Difference between revisions of "List of missions"

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==Rank Missions==
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#REDIRECT [[Mission#List]]
 
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The first three missions(those from rank 1) will automatically be marked as completed for knights that crossed the chasm into Haven before {{release|2012-02-22}}. The rank 1-1 missions may be completed later by those knights, but they will '''not''' receive the [[prestige]] or [[equipment|item rewards]] from these missions.
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All item rewards are [[Binding|bound]] upon acquirement.
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{| class="wikitable sortable collapsible" border="1"
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|-
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! scope="col" width = "15%" | Name
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! scope="col" width = "40%" | Description
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! scope="col" width = "15%" | Objective
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! scope="col" width = "30%" | Rewards
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|-
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| colspan="4" style="text-align: center;" | '''Rank 1-1'''
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|-
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| First Contact
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|| You have escaped your crash pod and reached a [[Rescue Camp]] just as the sun set across the alien landscape. Using your comlink, it is now time to establish contact with [[Spiral HQ]].
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|| Contact [[Kora|Intel Agent Kora]] via Comlink
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|| Prestige: 5<br />{{Equip|Proto Bomb|16}}([[UV|Charge Time Reduction: High]])
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|-
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| The Abandoned Depot
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|| The Knights stationed in the Rescue Camp have converted a derelict facility below the surface of [[Cradle]] into a training facility to help teach new recruits the basics of survival within the [[Clockworks]]. Beware! As part of the Clockworks it is likely to be inhabited by all manners of monsters. Stay alert!
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|| Learn the basics of survival in the [[Abandoned Depot]]
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|| Prestige: 10<br />{{Equip|Slime Slasher|16}}(Attack Speed Increased: Medium)<br />{{Equip|Vitasuit|16}}(Increased Fire Resistance: Medium)<br />{{Equip|Stun Gun|16}}(Attack Speed Increased: Medium)<br />{{Equip|Cyclops Cap|16}}(Increased Freeze Resistance: Medium)
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|-
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| colspan="4" style="text-align: center;" | '''Rank 1-2'''
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|-
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| Crossing the Chasm
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|| In order to reach SpiralHQ's base of operations in [[Haven]] you will need to descend into the Clockworks and [[The_Final_Test#Depth_1|cross a massive chasm.]] The journey will be a dangerous one and it is recommended that you have everything you need before departing.
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Completing this mission will leave the Rescue Camp behind you.
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|| Cross the perilous chasm and connect with Spiral HQ in Haven
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|| Prestige: 10<br />{{Equip|Hatchet|16}}(Attack Speed Increased: Medium)<br />{{Equip|Punch Gun|16}}(Charge Time Reduction: High)<br />{{Equip|Beast Basher|16}}(Attack Speed Increased: Medium)
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|-
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| colspan="4" style="text-align: center;" | '''Rank 2-1'''
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|-
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| Welcome to Haven!
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|| Having survived the journey to Haven you must contact Intel Agent Kora via comlink and give her your report. She has information as what to do next as well as special instructions on the use of [[energy]].
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|| Contact Intel Agent Kora via Comlink
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|| Prestige: 10
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|-
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| Reporting for Duty
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|| [[Feron|Lieutenant Feron]] is responsible for overseeing the Clockworks mining operation in the Haven Arcade. Report to him and learn about the situation in Haven and Spiral HQ's mission to reach the [[Core]] of Cradle.
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|| Report to Lieutenant Feron in the [[Arcade|Haven Arcade]]
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|| Prestige: 10<br />{{Equip|Mining Hat|16}}
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|-
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| Let's Go Shopping!
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|| The Haven Bazaar is a place where all manners of item-related goods and services can be found. Whether you're in the market for a more powerful sword or just want to make your armor stand out in a crowd, it's got what you need!
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|| Visit the [[Bazaar|Haven Bazaar]] and discover what it has to offer
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|| Prestige: 10<br />{{Equip|Iron Buckler|16}}(Increased Stun Resistance: Medium)
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|-
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| Pumping Up
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|| You are free to use the [[Advanced Training Hall]] whenever you like in order to practice with new weapons or learn about other unique features of the Clockworks. Check it out and see what it has to offer!
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|| Visit the Advanced Training Hall and learn some helpful new techniques
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|| Prestige: 10<br />{{Equip|Super Stun Gun|16}}(Charge Time Reduction: High)
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|-
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| colspan="4" style="text-align: center;" | '''Rank 2-2'''
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|-
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| Skies Under Cradle
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|| The Clockworks are a fascinating underground complex that houses entire worlds within its colossal, iron geo-globes. One of them that recon knights have discovered is known as the '[[Aurora Isles]]', a series of mysterious floating islands under a false sky.
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As a newly [[rank|ranked]] Apprentice, you now have clearance to explore the ruins within these islands and collect any useful materials you may discover.
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|| Chart an expedition through the Aurora Isles
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|| Prestige: 20<br />{{Equip|Super Slime Slasher|16}}(Charge Time Reduction: High)<br />{{Equip|Big Beast Basher|16}}(Charge Time Reduction: High)
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|-
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| The Scarlet Fortress
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|| Entirely different from the Aurora Isles, recon knights have discovered another geo-globe containing the remains of a seemingly ancient castle. Dubbed the '[[Scarlet Fortress]],' this crumbling castle is also the home to a horde of restless spirits. Procceed with caution when exploring its twisting passages.
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|| Chart an expedition through the haunted halls of the Scarlet Fortress
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|| Prestige: 20<br />{{Equip|Zapper|16}}(Attack Speed Increased: High)
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|-
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| Monstrous Research
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|| By now you have likely collected a few material samples from your early expeditions into the Clockworks. Spiral HQ is requesting some of those materials for their ongoing research of the creatures inhabiting the Clockworks.
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|| Turn in the requested materials to Spiral HQ for research:<br />{{Material|Sharp Fang|16}} x1<br />{{Material|Ecto Drop|16}} x1
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|| Prestige: 20<br />{{Equip|Spiral Scale Helm|16}}
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|-
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| Alchemy for Beginners
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|| [[Alchemy]] is a craft mastered by the Spiral Knights that allows for the inherent powers of various materials to awaken and fuse with each other in order to form powerful, new items! The Spiral Order has relied on alchemy as their primary means of creating the very arsenals that Knights have relied upon for centuries.<br /><br />Discover how it will become an important part of your survival on this alien world.
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|| Learn about the wonders of alchemy!
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|| Prestige: 20<br />{{Equip|Hot Edge|16}} Recipe<br />{{Equip|Frost Gun|16}} Recipe
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|-
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| Time to Get Crafty
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|| [[Bosco]] would like you to alchemize a Hot Edge and Frost Gun for him to inspect. If it's good, he'll inform Spiral HQ that you've grasped the vital art of alchemy and even add a couple powerful [[Unique Variant]]s to your new weapons. What a generous guy!
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|| Alchemize a {{Equip|Hot Edge|16}} and {{Equip|Frost Gun|16}} and turn it in for inspection.
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|| Prestige: 30<br />{{Equip|Hot Edge|16}}(Damage Bonus vs Construct: High)<br />{{Equip|Frost Gun|16}}(Charge Time Reduction: High)
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|-
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| colspan="4" style="text-align: center;" | '''Rank 3-1'''
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|-
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| A Prestigious Opportunity
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|| It seems you have been excelling in the eyes of Spiral HQ.  Contact Intel Agent Kora and learn how you can take on extra missions from Spiral HQ.
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|| Contact [[Kora|Intel Agent Kora]] and receive Prestige Mission Authorization
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|| Prestige: 15
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|-
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| Minerals Rock!
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|| Chief Geo Knight Wegner is responsible for researching the strange minerals that Knights have begun mining from within the Clockworks.  He believes that they may hold the answer to gaining entry into the Core and retrieving the energy needed to restore the Skylark.
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Meet with him in the Haven Arcade and gain an understanding of how you can help his research as well as harness the true power of the Haven Arcade!
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|| Report to Chief Geo Knight Wegner in the Haven Arcade
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|| Prestige: 15<br />{{Equip|Cold Snap|16}}(Charge Time Reduction: Medium)
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|-
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| Alien Ooze
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|| One of our field research teams is under siege from a large colony of lichens.  Lichens are an alien species of the slime family thought to have come to the Clockworks via a meteor that crashed on to the surface of Cradle.  This particular species of slime is formed from innumerable smaller slimes that form mobile, sentient 'colonies.'
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Lichen colonies can further combine to form larger and larger versions of themselves, rapidly evolving a range of deadly claws and barbs.  Prevent them from combining at all costs and save the research team!
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|| Rescue the field research team from a lichen colony
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|| Prestige: 30<br />Emberbreak Armor Recipe<br />Emberbreak Helm Recipe
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|-
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| Toy Soldiers
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|| Recon Knights are reporting much greater numbers of mecha knights in the first stratum of the Clockworks and have discovered a mecha knight production facility close to Haven.
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Mecha knights are believed to be gremlin-engineered sentries of the construct family that share many of the capabilities of a Spiral Knight.  Proceed with caution when seeking out the production center and then shut it down for good!
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|| Destroy the Mecha Knight factory's production center
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|| Prestige: 30<br />Emberbreak Shield Recipe<br />{{Equip|Firecracker|16}}(Charge Time Reduction: Medium)
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|-
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| Monstrous Research
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|| By now you have likely collected some interesting materials in the first stratum of the Clockworks that would be useful to Spiral HQ.  Help advance their continued research of the mysteries of Cradle by donating materials.
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|| Turn in the requested materials to Spiral HQ for research.<br />{{Material|Bronze Bolt|16}} x1<br />{{Material|Gel Drop|16}} x1
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|| Prestige: 30<br />{{Equip|Heavy Hatchet|16}}(Attack Speed Increase: High)
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|-
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| colspan="4" style="text-align: center;" | '''Rank 3-2'''
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|-
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| The Pioneers
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|| After the crash of the Skylark, Captain Ozlo selected an elite squad of Spiral Knights to be the first to enter the Clockworks.  They were never seen again.  Contact Intel Agent Kora and learn how you will play a role in solving this mystery.
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|| Contact [[Kora|Intel Agent Kora]] via Comlink
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|| Prestige: 15
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|-
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| Faith in Armor
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|| An apprentice named Wilks who had just arrived from a Rescue Camp has found himself in what Spiral HQ calls a 'Trap Chamber.'  These levels of most likely gremlin design seem to be specifically built to trap and ultimately eliminate those attempting to explore the Clockworks.
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Wilks probably didn't know what he had got himself into until it was too late.  Now he's stuck somewhere in the chamber and needs your help.
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Some traps can be avoided and sometimes you may find that you just have to take the hit.  In saving Wilks, you will no doubt learn the true value of strong armor.
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|| Navigate the trap-filled chamber and rescue the apprentice, Wilks
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|| Prestige: 30<br />{{Equip|Cobalt Helm|16}}<br />{{Equip|Cobalt Armor|16}}
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|-
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| Strength in Unity
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|| Something has riled up a pack of beasts in the Aurora Isles and they have descended upon a Geo Knight research team.  Cornered, the team has sent a distress signal and Spiral HQ has issued the task of saving them to you.
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By standing together, the Geo Knights have made it this long but their time is running out.  Assemble a team and confront the beasts that seek to devour your fellow knights!
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|| Defend the Geo Knights from a monstrous assault
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|| Prestige: 30<br />{{Equip|Defender|16}}<br />{{Equip|Blast Bomb|16}}
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|-
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| Blades of the Fallen
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|| Not every knight who enters the Clockworks returns to feel the sun on their face once more.  Within the perilous depths of the Clockworks, those that brave its dangers always face the reality that every expedition may be their last.  Sometimes their bodies can be recovered and other times all that is left is the remnants of their gear.
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Just outside of Haven, Spiral HQ has built a soldier's graveyard where fallen knights can lay to rest.  As a Spiral Knight, you must face the reality of death in order to understand its gravity.
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Deliver the remains of an unknown knight, a sword, to a memorial within the graveyard.  But stay alert- dark energies resonate from the graveyard, attracted to the countless souls it houses.
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|| Place the sword of an unknown knight at the memorial at the soldier's graveyard
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|| Prestige: 30<br />{{Equip|Calibur|16}}<br />{{Equip|Blaster|16}}
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|-
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| Shadow of the Beast
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|| Spiral HQ has detected a recon module left by the Alpha Squad somewhere within the Gloaming Wildwoods.  It is your mission to locate and retrieve the module.
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The Gloaming Wildwoods is home to packs of wild beasts that have proven deadly for squads in the past.  Because of this, Tech Knights have placed Beast Bells throughout the area.  Striking them should stun any beasts caught within the sound wave they produce.
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Be advised that Recon Knights have reported the presence of a terrible beast the likes which we have not seen before stalking this forest.  Known as 'the Snarbolax,' it appears as a shadowy mass of fangs and claws and seems completely immune to our weaponry.  Should you encounter it, try and find a means of escape as fast as possible.
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|| Defeat the Snarbolax in the Gloaming Wildwoods and recover the recon module
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|| Prestige: 60<br />{{Token|Frumious Fang|16}}
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|-
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| colspan="4" style="text-align: center;" | '''Rank 4-1'''
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|-
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| A New Chapter
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|| ...
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|| Contact [[Kora|Intel Agent Kora]] via Comlink
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|| Prestige: 20
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|-
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| Let's Go Shopping Again!
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|| ...
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|| Follow [[Bechamel]] on a tour of the [[Bazaar]]'s more advanced offerings
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|| Prestige: 20<br />[[Stunning Crest]]
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|-
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| Advanced Alchemy
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|| ...
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|| Visit Bosco and discover the potential of advanced alchemy
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|| Prestige: 20<br />{{Equip|Brandish|16}}
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|-
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| Hall of Heroes
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|| ...
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|| Visit the Hall of Heroes wearing at least 2 star gear and receive certification
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|| Prestige: 60<br />[[Cobalt Crest]]
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|-
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| colspan="4" style="text-align: center;" | '''Rank 4-2'''
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|-
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| Pierce of Cake
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|| ...
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|| Learn about monsters that inflict piercing damage
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|| Prestige: 20
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|-
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| Oilers in the Boilers
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|| ...
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|| Discover and destroy the source of the fiery slime invasion
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|| Prestige: 40<br />{{Material|Gel Core|16}}
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|-
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| Frostifur Fandango
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|| ...
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|| Hunt down the ferocious Snowclaw Pack
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|| Prestige: 40<br />{{Material|Monster Bone|16}}
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|-
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| Monstrous Research
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|| ...
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|| Turn in the requested materials to Biotech Hahn for research.<br />{{Material|Gel Core|16}} x1<br />{{Material|Monster Bone|16}} x1
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|| Prestige: 40<br />{{Equip|Jelly Band|16}}
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|-
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| colspan="4" style="text-align: center;" | '''Rank 4-3'''
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|-
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| Elemental My Dear
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|| ...
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|| Learn about monsters that inflict elemental damage
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|| Prestige: 20
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|-
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| Rescues and Recycling
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|| ...
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|| Shut down the gremlin deconstruction site and rescue the captive knights
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|| Prestige: 40<br />{{Material|Gremlin Gizmo|16}}
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|-
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| Shocking Sentient Sentries
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|| ...
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|| Battle your way to the secret weapons facility
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|| Prestige: 40<br />{{Material|Iron Gear|16}}
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|-
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| Monstrous Research
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|| ...
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|| Turn in the requested materials to Biotech Hahn for research.<br />{{Material|Gremlin Gizmo|16}}<br />{{Material|Iron Gear|16}}
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|| Prestige: 40<br />{{Equip|Crystal Pin|16}}
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|}
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==Prestige Missions==
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*Monstrous Research
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*White Collar Captives
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*Scared to Death
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*Nature of the Beast
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==Expansion Missions==
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== See Also ==
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* [[Mission System]]
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[[Category:Lists]]
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==Prestige Missions==
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*Monstrous Research
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*White Collar Captives
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*Scared to Death
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*Nature of the Beast
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==Expansion Missions==
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== See Also ==
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* [[Mission System]]
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[[Category:Lists]]
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Latest revision as of 19:26, 12 August 2015

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