User:Pauling
From SpiralKnights
'Due to an ongoing graphics card issue, I am not able to log on reliably using the game client, even just to check messages in my in-game mailbox. Please direct all inquiries to my wiki user talk page, where old messages are never deleted.
Contents
Useful reference posts and links
- Hermes Explains it all (or at least the parts involving how damage types work)
- Buggy items and recipes before, and after the release
- Nick Gone Wild- A safari of monster names
- Clockwork Market- Player run trading site (Thread)
To-do list
Things to do (anyone)
- Add vendor info to all items with recipes available. There's been a lot of requests, so players really do use this info.
- Measure damage dealt as a function of depth, star level, damage type, and bonuses applied. Ideally, a few "standard" weapons will be used (pure damage of only one type, level 10, and a whole range of star levels in the same upgrade tree)
- How big is a "low" bonus? And "high"?
- How much bonus damage do you get if a monster is "weak against" a damage type? Compare to how much less damage is done if a monster is "strongly resistant". (suggestion: weapons with mixed damage
- How effective is poison at reducing monster attack power? Likewise, how much more damage do monsters take when poisoned?
- Adjust templates to auto-filter items by star level; make it easier to compare and choose between similar items
Things to do (me)
Crafting to-do list:
- Craft Divine Veil (have 3* version)
- Craft ash tail coat (have 2* version; need 3*)
- Craft snarbolax coat (need 2--> 3*)
- Craft venom veiler (have 2* version; need 3*)
- Raise antigua to silversix
- Raise snarble barb to 4* (need 3* recipe)
- Craft catalyzer--> 4* (need catalyzer, plus 3 and 4* recipes)
Archetype Item Template pages
There are a lot of item pages on the wiki, and the quality varies widely.
In an effort to bring things up to a consistently high level, I've created a set of base pages that you can use and modify. These contain the appropriate fields, descriptions, templates, and category info for your item. In most cases, I've also tried to include examples of special tweaks (like changing the color of links in the template) and complicated recipes with many ingredients and "special" requirements. Feedback and additional modifications are welcome.
Thanks to User:Equinox, most pages have already been brought up to a similar standard. However, these pages are maintained for reasons of historical and practical interest.
Gear
Gear is the umbrella term for armor, helmets, and shields. All items that use the armorinfo template are classified as gear by default.
Weapons
Do you like poking things with sticks? Then weapons are for you! Your choices include:
Materials
No one ever asks what war is good for, but lots of people ask about blue shards.