User talk:HikaruFer
From SpiralKnights
Contents
Hello
What you're doing around the wiki is really great! Thank you. --Novaster 19:21, 18 August 2015 (UTC)
Templates
Be very careful adding line breaks and whitespace to templates. Example fix. --Novaster 15:19, 22 August 2015 (UTC)
- Oh! Ok, so it is better if the categories are close to the code? (With the noinclude). I will keep it in mind since now. Thx ^^ --Hikaru 19:28, 22 August 2015 (UTC)
- Yes. As snuggly as possible. --Novaster 19:35, 22 August 2015 (UTC)
Official Images
You're missing a critical link for your request on Clotho's page. I would suggest fixing "this." --Novaster 23:21, 27 August 2015 (UTC)
- Oh wow, i facepalm myself so hard haha. Thx for notice it. Fix it :D --Hikaru 23:26, 27 August 2015 (UTC)
Opinion/small
Delete what about it? --Novaster 05:18, 29 August 2015 (UTC)
- Oh, i saw two version: this one Template:Opinion/small and this one Template:Opinion/Small both are the same, the difference between both was that one had a category and the other one doesnt, and of course the "S" and "s", and i saw 15 pages uses "small" and other 6 pages uses "Small" (like ur sandbox) so dunno if it was intentional or a mistake. I just added the category (note templates) to the "small" because i didnt have it. Thats why i left the message in summary. Just in case it is intentional. --Hikaru 18:14, 29 August 2015 (UTC)
- Ah I see. In the past, there seems to have been a division between using capital or lowercase letters, depending on who made the template and their mood I suppose. I have been trying to use capital letters after a slash, following the pattern of Template:SKWindow/Cell, even though certain schools of thought maintain that such things should be lowercase. It's a raging war that makes almost no noise ;P. Sometimes these things just slip between the cracks. It's happened with templates before. I have placed a redirect to the capital version for now, so it shouldn't be a problem. --Novaster 20:29, 29 August 2015 (UTC)
- Haha funny that u mention the war xD. In the spanish there is mostly category names without capital but i think with capital letters works better i just try to follow the pattern but still think it is better with capitals xD. Plus, i didnt know the redirect worked with templates too. Thx btw :) --Hikaru 20:37, 29 August 2015 (UTC)
- The redirect is not something I'd use often - it's better for players to learn to use the correct template. Or well, the one the wiki wants to use. --Novaster 20:42, 29 August 2015 (UTC)
- Haha funny that u mention the war xD. In the spanish there is mostly category names without capital but i think with capital letters works better i just try to follow the pattern but still think it is better with capitals xD. Plus, i didnt know the redirect worked with templates too. Thx btw :) --Hikaru 20:37, 29 August 2015 (UTC)
- Ah I see. In the past, there seems to have been a division between using capital or lowercase letters, depending on who made the template and their mood I suppose. I have been trying to use capital letters after a slash, following the pattern of Template:SKWindow/Cell, even though certain schools of thought maintain that such things should be lowercase. It's a raging war that makes almost no noise ;P. Sometimes these things just slip between the cracks. It's happened with templates before. I have placed a redirect to the capital version for now, so it shouldn't be a problem. --Novaster 20:29, 29 August 2015 (UTC)
Acquisition sections
For equipment items, we are working on populating User:HexZyle/Template:RecipeLocation with data. If you wish to help with this format (I think you do, based on Template talk:Page/Weapon), mimic this format exactly for each item. Discussion about this format can be found here, please stick with this format. It's been worked through quite meticulously considering all the standardized acquisition scenarios we can think of. Do not implement the template in the mainspace - after we've added all the item entries, we will put all the coding content into an appropriately named template. Then we begin the next phase - implementation. Each page needs thorough checking to make sure no methods are missed, as the template is implemented. It will be an arduous process.
If there's something weird about an item, talk about it here. I'll be adding various examples that are not vendors (such as prize boxes) and improving the system with a Brinks template after lunch today. --Novaster 16:57, 30 August 2015 (UTC)
- I dunno there existed one xD! I found all these template and text in some of the gun-sword-shield list, i was confused at first that just some had a template (like Machine) and others doesnt (just the text) but trough, like u said, was low priority, but didnt think i could be used un a complete template. Seems cool! What can i do :D? I will number a few things and u tell me if i do or do not.
- Keep "Vendors who sell the recipe for this item:" in all items (and "Vendors who sell this item:" too)
- In case of "Reward" and "Vendor", i keep this: *The recipe for this item is a reward for completing the {{mission|Sewer Stash}} (bound)"
- And if its just an item (no recipe) i change it like: *This item is a reward for completing the {{mission|Sewer Stash}} (bound)"
- Add a tempalte for Santuary Machine like the Mysterious one
- When its PrizeBox or Machine (Santuary or Mysterious) i dont add anything (like "Vendors who sell the recipe for this item" and etc)
- Do i compile information from the actual pages to make the template?
- Items that will go there are Armour (Without the news from gunnerupdate), Helmet (i guess the same as armour), Shields, Bombs, Handguns and Sword right? With all an their skins?
- I see its priority: SignUp > Item (Reward and sell) > Recipe (Reward and sell). And in each one (sell "type"): Basil (then lobby) > HoHVendor > BazaarVendor. Im gonna take the order of NPCs like a clock, Izola being 1, and Zebulon 9 (this way i took screen and memorize them xD dunno if helps) like, Echo is 2 and Jorin 5, so echo line will be over Jorin lines in the adquisition. P.D: If u didnt understand something i said (lik, "Echo 2º and Jorin 5º" xD tell me here. It doesnt matter is this section became long xD (ADD: Or do i follow this pattern xD) --Hikaru 19:21, 30 August 2015 (UTC)
- That seems right, except do NPCs alphabetically. Do a few entries and I'll check them. After that you will be a mindless robot. --Novaster 19:31, 30 August 2015 (UTC)
- Aye~Aye~ then! Thx x3!--Hikaru 19:47, 30 August 2015 (UTC)
- Also, for the compiled information, yes, just basically put it into the new format in the template...making sure the methods are legitimate/up to date in-game wouldn't hurt, but I don't think we've had any major updates regarding changes to this...at least, not like materials. Whew. --Novaster 19:59, 30 August 2015 (UTC)
- I will edit it in an outside note (in my pc) after i have all i will check, which would be the tedious part xD. Btw, before starting, shouldnt add them per item? Like, Armour>Helmet>Shield>Bomb>Handgun>Swords and stars?. Like, Aegis and Ancient Plate are 5* shields, acheron is 5* and avenger is 4*. So it will be in that order and not: Acheron, Aegis, Ancient and Avenger. Which one should i use? (I know the all "A" in alphabetical is the actual one but seems like it is better to find if its by type and then star, or just type seems good too) --Hikaru 20:24, 30 August 2015 (UTC)
- It doesn't matter since it's an internal template. Do whatever is easier for editors. By item type would likely be a lot better. (I would keep reskins as their own type, regardless of the item's actual type). --Novaster 20:33, 30 August 2015 (UTC)
- For me, its easy if its by Type (then Star) because i dont get lost easily, i would keep Reskins as the 7th type then, after sword so everything seems in an order --Hikaru 20:40, 30 August 2015 (UTC)
- It doesn't matter since it's an internal template. Do whatever is easier for editors. By item type would likely be a lot better. (I would keep reskins as their own type, regardless of the item's actual type). --Novaster 20:33, 30 August 2015 (UTC)
- I will edit it in an outside note (in my pc) after i have all i will check, which would be the tedious part xD. Btw, before starting, shouldnt add them per item? Like, Armour>Helmet>Shield>Bomb>Handgun>Swords and stars?. Like, Aegis and Ancient Plate are 5* shields, acheron is 5* and avenger is 4*. So it will be in that order and not: Acheron, Aegis, Ancient and Avenger. Which one should i use? (I know the all "A" in alphabetical is the actual one but seems like it is better to find if its by type and then star, or just type seems good too) --Hikaru 20:24, 30 August 2015 (UTC)
- Also, for the compiled information, yes, just basically put it into the new format in the template...making sure the methods are legitimate/up to date in-game wouldn't hurt, but I don't think we've had any major updates regarding changes to this...at least, not like materials. Whew. --Novaster 19:59, 30 August 2015 (UTC)
- Aye~Aye~ then! Thx x3!--Hikaru 19:47, 30 August 2015 (UTC)
- That seems right, except do NPCs alphabetically. Do a few entries and I'll check them. After that you will be a mindless robot. --Novaster 19:31, 30 August 2015 (UTC)
Do not refer to the format on published pages. If it's the same, it's just coincidence or leftovers from testing when this project had higher priority. Stick to the examples already in the template. --Novaster 23:08, 30 August 2015 (UTC)
- Ok then, so * and : in the template. And from now i will ask in ur talk page. I just dont want to make spam in ur page. Wish this could have like a mini tiny chat lol sorry.
Images
Whoah whoah hold on - there's a quality problem with those uploads. --Novaster 22:46, 31 August 2015 (UTC)
- You need to increase the anti alias of your game when capturing images. Otherwise the edges are not as smooth. Graphics need to be set to high, otherwise certain special effects, such as sheen, are lost. The angle and crop seems fine. --Novaster 22:50, 31 August 2015 (UTC)
- Unless they are, and for some reason, the volt driver is just being fussy? --Novaster 22:51, 31 August 2015 (UTC)
- I remember a few of the alchemers were fussy with their looks (perhaps old textures in java, idk much about that). Most of the images have not cleared cache so we'll have to wait and see. --Novaster 22:58, 31 August 2015 (UTC)
- But i have my game in high, maybe it was after saved?-- *Checking* How much antialising? i got it in the minimun (x1) x//x i trough the "high" was enough. I have High and in advance sets i have just Enable vertial sync activated, the rest is unmarked--Hikaru 22:59, 31 August 2015 (UTC)
- Get the AA as high as you can. You might have to manipulate this through your graphics card, sometimes SK doesn't register the AA settings change. This is only for capture, many players want to play with settings calibrated for playing without lag etc, not sightseeing. --Novaster 23:03, 31 August 2015 (UTC)
- But i have my game in high, maybe it was after saved?-- *Checking* How much antialising? i got it in the minimun (x1) x//x i trough the "high" was enough. I have High and in advance sets i have just Enable vertial sync activated, the rest is unmarked--Hikaru 22:59, 31 August 2015 (UTC)
- I remember a few of the alchemers were fussy with their looks (perhaps old textures in java, idk much about that). Most of the images have not cleared cache so we'll have to wait and see. --Novaster 22:58, 31 August 2015 (UTC)
- Unless they are, and for some reason, the volt driver is just being fussy? --Novaster 22:51, 31 August 2015 (UTC)
OH if you're using FRAPS to capture and take a frame...make sure you're "forcing lossless RGB" in the video tab of FRAPS. --Novaster 23:09, 31 August 2015 (UTC)
- Sorry i didnt reply was busy. I use the screenshot of the game, i trough they looked good, should i use fraps's screenshots instead?--Hikaru 23:40, 31 August 2015 (UTC)
- If you captured the rotation with screenshots that must have taken some time. FRAPS will save you a lot of time if you can easily pick out the frame. Were you using steam to screenshot or just regular screenshots? Steam tends to JPEGify things so bleh. And yes, you can save JPEG quality images as pngs. Weep. --Novaster 23:45, 31 August 2015 (UTC)
- Whatever the case, don't feel bad about it. The angle and crop is really good, and it's likely that they're fine and it's just the volt driver being weird (it was the only one I could check that cleared cache. Wiki is weird). I'm going to be busy the rest of the night, have fun! --Novaster 00:02, 1 September 2015 (UTC)
- Hey~ didnt have the time to reply. I dont have a steam acount, my screens are PNG and i did a test and seems like the change works xd i will use those and upload one justo in case. Gonna try fraps too because i just count and try to syncronize forma the correcta mangle xd i will try more tomorrow, have a nice nite --Hikaru 05:47, 1 September 2015 (UTC)
- Whatever the case, don't feel bad about it. The angle and crop is really good, and it's likely that they're fine and it's just the volt driver being weird (it was the only one I could check that cleared cache. Wiki is weird). I'm going to be busy the rest of the night, have fun! --Novaster 00:02, 1 September 2015 (UTC)
Acquisition 2.0
I have made a few test changes to the master acquisition template with individualized vendor templates with star switches. Some of these templates are a bit weird, and don't pertain to the vendor so much as the information we specifically want to display in relation to the master template. Their only function is to let us consistently enter the same phrase/price pattern and easily change that phrase/pricing in the future as needed. Using the PAGENAME switch for these vendors is a worse option for this particular expression of data, considering that the master acquisition template already uses a pagename switch, and having to update vendor templates in addition to vendor pages whenever the game changes would be a real hassle, especially when we can just use a switch that follows star pricing patters. I used the PAGENAME switch for Brinks because he's a bit of an odd vendor with lots of different item types for sale. If the other vendors weren't so consistent/simple, we'd likely have to do them as we did with Brinks, but maybe not.
I have also reworded vendors so that they have the same kind of information.
New templates:
These are working very well. You/me can make templates for the other vendors easily and carefully add them to the acquisition template.
One thing that concerns me now is the size of the acquisition template. It would probably be smart to split it into Acquisition/Defense, Acquisition/Offense, Acquisition/Misc (for trinkets and other misc items). --Novaster 22:26, 1 September 2015 (UTC)
Anywho I'm quite divided on the manner. PAGENAME is great and easy and will take some time to do and be a bit repetitive internally, but (potentially, if the game updates with changes) a hassle to update down the road. Star switches take advantage of patterns and are easy in that way, but can't be as easily universally used and their implementation is likely to have more error.--Novaster 22:37, 1 September 2015 (UTC)
- Hi~ Well, i was thinking something like that xD acquisition's template is big but didnt know in how many parts slipt it. Defense (Helmet, Armour and Shield right?), Offense (Bomb, Handgun and Swords right?) and Misc (Trinkets and more, anything that doesnt belong in the first two) sounds good :3! The page wouldnt be so heavy and would be easy to look for an item if changes are needed. About new vendor's template seems good :D, but there is not a way to add greave (and the other vendors, not vatel ofc) in the same Bazaarvendor's template? same as Greave individualy but all in one. I think, right now, Greave's template will work like: (Greave|randomly|2) right? dunno if there is a way to be: (BazaarVendor|Greave|randomly|2) dunno if that its better or would be a mess XD. Ofc Vatel is foreveralone with its own template cuz he sells recipes but others seems to have the same pattern of prices and the randomly/always is already in the code. Btw i like that u change the HoHVendor, the name= and star= wasnt so necesary, i find it simplier now :D. Did u make the chance in the master template? i couldnt do much yersterday after afternoon and its the same for today xD but tomorrow will be different. I can help with making the code for the other's vendor but want to ask first what u think of BaazarVendor with the 4 (i think there are four of them) of vendors --Hikaru 23:29, 1 September 2015 (UTC)
- I think we should do each relevant vendor in BaazarVendor, to be similar to HoH. And yes I made the change to the master template with the HoHvendor. I am leaning more towards PAGENAME for universal use. What do you think? --Novaster 23:37, 1 September 2015 (UTC)
- So we will keep them apart or together? I get lost haha --Hikaru 00:38, 2 September 2015 (UTC)
- To be consistent with the material page and most other page templation, perhaps we should name the templates Weapon/Acquisition etc. instead of Acquisition/Weapon.--Novaster 23:51, 1 September 2015 (UTC)
- Yeah :D also the material page have Material/Acquisition so it would make sense :). Weapon/Acquisition, Misc/Acquisition and Defense/Acquisition? --Hikaru 00:38, 2 September 2015 (UTC)
- Okay, been messing around with the coding, it will be better to have the bazaar vendors in their own templates for flexibility due to their different kinds of items. HoHVendors all have recipes with 100% consistent pricing patterns (thank goodness, otherwise we'd try to go after "that one vendor who happens to pay more/sell for less" and have to template that! ew). --Novaster 00:19, 2 September 2015 (UTC)
- Hahaha yeah! the HoH is simple because of that but would be horrible if it have all diferent prices OTL! haha. I like it the way it is now haha --Hikaru 00:38, 2 September 2015 (UTC)
- I think we should do each relevant vendor in BaazarVendor, to be similar to HoH. And yes I made the change to the master template with the HoHvendor. I am leaning more towards PAGENAME for universal use. What do you think? --Novaster 23:37, 1 September 2015 (UTC)