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There are two ways to name a map. Naming is based on its geography only, and has nothing to do with mission or arcade accessibility.

All names should default to segment naming convention. Fixed naming convention should only be used for areas which are either exclusive to a mission, and/or have a set map.

Both "Fixed" and "Segment" naming convention:


|parent

the mission or area (frequently, area = segment, mission = fixed, this is not always the case)

|number

the segment number as encountered. this establishes a "family" of maps which are pretty much the same.

|letter

the variant of the general number's shape. Doubt we'll ever see more than 26 area variants per number in the specified area/mission.


"Fixed" map naming convention:


|child

the level, or floor name, of the mission or area.


"Segment" naming convention:


|type

Types include:
S (start only - does not involve party button segments. Arsenal station is usually available)
I (straight)
L (turn)
+ (crossroad)
T (t-intersection)
D (dead end, often with loot)
E (end of level - elevator only, not dead ends)
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