Difference between revisions of "Clockworks Tier"

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(added requirements)
(Removed Gate Tier Clearance since it is no longer a part of the game.)
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* Equip a 4-Star Armor
 
* Equip a 4-Star Armor
 
* Equip a 4-Star Weapon
 
* Equip a 4-Star Weapon
 
==Gate Tier Clearance==
 
 
This is a sub-pass that is independent to each gate. All Knights are automatically granted the fist Gate Tier Pass which allows adventuring from Haven Gates starting at Depth 1. The subsequent Passes are earned by arriving at it's corresponding sub-town. Moorcroft Manor for Tier 2 and Emberlight for Tier 3. A Knight must have the same Clockwork Tier Clearance to earn the Gate Tier Pass. Being invited directly to a sub-town will not result in the pass being awarded, a Knight must travel there from at least the previous Depth.
 

Revision as of 07:57, 6 January 2011

Clockworks Tiers

The Clockworks is broken up into 3 Tiers whose boundaries are represented by the Sub-Towns. These Tiers represent the different zones of difficulty and monster strength in the wold of Cradle. Access to the various Tiers is governed by a Knight's Equipment and Tokens. Tokens are awarded by exploring the Clockworks in any given Tier. Each Tier awards tokens specific to itself. Any Knight can participate in a Tier that has not been unlocked yet by being Invited down into the Clockworks by a more senior Knight.

Clockwork Tier Clearance

The overarching Clockworks Tier Passes represent the overall progress of a Knight. Once unlocked they stay unlocked forever for that Knight. Clearance is granted for the Tiers by the Spiral Guardian deep withing the Clockworks. He waits before the different towns granting access to appropriately experience Knights and tuning away those who are not deemed strong enough to survive the lower Depths.

Tier 1

This is the first zone of the game, all Knights past the Rescue Camp have immediate access to it. It extends downwards from the town of Haven to Moorcroft Manor. Knights in this area can expect to meet Chroma Whelps, Wolvers and Jelly Cubes as they start their adventures.

Tier 2

The second zone in the game exists down from Moorcroft Manor to the town of Gremlin Outcasts, Emberlight. By now a Knight is more seasoned and should have the concepts of Recipes and Crafting understood as they will become more important in the lower depths. Monsters such as Chromalisks, Duskers and Brute Cubes are common in this area.

To gain access to the Tier a Knight must meet or exceed the following requirements:

  • Earn 15 Tier 1 Tokens
  • Equip a 2-Star Helmet
  • Equip a 2-Star Shield
  • Equip a 2-Star Armor
  • Equip a 2-Star Weapon

Tier 3

The final Tier is where the only the most experienced Knights may explore this area. This Tier encompasses the area from Emberlight down to the Core. Here a knight will want to have the best equipment available on Cradle, most of which is only available via crafting. Here there are Bull Chromalisks, Ash Wolvers and Rock Jellies blocking the path to the Core. Powerful beings such as Lord Vanaduke can be found dwelling within this Tier. Those Knights full of grit may be fortunate enough to reach the Core and discover what secrets are hidden within Cradle.

To gain access to the Tier a Knight must meet or exceed the following requirements:

  • Earn 25 Tier 2 Tokens
  • Equip a 4-Star Helmet
  • Equip a 4-Star Shield
  • Equip a 4-Star Armor
  • Equip a 4-Star Weapon
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