Difference between revisions of "Abilities"

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m (Fixed grammar error in last paragraph.)
(Add image and a section listing some abilities (I'm sure I've missed some, feel free to fill in further))
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[[Image:Bonuses.png|thumb|Normal abilities are shown in blue and unique variant abilities are shown in yellow with a star.]]
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Various equipment will have added '''abilities''' beyond their stats.  They are shown in small boxes in the equipment information under the stat bars.
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== Known Abilities ==
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* Attack speed decrease
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* Chance of inflicting [[status effect]]s (curse, fire, freeze, poison, shock, sleep, stun) - while generally directed toward monsters, some weapons can inflict status effects on the knight using the equipment
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* Charge time reduction - this can either be for the weapon itself or in a piece of gear, a reduction can be directed toward certain types of weapons (i.e. Bomb Charge Time Reduction)
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* Damage bonus vs (construct, gremlin, fiend, beast, undead, slime)
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* Health bonus
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* Weapon damage bonus
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== Ratings ==
 
== Ratings ==
 
Abilities use only a descriptive word for rating. [[Unique variants]] and certain stats such as Attack Speed use these modifiers to determine bonuses given. Below is a list of ability ratings and the amount of "boosts" each descriptor gives.  
 
Abilities use only a descriptive word for rating. [[Unique variants]] and certain stats such as Attack Speed use these modifiers to determine bonuses given. Below is a list of ability ratings and the amount of "boosts" each descriptor gives.  

Revision as of 00:02, 16 May 2011

Normal abilities are shown in blue and unique variant abilities are shown in yellow with a star.

Various equipment will have added abilities beyond their stats. They are shown in small boxes in the equipment information under the stat bars.

Known Abilities

  • Attack speed decrease
  • Chance of inflicting status effects (curse, fire, freeze, poison, shock, sleep, stun) - while generally directed toward monsters, some weapons can inflict status effects on the knight using the equipment
  • Charge time reduction - this can either be for the weapon itself or in a piece of gear, a reduction can be directed toward certain types of weapons (i.e. Bomb Charge Time Reduction)
  • Damage bonus vs (construct, gremlin, fiend, beast, undead, slime)
  • Health bonus
  • Weapon damage bonus


Ratings

Abilities use only a descriptive word for rating. Unique variants and certain stats such as Attack Speed use these modifiers to determine bonuses given. Below is a list of ability ratings and the amount of "boosts" each descriptor gives.

Rating Total Boosts
Low 1
Medium 2
High 3
Very High 4
Ultra 5
Maximum! 6

Ability boosts are additive: two Lows will equal Medium, and one Medium and High will combine to Ultra. Boosts appear to cap at 6 (Maximum!). On armors, the boosts can go up to a Maximum! (6) rating, although Ultra (5) cannot be obtained. For weapons, boosts can go up to a Very High (4) rating.

All types of damage bonuses at a given rating give equivalent bonus to that type of damage. For example a "Sword Damage Bonus: Medium" does the same damage as "Damage Bonus vs Slimes: Medium" with everything else equivalent. This means that the sword damage bonus is more useful because it applies to more enemies.

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