Difference between revisions of "Lancer Knightz (Guild)/Missions"

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{{User:Jdavis/cell7| Nature of the Beast | Prestige | 20 | <!--1533, 1616, 1875, 1832, 2265-->1824 | <!--0, 0, 2, 0-->0.5 | 1874 | 9370}}
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{{User:Jdavis/cell7| Nature of the Beast | Prestige | 20 | <!--1533, 1616, 1875, 1832, 2265, 1840-->1827 | <!--0, 0, 2, 0, 2-->0.8 | 1907 | 9535}}
 
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{{User:Jdavis/cell7| The Vile Engine | 8-2 | 30 | <!--1729--> | <!--1--> | | }}
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{{User:Jdavis/cell7| The Vile Engine | 8-2 | 30 | <!--1729, 1794, 1754-->1759 | <!--1, 0, 0-->0.33 | 1792 | 5973}}
 
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{{User:Jdavis/cell7| Vicious and Viscous | 7-2 | 30 | <!--1786--> | <!--0--> | | }}
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{{User:Jdavis/cell7| Vicious and Viscous | 7-2 | 30 | <!--1786, 1750, 1777-->1771 | <!--0, 0, 0-->0.0 | 1771 | 5903}}
 
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{{User:Jdavis/cell7| In Cold Blood | 7-2 | 30 | <!--1761, 1621--> | <!--1, 0--> | | }}
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{{User:Jdavis/cell7| In Cold Blood | 7-2 | 30 | <!--1761, 1621, 1396-->1593 | <!--1, 0, 1-->0.67 | 1660 | 5533}}
 
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{{User:Jdavis/cell7| Rise or Fall | 5-2 | 30 | <!----> | <!----> |  | }}
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{{User:Jdavis/cell7| Chilled to the Bone | 5-1 | 20 | <!--1055, 831--> | <!--0, 1--> | | }}
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{{User:Jdavis/cell7| Chilled to the Bone | 5-1 | 20 | <!--1055, 831, 1067-->984 | <!--0, 1, 1-->0.67 | 1051 | 5255}}
 
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Revision as of 23:26, 6 June 2013

This page is part of the Lancer Knightz data collection project. These particular data were collected by Vanzanz, Epoxee, and Donkeyhaute. The data here can help players discover lucrative missions that earn crowns quickly. The data also reveal that many missions are profitable relative to the price of crystal energy.

Procedure

The tester carries out an entire mission, from mission lobby to mission report. The tester goes down every side path, killing every monster. Slashing plants and lamps to get extra crowns is optional. The tester does not spend any extra energy opening treasure rooms, danger rooms, etc. After the mission, the tester examines the mission report, and sends this information to Donkeyhaute:

  1. The crowns earned, as appearing at the top of the mission report.
  2. The number of players in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine.
  3. The total number of Forge, Grim, and Primal Sparks earned. These appear at the bottom of the mission report.

The tester may optionally add a note at the end. For example, in the King of Ashes, the tester should note whether he did the west or east variant of depth 26. Beast Scales are lucrative, so if a mission gives a lot of them, then the tester may note it. Crowns earned by selling lucrative materials do not enter into our other calculations. Donkeyhaute enters the data into a computer program that outputs the wiki markup for the table below. The total crown payout of a mission is the sum of three terms:

  • Crowns earned.
  • Sparks earned times 100. (100 sparks can be traded for a 5-star trinket, which can be vendored for 10,000 crowns. Thus each spark is worth at least 100 crowns.)
  • Three boss tokens earned, times 75, 233, 175, or 1,000. (Again, these figures are based on exchanging tokens for an item and then selling the item to a vendor.)

Each mission is measured at least three times, to give a better idea of the average crown and spark payout.

Results

Here are all of the fighting missions beyond level 1. (Do not edit this table directly; it is generated by a computer program, as explained above.)

  • Energy: Energy expenditure, assuming no elevator pass.
  • Crowns: Crowns earned. See the wiki markup for detailed data. The average is displayed only if there are at least three data.
  • Sparks: The number of Forge, Grim, and Primal Sparks earned. See the wiki markup for detailed data. The average is displayed only if there are at least three data.
  • Total: The total crowns earned, including raw crowns, sparks, and boss tokens, as explained above.
  • Per 100 Energy: The total crowns earned per 100 energy. As long as the price of 100 CE is less than this figure, running the mission is profitable.
Name Level Energy Crowns Sparks Total Per 100 Energy
Legion of Almire Danger 20 3430 5.5 3980 19900
Ghosts in the Machine Danger 20 3191 5.0 3691 18455
Heart of Ice Danger 20
Compound 42 Danger 20 3220 1.33 3353 16765
Nature of the Beast Prestige 20 1827 0.8 1907 9535
Pinch of Salt Prestige 20 1697 1.25 1822 9110
Assault on Machine Shop 13 Prestige 20 1463 0.25 1488 7440
Hazardous Heist Prestige 20 1460 0.75 1535 7675
White Collar Captives Prestige 20 1837 0.25 1862 9310
Scared to Death Prestige 20 1426 0.8 1506 7530
The King of Ashes 9-3 50 7568 3.67 10935 21870
The Gauntlet 9-2 30 4029 0.0 4029 13430
Alone in the Dark 9-2 30 2578 0.67 2645 8816
Terminal Meltdown 9-2 30 2828 0.0 2828 9426
The Silent Legion 9-1 30 1859 0.0 1859 6196
An Occurrence at Owlite Keep 9-1 30 2805 1.33 2938 9793
The Great Escape 8-2 30 1898 1.67 2065 6883
The Rotting Metropolis 8-2 30 1201 1.67 1368 4560
The Vile Engine 8-2 30 1759 0.33 1792 5973
Weight of Darkness 8-1 30
The Return of Ur 8-1 30
Spark and Roar 7-3 30
Beyond the Axes of Evil 7-3 30
Vicious and Viscous 7-2 30 1771 0.0 1771 5903
In Cold Blood 7-2 30 1593 0.67 1660 5533
Built to Destroy! 6-2 30 2459 0.0 2984 9946
Sewer Stash 6-2 30
Whipping and Mishandling 6-2 30
High Temperature Hostages 6-1 30
Plan of Attack 6-1 20
Axes of Evil 6-1 20
The Sovereign Slime 5-2 30 2643 3.0 3643 12143
Rise or Fall 5-2 30
Time Enough at Last 5-2 30
Work for Idle Hands 5-1 20
Chilled to the Bone 5-1 20 984 0.67 1051 5255
Shocking Sentient Sentries 4-3 20
Rescues and Recycling 4-3 20
Frostifur Fandango 4-2 20
Oilers in the Boilers 4-2 20
Shadow of the Beast 3-2 30 1853 1.33 2211 7370
Blades of the Fallen 3-2 10
Strength in Unity 3-2 20
Faith in Armor 3-2 10
Toy Soldiers 3-1 20
Alien Ooze 3-1 20 701 0.33 734 3670
The Scarlet Fortress 2-2 20 548 1.33 681 3405
Skies Under Cradle 2-2 20 719 1.33 852 4260
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