Difference between revisions of "Alchemy Room"

From SpiralKnights

Jump to: navigation, search
m (implementing template)
m (removed repeat)
Line 17: Line 17:
  
 
==Notes==
 
==Notes==
This room can be placed anywhere there is an [[Empty Room]] available once it is unlocked.
 
 
 
Non-guildies can use the Machines and Vendor within this room.
 
Non-guildies can use the Machines and Vendor within this room.
  

Revision as of 03:23, 28 November 2014

GuildHall-Room-Alchemy Room icon.png Alchemy Room
GuildHall-Room-Alchemy Room-Overworld.png
Cost

14,500 Crowns

Requirements

Either 2F Wing
Once unlocked, this room can be installed anywhere there is an Empty Room.

Special Features

The Alchemy Room is a room that can be placed in a Guild Hall.

Description

A utilitarian room equipped with two Alchemy Machines and a General Goods Merchant.

Special Features

Access to the Alchemy Machine.

Access to Vatel.

Notes

Non-guildies can use the Machines and Vendor within this room.

This room comes with several of its own decorations. Notably, the floor has a spinning fan and thick piping in it. The walls have built-in pipes and tanks.

See Also

Template:Guild hall see also

Personal tools