Pepperbox

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Pepperbox
Pepperbox-Equipped.png
★★★☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Pepperbox is a 3-star handgun.

Description

A fully automatic handgun capable of rapidly firing powerful bolts of energy.

Attacks

Basic Attack

A single push of the "attack" button causes this gun to fire six medium speed shots in rapid succession. Each shot travels up to 6 squares away and has a chance to inflict fire. While firing, the user can not move, shield, or interrupt the attack. Also, the shots go out in an irregular wave pattern, rather than a straight line... this gun is therefore useful for fighting groups, but it may be difficult to focus the attack on a single enemy unless at a very close range. However, when close enough to the enemy for all bullets to hit a single target, the Pepperbox can be devastating. The user may fire up to two such bursts before reloading.

Charged Attack

Fire fifteen shots in rapid succession. Similar bullet speed and range as the basic attack, but each shot inflicts roughly 150% damage. In addition, shots from the charged attack pull most monsters directly into the origin of the bullets, often ensuring the majority will hit. While this can also be used to pull monsters out of hard-to-reach areas or away from vulnerable teammates, care must be taken; back-stepping away from an incoming melee attack and then unleashing the charge may pull the monster into range to hit the player, if the charged attack fails to knock down or kill the monster first.

Basic and Charged Attack

Below table shows the approximate charge time in milliseconds:

None Low Medium High V. High Ultra Max
Pepperbox 2600 2400 2200 2000 1800  ?  ?

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as the damage dealt on the first and last floor of each stratum. Similarly, fire damage is listed as the damage done per "tick" against the strongest monster on the first floor and the weakest monster on the last floor of each stratum.


Pepperbox's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Normal Damage + Icon status fire.pngIcon status fire.png
Each Bullet (x6) 5 - 7 8 - 9 14 - 16 17 - 19  ?  ?
All Six Hit 30 - 42 48 - 54 84 - 96 102 - 114  ?  ?
Charge: Each Bullet (x15) 7 - 10 12 - 14 22 - 25 26 - 30  ?  ?
Charge: All Fifteen Hit 105 - 150 180 - 210 330 - 375 390 - 450  ?  ?
Fire (x4) 4 - 13 10 - 23 14 - 38 24 - ?  ?  ?

Vendors

Vendors that sell this item:

  • Basil at depth 13 (Recipe)

Recipe

36px ITEM NAME Recipe (★★★☆☆: 4,000 crowns)

Alchemy Path

Pepperbox's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Autogun
Autogun
Needle Shot
Needle Shot
Strike Needle
Strike Needle
Blitz Needle
Blitz Needle
Pepperbox
Pepperbox
Fiery Pepperbox
Fiery Pepperbox
Volcanic Pepperbox
Volcanic Pepperbox
Toxic Needle
Toxic Needle
Blight Needle
Blight Needle
Plague Needle
Plague Needle
Wild Buster
Wild Buster
Feral Cannon
Feral Cannon
Savage Tortofist
Savage Tortofist
Dark Chaingun
Dark Chaingun
Black Chaingun
Black Chaingun
Grim Repeater
Grim Repeater
Peppermint Repeater
Peppermint Repeater

See Also

Personal tools