Talk:Kilowatt Pulsar

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Revision as of 03:47, 3 December 2014 by SK Tactics (Talk | contribs)

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Normal Damage on Far Shots

It should be noted that this gun and all its upgrades do normal damage at "midrange" and long range (explosions). It does elemental damage close range and its charge attack is elemental. This is probably a bug but no one is acknowledging it as such so a note should probably be made on the wiki pages. Eek5 04:34, 10 July 2011 (UTC)

This has been acknowledged as a bug and is being fixed in the next update. - Eek5 00:00, 16 July 2011 (UTC)

Recipe

Doesn't it require 1 gremlin gizmo instead of 2? 3* pieces of equipment require 2 2* mats, not 3. Acid Snow, 2011/08/18

If you have the recipe and it has changed, feel free to edit it to correct it. Otherwise I can check it later. --Equinox 20:22, 18 August 2011 (UTC)

Raw Damage Values for Kilowatt Pulsar

Weak = Versus Beasts and Gremlins
Neutral = Versus Fiends & Slimes
Strong = Versus Constructs & Undead

Weak Neutral Strong
Normal Expand Charge Shock Normal Expand Charge Shock Normal Expand Charge Shock
Depth 9 33 45 104 8 52 65 124 9
Depth 10 34 45 107 9 53 67 129 10
Depth 11 10 12 21 4 34 110 55 69 134 11
Depth 12 35 46 113 10 56 71 140 12
Clockworks Terminal - The Crossroads of Adventure
Depth 14 12 14 24 61 78 154 15
Depth 15 12 14 25 5 38 49 126 13 63 80 160 16
Depth 16 13 15 26 5 64 83 165 17
Depth 17 13 16 28 6 68 88 175 18
Emberlight - Town of Gremlin Outcasts
Depth 19 13 16 27 5 38 47 123 14
Depth 20 36 45 114 13
Depth 21 35 43 106 13 52 72 159 16
Depth 22 34 42 93 13 49 68 155 16

Notes:

  • Normal shots do the same damage as Toxic Catalyzer
  • since dmg table on main page has been completed by someone else, project shall be suspended and resources redirected to other guns. (^^)/

Last updated: SK Tactics 03:47, 3 December 2014 (UTC)

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