3%-4% increase in the number of combos per minute. In a few cases, the increase is more like 5%-7%. The average increase is about 3.5%.
- Either Dread Venom Striker and Sudaruska reach a speed cap, or the tester just can't swing fast enough to exploit ASI: Maximum!.
- Contrary to their displayed statistics bars, Gran Faust is not significantly faster than Divine Avenger.
The following table computes the damage per second (DPS) that results from carrying out combos as fast as possible. In detail, we take the speed increase Medium data from the table above. For swords with no data (e.g., Voltedge), we use the available data from similar swords (Glacius). We look up the depth-28 damage on the wiki. We total the damage for all of the strokes in the sword's combo. Then we compute
- damage per second = damage per combo * combos per minute * minutes per second,
where minutes per second is obviously 1/60.
Name | Damage | Slimes | Gremlins | Beasts | Fiends | Undead | Constructs |
Leviathan Blade | normal | 376 | 376 | 376 | 376 | 376 | 376 |
Cold Iron Vanquisher | normal | 346 | 346 | 346 | 346 | 346 | |
Dread Venom Striker | normal | 388 | 388 | 388 | 388 | 388 | 388 |
Wild Hunting Blade | normal | 388 | 388 | 488 | 388 | 388 | 388 |
Sudaruska | normal | 270 | 270 | 270 | 270 | 270 | 270 |
Triglav | normal | 270 | 270 | 270 | 270 | 270 | 270 |
Final Flourish | piercing | 89 | 398 | 546 | 546 | 398 | 89 |
Fearless Rigadoon | piercing | 78 | 308 | 461 | 461 | 308 | 78 |
Furious Flamberge | piercing | 78 | 308 | 461 | 461 | 308 | 78 |
Barbarous Thorn Blade | piercing | 89 | 398 | 546 | 546 | 398 | 89 |
Combuster | elem+norm | 396 | 258 | 258 | 396 | 547 | 547 |
Glacius | elem+norm | 396 | 258 | 258 | 396 | 547 | 547 |
Voltedge | elem+norm | 396 | 258 | 258 | 396 | 547 | 547 |
Divine Avenger | elem+norm | 318 | 202 | 202 | 318 | 412 | 412 |
Fang of Vog | elem+norm | 288 | 191 | 191 | 288 | 409 | 409 |
Warmaster Rocket Hammer | elemental | 237 | 70 | 70 | 237 | 426 | 426 |
Acheron | shad+norm | 547 | 547 | 396 | 258 | 258 | 396 |
Gran Faust | shad+norm | 399 | 399 | 308 | 195 | 195 | 308 |
Charge: Speed and Movement Speed
This table shows two kinds of data about sword charges: how many charges per minute (CPM) the sword allows, and how fast the user can move while charging.
The None-Maximum! columns of the table contain CPM data. To collect such data, the tester goes to a safe area, such as Moorcroft Manor. For each level of charge time reduction (CTR), the tester executes charge attacks for a minute straight against thin air, turning as necessary to avoid obstacles. Each test is repeated until it seems to settle on a single answer for the CPM. However, even then the results should be regarded as approximate. Also, we should note that all tests are carried out with ASI: Maximum!, because ASI has a small effect on charge attack speed. For example, Combuster CTR High does 16 charges per minute at ASI: None, but 17 charges per minute at ASI: Maximum!
The last two columns of the table show movement speed data. To collect such data, the tester goes to the train platform on the west side of Moorcroft Manor, with no movement speed increase or decrease. The tester runs from the north end of the platform to the south end. When not charging a weapon, this dash takes a baseline 6.8 seconds. The dash takes more time when charging a sword, as shown in the Dash column. Each test is repeated three times, and the answers are averaged. The Penalty column shows how much longer than baseline this time is; it's a measure of how much charging the sword slows down the user.
Name | Damage | None | Low | Medium | High | Very High | Ultra | Maximum! | Dash | Penalty |
Leviathan Blade | normal | 15.5 | 6.9 | 1% | ||||||
Cold Iron Vanquisher | normal | |||||||||
Dread Venom Striker | normal | 15 | 6.9 | 1% | ||||||
Wild Hunting Blade | normal | |||||||||
Sudaruska | normal | |||||||||
Triglav | normal | |||||||||
Final Flourish | piercing | 16.5 | 7.6 | 12% | ||||||
Fearless Rigadoon | piercing | |||||||||
Furious Flamberge | piercing | |||||||||
Barbarous Thorn Blade | piercing | 15.5 | 7.6 | 12% | ||||||
Combuster | elem+norm | 17 | 18 | 19.5 | 6.9 | 1% | ||||
Glacius | elem+norm | 17 | 6.9 | 1% | ||||||
Voltedge | elem+norm | |||||||||
Divine Avenger | elem+norm | 16 | 8.3 | 22% | ||||||
Fang of Vog | elem+norm | 14.5 | 6.9 | 1% | ||||||
Warmaster Rocket Hammer | elemental | 10.5 | 8.1 | 19% | ||||||
Acheron | shad+norm | 16 | 6.9 | 1% | ||||||
Gran Faust | shad+norm | 10 | 8.3 | 22% |
Almost-Combo: Speed and DPS
An almost-combo is a combo that stops one stroke short. Gunners perform almost-combos frequently, to avoid reloading. Claims have been made that almost-combos lead to high DPS on swords as well. So let's collect data about how many almost-combos a sword can perform, and what sort of DPS this generates against each monster family. To keep the table manageable, let's study just ASI: Maximum!. ACPM means "almost-combos per minute".
Name | Damage | ACPM | Slimes | Gremlins | Beasts | Fiends | Undead | Constructs |
Leviathan Blade | normal | |||||||
Cold Iron Vanquisher | normal | |||||||
Dread Venom Striker | normal | |||||||
Wild Hunting Blade | normal | |||||||
Sudaruska | normal | |||||||
Triglav | normal | |||||||
Final Flourish | piercing | |||||||
Fearless Rigadoon | piercing | |||||||
Furious Flamberge | piercing | |||||||
Barbarous Thorn Blade | piercing | |||||||
Combuster | elem+norm | |||||||
Glacius | elem+norm | |||||||
Voltedge | elem+norm | |||||||
Divine Avenger | elem+norm | |||||||
Fang of Vog | elem+norm | |||||||
Warmaster Rocket Hammer | elemental | |||||||
Acheron | shad+norm | |||||||
Gran Faust | shad+norm |