Difference between revisions of "Gremlin"

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(Ironclaw)
m (Types: More details about Darkfangs, and replaced most "same moves as tenderfoot/ironclaw" with actual abilities to save scrolling time)
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|description=
 
|description=
 
*Tier 1: See Tenderfoot Thwacker
 
*Tier 1: See Tenderfoot Thwacker
*Tier 2: Same as Tier 1, plus can combo Axe Swings and attack twice, and can now dodge and dash.
+
*Tier 2: Can use a basic Axe Swing attack and toss his axe from long range. Can attack again after its first swing or throwing its axe. Also becomes more agile and swiftly moves across distances.
 
*Tier 3: See Darkfang Thwacker
 
*Tier 3: See Darkfang Thwacker
 
|attacks=
 
|attacks=
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*Tier 1: See Tenderfoot Thwacker
 
*Tier 1: See Tenderfoot Thwacker
 
*Tier 2: See Ironclaw Thwacker
 
*Tier 2: See Ironclaw Thwacker
*Tier 3: Same as Tier 2, plus carries a shield on his back which blocks any attacks that hits it, and acquires a spin attack. Dashes more often than Ironclaw.
+
*Tier 3: Has a shield on its back, blocking all attacks from behind. Can use a basic Axe Swing attack and toss his axe from long range. Can attack again after its first swing or throwing its axe. Also becomes more agile and swiftly moves across distances.
 
|attacks=
 
|attacks=
 
* Axe Swing {{attack|normal}} {{status|stun}}
 
* Axe Swing {{attack|normal}} {{status|stun}}
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*[[Lichenous Lair]]: Cold Fusion
 
*[[Lichenous Lair]]: Cold Fusion
 
|description=
 
|description=
*Tier 1: Heals other enemies, (rarely) attacks with ember bolt or wand whack. Attempts to dodge at close range.
+
*Tier 1: Heals enemies individually ("Mending!"), (rarely) attacks with ember bolt or wand whack. Attempts to dodge at close range.
 
*Tier 2: See Ironclaw Mender
 
*Tier 2: See Ironclaw Mender
 
*Tier 3: See Darkfang Mender
 
*Tier 3: See Darkfang Mender
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|description=
 
|description=
 
*Tier 1: See Tenderfoot Mender
 
*Tier 1: See Tenderfoot Mender
*Tier 2: Same as Tenderfoot, plus can now Area Mend. When casting Area Mend, Menders will say "Stay close!". Also dodges and uses Ember Bolt more often than Tenderfoot.
+
*Tier 2: Able to area heal ("Stay close!"). Heals enemies individually, attacks with ember bolt or wand whack. Attempts to dodge at close range.
 
*Tier 3: See Darkfang Mender
 
*Tier 3: See Darkfang Mender
 
|attacks=
 
|attacks=
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*Tier 1: See Tenderfoot Mender
 
*Tier 1: See Tenderfoot Mender
 
*Tier 2: See Ironclaw Mender
 
*Tier 2: See Ironclaw Mender
*Tier 3: Same as Ironclaw, plus can now cast an area of effect heal that stays around for some seconds, constantly healing any monster inside it. At low health, Darkfang Menders usually automatically cast a defensive shield that completely blocks damage for a few hits, however leaves them immobile. Uses Wand Whack more often than Ironclaw.
+
*Tier 3: Able to area heal ("Stay close!") with a longer healing duration. Automatically encases itself in a healing bubble that protects it from attacks, eventually diminishing over time or when Knights break their bubble. When in the bubble, the Mender is immobile but can still cast spells. Heals enemies individually, attacks with ember bolt or wand whack. Attempts to dodge at close range.
 
|attacks=
 
|attacks=
 
* Mend {{attack|heal}}
 
* Mend {{attack|heal}}
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|description=
 
|description=
 
*Tier 1: See Tenderfoot Scorcher
 
*Tier 1: See Tenderfoot Scorcher
*Tier 2: Same as Tenderfoot. Sometimes shoots bigger bullets.
+
*Tier 2: Can cast a stream of flames, and occasionally fires larger bullets.
 
*Tier 3: See Darkfang Scorcher
 
*Tier 3: See Darkfang Scorcher
 
|attacks=
 
|attacks=
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*Tier 1: See Tenderfoot Scorcher
 
*Tier 1: See Tenderfoot Scorcher
 
*Tier 2: See Ironclaw Scorcher
 
*Tier 2: See Ironclaw Scorcher
*Tier 3: Same as Ironclaw, plus flamethrower attacks can now slightly curve. Acquires a new Flame Wave attack, and can shoot three bullets at once. Rarely spews out oil.
+
*Tier 3: Can cast a stream of flames. Can also cast a wave of fire. Can fire large bullets. Occasionally spills oil before setting it aflame.
 
|attacks=
 
|attacks=
 
* Flamethrower {{status|fire}}
 
* Flamethrower {{status|fire}}
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|description=
 
|description=
 
*Tier 1: See Tenderfoot Demo
 
*Tier 1: See Tenderfoot Demo
*Tier 2: Same as Tenderfoot, plus can dodge and walks faster.
+
*Tier 2: May drop bombs when attacked. Can place and throw bombs, which explode after a short while. Thrown bombs sometimes stun.
 
*Tier 3: See Darkfang Demo
 
*Tier 3: See Darkfang Demo
 
|attacks=
 
|attacks=
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*Tier 1: See Tenderfoot Demo
 
*Tier 1: See Tenderfoot Demo
 
*Tier 2: See Ironclaw Demo
 
*Tier 2: See Ironclaw Demo
*Tier 3: Same as Ironclaw, plus gets much more agile.
+
*Tier 3: Moves are more erratic. Drops bombs when attacked. Can place and throw bombs, which explode after a short while. Thrown bombs sometimes stun.
 
|attacks=
 
|attacks=
 
* Places Bombs {{attack|normal}}
 
* Places Bombs {{attack|normal}}

Revision as of 20:14, 15 May 2011

Gremlin
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Gremlins are a type of monster found in the Clockworks.

Traits

Gremlins are a race of small, mischievous humanoids that are fascinated with machinery and endlessly tinker away at any they can find. The gremlins were brought to the Clockworks by an unknown means and serve as its builders and repairmen. However, their efforts are often marred by their own tendency to break what it is they're attempting to fix — or in many cases blow it up completely (they're fond of explosives). It is believed that gremlins get their orders from The Core itself, but for now their secret is safe, as the gremlin language is completely indecipherable to any other intelligent race.

All enemy gremlins belong to the colony, which serves King Tinkinzar. King Tinkinzar is said to be a great ruler and a mechanical genius who is responsible for the vision of the Clockworks. The king is never seen by common gremlins (nor has he ever been seen by the Knights, rather his orders are carried out by his Crimson Order, a fearful and zealous band of gremlins who alone share audience with the king.

There exists a small band of gremlins who are outcasts from King Tinkinzar's colony. The outcasts have taken refuge in the subtown of Emberlight, but at the cost of being hated by their own kind.

Types

Thwackers




Menders




Scorchers




Demos




Clans

Tenderfoot

The first clan of gremlins encountered, Tenderfoots are the weakest gremlins in game.

  • Thwacker: A regular melee attacker, the thwacker can throw his axe when enemies are out of reach. They are easily defeated by most players.
  • Mender: The gremlin version of a healer, Menders heal their injured allies, gremlin or otherwise. Keep in mind that they are not passive healers, as they can easily hit unprepared players with their wrench wands.
  • Scorcher: These gremlins wield small flamethrowers which let them set players on fire. They can fire bullets if their flames are unable to reach enemies.
  • Demo: These gremlins carry around packs of bombs and run around placing them. They are very agile and can throw bombs that can stun you.

Ironclaw

The second clan of gremlins, Ironclaw gremlins are generally harder to defeat than Tenderfoots.

  • Thwacker: Ironclaw thwackers are more agile, and they can dash and dodge a knight's attack. They can also swing their axe a second time after their initial overhead swing. The second attack propels the thwacker forward, and can surprise unprepared players.
  • Mender: Ironclaw menders can now area mend and are more agressive, sometimes even using ember bolt two times in a row.
  • Scorcher: Ironclaw scorchers have a more rugged and tough appearance, and they can occasionally shoot a spread of three bullets.
  • Demo: Ironclaw demos are now faster and dodge around more frequently. They can also throw packs of bombs.

Darkfang

Strategy

Due to their wide range of abilities, Gremlins can be among the most challenging enemies in the game. The following observations can form the basis of an effective strategy to counter their advantages:

  • Thwackers have a short recovering time after their charged melee attack. Take advantage of this by counterattacking the Gremlins.
  • Gremlin healers (menders) are exceptionally powerful, with the ability to heal hundreds of hit points worth of damage in quick succession. If you are adventuring alone, it is strongly advised that you kill the healer before turning to other units, as it may not be possible to deal damage fast enough to counter the healing spells otherwise.
  • Most gremlins will try to dodge your gunshots, so it is recommended to attack them with a sword. However, you are advised to keep your distance from Gremlin Scorchers.

All Gremlins are weak against shadow damage. If you do not have a weapon that deals shadow damage, equip a weapon that deals normal damage instead.

Notable Gremlins

See also

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