Snarbolax

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Snarbolax
Monster-Snarbolax.png
Location
Abilities
  • Burrowed Spikes Attack normal icon.png
  • Bite Attack normal icon.png
  • Thrown Spikes Attack normal icon.png
  • Invulnerable unless stunned
Weak to
  • Attack piercing icon.png Piercing damage (while stunned)
Resistant to
  • Attack elemental icon.png Elemental damage (while stunned)
Drops

The Snarbolax is a beast boss that inhabits the Gloaming Wildwoods (see also 3-2 Interface-icon-PvE.png Mission: Shadow of the Beast). It appears as a shadowy mass of fangs and claws, and it is normally immune to attacks.

About

Said to be a massive beast draped in living shadows, this dark predator enjoys toying with its prey before delivering the final blow. It is said to live in the dark Gloaming Wildwoods, where rogue runoff gun puppies, and incredible piercing monsters live and no knight dare tread. It is advised that only Knights who have mastered Tier 1 take on this formidable beast as those who have entered unprepared have never returned!

Battle

Strategy

The Snarbolax in its normal state, where it is immune to all damage.
The Snarbolax while stunned.

Like all Beasts, the Snarbolax is weak to Piercing and resistant to Elemental attacks. At the start of the battle, it will burrow underground, emerge at one of the four corners of the room, and then either perform a ranged attack or approach the player for a bite combo (similar to that of an Alpha Wolver). In this state, the Snarbolax is immune to all attacks and status effects, including Stun Vials.

When the Snarbolax is on the surface, there is a brief opportunity to push or lure it towards the Beast Bell in the center of the room. By hitting the bell while the Snarbolax is near it, the Snarbolax will be stunned and vulnerable to damage for a few seconds, during which its coat is brown and its eyes glow yellow. It is at this time that the entire team should inflict as much damage upon it as possible before the Snarbolax returns to normal. However, if given enough time, it will still attempt an attack, as Stun has the same effect on Snarbolax as it does on knights. Repeat this process until the Snarbolax is dead.

The following information has been collected about status effects:

  • Status effect vials (including stun vials) do not appear to have any effect on the Snarbolax while it is invulnerable.
  • The Snarbolax may be set on fire while stunned, but stops taking fire damage once it again becomes invulnerable.
  • The Snarbolax can be cursed while stunned. It is currently unknown if it takes damage from attacking while stunned and cursed.
  • The Snarbolax can be frozen while stunned. It remains frozen even if it again becomes invulnerable. It is currently unknown if it takes damage from the freeze expiring in either state.
  • The Snarbolax seems to be able to only take a third of it's health as it returns to its usual state after taking a third of it's health of damage regardless whether the time is up or not.

There is a bug which sometimes causes the Snarbolax to not react to the Beast Bell. This bug can sometimes be solved by throwing a vial at it.

Tactics

Have party members stand in opposing corners of the room, ready to push the Snarbolax to the middle when it appears (shield bumping is the easiest method). One person should be waiting at the Beast Bell. Once the Snarbolax is near, the center player should hit the bell to stun it. Everyone should attack it simultaneously until it returns into its shadowy state. You could try pushing it into a wall, so knockbacks won't cause your allies to miss their attacks.

Another tactic would be to drop a Graviton Vortex or Electron Vortex near the bell. It will pull the Snarbolax into the vortex and within range of the bell, allowing players to stun it easily and quickly without needing to shield bump. It's even possible to place the bomb close enough to the bell to ring it as soon as it goes off, making the process of pummeling the shadowy ball of fur even easier.

Another more simple tactic is to have every member of the party stay close to the bell while keeping shielded, and assign one member of the party to ring it when the Snarbolax is close enough (namely after it begins using its biting attack, luring it towards the bell). When it's stunned, every member of the party should then begin attacking it until it recovers.

A fourth tactic is to shoot the bell when the Snarbolax approaches it. This lowers the chances of the Snarbolax biting you since you do not need to be near the bell to ring it. It is recommended you turn off auto-aim if you are attempting to do this since otherwise you will lock on to the Snarbolax instead of the bell.

Notes

  • This boss was added to the game in release 2011-06-02. Fans held A Beastly Limerick Competition in celebration.
  • The Artifact-Recon Module.png Recon Module: Gloaming Wildwoods can be obtained in front of the lift right after killing the Snarbolax.
  • The Snarbolax makes many threatening and predictable appearances in the levels leading up to its lair. In some appearances, it charges at a location that the player is predicted to be, such as a party button as it is activated, and stuns any unlucky player without their shield up. In the maps leading up to his lair, the appearances the Snarbolax makes are timed; so entering the rooms at a slower rate will often result in the Snarbolax attacking before players are even nearby, causing him to miss.
  • The Snarbolax alludes to the Lewis Carroll poem "Jabberwocky" in multiple ways. The achievement for defeating this boss is "O Frabjous Day!" (a phrase used in the poem).
  • The boss tokens are called Frumious Fangs (the word "frumious" is used in the poem). The Snarbolax shares several features with the Jabberwocky monster: "jaws that bite", "eyes of flame", and living in "the tulgey wood".

See Also

Clockworks Bosses

Shadow Lair Bosses

Others

External Links

The content of external links relies on individual parties. As such, parts might be inaccurate, especially if the game updates and the external source does not.

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