Difference between revisions of "Lumber"

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m (shadow lair isn't really its own tier, probably should have just labeled them all as tier 3 - also, i think the name might be wrong)
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*[[Operation Crimson Hammer]]
 
*[[Operation Crimson Hammer]]
 
*[[Mission|Legion of Almire]]
 
*[[Mission|Legion of Almire]]
 +
*All [[Compounds|Ruined Compound]]s levels
 
|description=
 
|description=
 
Slow-moving but powerful tree-like foes that may stun knights that get too close.
 
Slow-moving but powerful tree-like foes that may stun knights that get too close.
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*[[Lichenous Lair]]: Fiery Fusion
 
*[[Lichenous Lair]]: Fiery Fusion
 
*[[Operation Crimson Hammer]]
 
*[[Operation Crimson Hammer]]
 +
*All [[Compounds|Charred Compound]]s levels
 
|description=
 
|description=
 
Hulking hardwood that light anything in their way aflame, which wouldn't make them good firewood.
 
Hulking hardwood that light anything in their way aflame, which wouldn't make them good firewood.
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*[[Mission|In Cold Blood]]: Lizard Lounge
 
*[[Mission|In Cold Blood]]: Lizard Lounge
 
*[[Shadow Lair]]: [[Royal Jelly Palace]]
 
*[[Shadow Lair]]: [[Royal Jelly Palace]]
 +
*All [[Compounds|Frozen Compound]]s levels
 
|description=
 
|description=
 
Frozen masses of Lumber that move slowly though have a tendency to freeze knights who don't keep their distance.
 
Frozen masses of Lumber that move slowly though have a tendency to freeze knights who don't keep their distance.
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*[[Lichenous Lair]]: Shocking Synthesis
 
*[[Lichenous Lair]]: Shocking Synthesis
 
*[[Mission|Ghosts in the Machine]]: Circuit Breakers
 
*[[Mission|Ghosts in the Machine]]: Circuit Breakers
 +
*All [[Compounds|Shocked Compound]]s levels
 
|description=
 
|description=
 
Conductive trees that take pride in their name, but would probably smash your television.
 
Conductive trees that take pride in their name, but would probably smash your television.
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*[[Lichenous Lair]]: Toxic Union
 
*[[Lichenous Lair]]: Toxic Union
 
*[[Shadow Lair]]: [[Gloaming Wildwoods]]
 
*[[Shadow Lair]]: [[Gloaming Wildwoods]]
 +
*All [[Compounds|Blighted Compound]]s levels
 
|description=
 
|description=
 
Toxic timber teeming with pestilent pathogens that poison wandering knights.
 
Toxic timber teeming with pestilent pathogens that poison wandering knights.

Revision as of 13:56, 20 August 2013

Construct
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
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Lumbers are a type of monster found in the Clockworks.

Traits

Lumbers are a hybrid of tree and steam-punk machinery. Although slow moving they will slam their one giant arm at anything that comes too close, monsters and knights alike.

Lumbers will deal both elemental and normal damage as Knights delve deeper into the Clockworks.

Types

Lumber


Redward


Silversap


Electreant


Vilewood


Ironwood Sentinel


Void Lumber


Strategy

All Lumbers attack by smashing down their arm like a mace. It is a slow attack with a fairly long charge time. This attack strikes everything in front of it and has a very good chance of stunning all hit targets, knights or monsters. If you can dodge this attack, the Lumber will remain harmless for a few seconds before he strikes again. Use this advantage to get as many hits on it as you can, or get into a better position.

  • If their attack hits you while shielding, you are knocked back, leaving your window of attacking shorter or even allowing you to escape a crowd of monsters.
  • You can also stay behind them and attack as they may not turn around fast enough to counter.
  • Lumbers in higher tiers have less warning before their attack falls.
  • In narrow hallways, it's best to lure them to attack you, fall back and then retaliate while they recover.
  • Because of their long charge time, they are vulnerable to charge attacks.
  • Even if there's a wall between you and the Lumber, its attack will still push you back, be wary of this around traps.

See Also

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