Houyhnhnm (Guild)

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Houyhnhnm
File:GuildLogo-Houyhnhnm.jpg

Motto: "Try not to be a Yahoo."

Guild Founder: Karhea
Approx. Population: #
Guild Master(s):

Karhea

  • No second at this time.
Guild Officer(s):

There will be up to seven

  • Officer1
  • Officer2
  • Officer3
  • Officer4
  • Officer5
  • Officer6
  • Officer7
Website: http://www.google.com (Coming soon)

Houyhnhnms (/ˈhuːɪnəm/ or /ˈhwɪnəm/; Swift apparently intended all words of the Houyhnhnm language to echo the neighing of horses)[1] are a race of intelligent horses described in the last part of Jonathan Swift's satirical Gulliver's Travels. Houyhnhnms contrast strongly with the Yahoos, savage humanoid creatures: whereas the Yahoos represent all that is bad about humans, Houyhnhnms have a stable, calm, reliable and rational society. Gulliver much prefers the Houyhnhnms' company to the Yahoos', even though the latter are biologically closer to him. Source: Wikipedia Houyhnhnm


Guild Origin

- Why did Karhea start this guild?

After speaking with many players, and observing how other guilds were run, Karhea saw that some are good and some are bad. He wanted to try the things that were good, and avoid the things that were bad, and gave that a lot of thought.

Then one day he realized the only thing that really matters is how people treat each other. Spiral Knights is a game, and the rest is foolishness. People come here to play for many different reasons. If people will agree to act like good human beings, then nothing else really matters.

Some guilds only care how strong your weapons are, and some do not seem to care about anything at all. Karhea decided to start a guild where it does not matter how strong you are today. He knows that with time and help, anyone can grow stronger. Karhea saw that what matters is how you treat other people, so that all players can have fun, and feel safe to make mistakes. Because only people who make mistakes get stronger. This guild is about allowing people to get stronger.

The guild name, Houyhnhnm, is borrowed from the Houyhnhnm encountered by the character, Lemuel Gulliver, in his travels through the book, Gulliver's Travels written by Jonathan Swift. Gulliver learned much about the nature of mankind from the Houyhnhnm, and we take away that any person may aspire to greatness, and any person may fall. The Houyhnhnm struggle to achieve the very best character, but few if any of us will achieve.

Success is found in perfecting the journey, not arriving at the destination.

Guild Summary

- What is the purpose of the guild's existence?

This guild is predicated on the concept that its members will aspire to be, or to become, good quality players. A Good Quality Player, is something we expect ourselves, and our guild mates to work at. These principles will carry over into other games, and into real life.

The point, is we aspire to become greater than we are, but never forget our humble roots. As we grow stronger, we help those who come after.

There is only one founding guild master, and that is Karhea. Karhea may appoint an acting guild master if he goes on extended leave, but he will always keep an eye on things. Nobody knows how he does it, but he does. Karhea expects each member of this guild to be responsible for their actions, and each member should participate in managing this guild. The rules below are simple, if you take the time to understand them.

Just try to be a Houyhnhnm, not a Yahoo.

- Who is in this guild?

Guild Members

- How do I get started?
- How a knight is expected to conduct oneself within the guild.

Guild Rules You are expected to strive to behave like a human being. You may fail occasionally, but do not be a failure. Follow what some people call, the golden rule, karma, reciprocity, string theory, etc. Basically, be honorable and be kind. Here are some guidelines to help you understand what Karhea had in mind when he founded this guild.

- What kind of stuff will this guild do?

Frequently used templates These lines are just here to give the WIKI editor a place to copy and paste common templates.

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