Pickups
From SpiralKnights
Consumables are items that can be found in dungeons.
Belt
Consumables are picked up by walking over them. They are added to your belt shown at the top of the screen. Press the numbers 1 - 5 to use a consumable. Vials are thrown and Capsules are consumed on the spot. There is room for only 3 consumables per slot in the belt, and you can only have one slot of each type.You can drag consumables off of the belt to drop them on the ground or to trade them, if you wish.
Capsules
Capsules are used to affect yourself. Press the numbers 1 - 5 to consume the capsule.
Health Capsule
Heals your knight for 3 points of health when consumed.
Super Health Capsule
A stronger version of the Health Capsule that heals your knight when consumed.
Remedy Capsule
When consumed, remedy capsules remove afflictions you may have such as fire, curse, stun, etc.
Vials
Vials are thrown to affect a target. Press the numbers 1 - 5 to ready a vial and click the ATTACK key to throw the vial in the direction your knight is facing.
Fire Vial
Fire Vial will temporarily set the target on fire and deals fire damage over time.
Sleep Vial
Sleep Vial will temporarily put the target to sleep, which will make the target unable to move or attack. Target will regenerate health while affected, this effect may be delayed.
Stun Vial
Stun Vial will temporarily stun the target making it slower to move and attack.
Freeze Vial
Freeze Vial will temporarily trap the target in a block of ice making it unable to move, but will still be able to attack. If the target catches on fire, this will melt the ice.
Poison Vial
Poison Vial will temporarily poison the target. This will make make the target unable to heal and will also lower its attack power.
Curse Vial
Curse Vial info to add
Super Vials
All vials come in a more powerful variation with the same color as the lesser vial but a different shape as seen here.