Lancer Knightz (Guild)/Sword Combos Per Minute

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The guild Lancer Knightz has a long-running project to collect data on the speed and damage of various weapons. If you'd like to help, then please contact Donkeyhaute.

This table shows the combos per minute of various swords, at various levels of attack speed increase (ASI). To collect such data, the tester goes to a safe area, such as Moorcroft Manor. He (or she) executes combos for a minute straight against thin air, turning as necessary to avoid obstacles. He records the result in the hidden HTML comments in this table. The test is repeated until it seems to settle on a single answer, which is entered into the table explicitly. However, even this reproducible answer should be regarded as approximate. Data from swords marked B were collected by Bopp; all other data were collected by Donkeyhaute. Thanks to Squamph for some preliminary data.

Name Damage -2 -1 0 +1 +2 +3 +4 +5 +6
Leviathan Blade normal 29 30 31 32 34 35 36 38 39
Cold Iron VanquisherB normal 30 31 32 33 34 36 37 38 40
Dread Venom Striker normal 22 23 24 25 26 27 28 29 29
Wild Hunting BladeB normal
Sudaruska normal 24 25 26 27 28 29 30 31 32
Triglav normal
Barbarous Thorn Blade piercing 31 32 33 35 36 37 38 39 40
Final Flourish piercing 31 32 33 35 36 37 38 39 40
Fearless RigadoonB piercing 31 32 33 35 36 37 38 39 40
Furious FlambergeB piercing 31 32 33 35 36 37 38 39 40
Warmaster Rocket Hammer elemental 22 23 24 25 26 27 28 29 30
Divine Avenger elem+norm 29 30 32 33 34 35 37
Fang of Vog elem+norm 24 25 26 27 28 29 30 31 32
Voltedge elem+norm
Combuster elem+norm 29 30 31 33 34 35 36 38 39
Glacius elem+norm 29 30 31 33 34 35 36 38 39
Acheron shad+norm 31 33 34 35 36 38 39
Gran Faust shad+norm 29 30 31 33 34 35 36

Some remarks:

  • In most cases, each increment of ASI results in a 2%-5% increase in the combos per minute. The geometric mean of the increases is about 3.6%.
  • Either Dread Venom Striker reaches a speed cap, or the tester just can't swing fast enough to exploit ASI+6.
  • Gran Faust's speed bar is much longer than Divine Avenger's, although it seems no faster in practice. These data support that view that GF is not faster than DA.

We can combine our combos per minute data with damage data from the wiki, to compute the damage per second (DPS) that results for comboing as fast as possible. In detail, we take the ASI+6 data from the table above. We look up the depth-28 damage on the wiki. For swords with no data (e.g., Voltedge), we use the available data from similar swords (Glacius). We total the damage for all of the strokes in the sword's combo. Then we compute

damage per second = damage per combo * combos per minute * minutes per second,

where minutes per second is obviously 1/60. It is worth noting that, because combos per minute are precise to within a few percent only, so is DPS precise to within a few percent only. For example, the difference between 628 (Combuster against constructs) and 607 (Final Flourish against beasts) may not be significant.

Name Damage Slimes Gremlins Beasts Fiends Undead Constructs
Leviathan Blade normal 432 432 432 432 432 432
Cold Iron Vanquisher normal 407 407 407 407 495 407
Dread Venom Striker normal 433 433 433 433 433 433
Wild Hunting Blade normal 433 433 545 433 433 433
Sudaruska normal 309 309 309 309 309 309
Triglav normal 309 309 309 309 309 309
Barbarous Thorn Blade piercing 99 443 607 607 443 99
Final Flourish piercing 99 443 607 607 443 99
Fearless Rigadoon piercing 87 342 513 513 342 87
Furious Flamberge piercing 87 342 513 513 342 87
Warmaster Rocket Hammer elemental 366-519 81-122 81-122 366-519 492-733 492-733
Divine Avenger elem+norm 368 233 233 368 477 477
Fang of Vog elem+norm 329 218 218 329 468 468
Voltedge elem+norm 454 296 296 454 628 628
Combuster elem+norm 454 296 296 454 628 628
Glacius elem+norm 454 296 296 454 628 628
Acheron shad+norm 628 628 454 296 296 454
Gran Faust shad+norm 464 464 358 227 227 358
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