Difference between revisions of "Template:ArmorInfo"
From SpiralKnights
m (test) |
m (test (this should do it)) |
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{{SKWindow/NewRow}} | {{SKWindow/NewRow}} | ||
{{SKWindow/Cell|'''[[Defense|Defenses]]''':[[File:Icon-notice.png|20px|right|Defense and Status resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.]]{{clearright}}{{{stats|[[Image:Equipment-{{{name|Unknown}}}_Stats.png|center|stats]]}}}|left}}<br/> | {{SKWindow/Cell|'''[[Defense|Defenses]]''':[[File:Icon-notice.png|20px|right|Defense and Status resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.]]{{clearright}}{{{stats|[[Image:Equipment-{{{name|Unknown}}}_Stats.png|center|stats]]}}}|left}}<br/> | ||
− | {{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Health|Health Pips]]''': [[File:Icon-notice.png|20px|right|Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.]] {{clearright}}{{{health|}}}|left}}<br/> | + | {{SKWindow/NewRow}} |
− | {{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Abilities]]''':[[File:Icon-notice.png|20px|right|Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.]]{{clearright}}{{#switch: {{{abilities}}} | + | {{SKWindow/Cell|'''[[Health|Health Pips]]''': [[File:Icon-notice.png|20px|right|Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.]] {{clearright}}{{{health|}}}|left}}<br/> |
− | | no = This item doesn't have any special abilities. | + | {{SKWindow/NewRow}} |
− | | yes = [[Image:Equipment-{{{name| | + | {{SKWindow/Cell|'''[[Abilities]]''':[[File:Icon-notice.png|20px|right|Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.]]{{clearright}} |
+ | {{#switch: {{{abilities|}}} | ||
+ | | no = This item doesn't have any special abilities. | ||
+ | | yes = [[Image:Equipment-{{{name|}}} Abilities.png|center|Abilities]]<br/> | ||
+ | }} | ||
}} | }} | ||
− | |||
{{SKWindow/NewRow}} | {{SKWindow/NewRow}} | ||
{{SKWindow/Cell|'''[[Accessory|Accessory Positions]]''':<br/> | {{SKWindow/Cell|'''[[Accessory|Accessory Positions]]''':<br/> |
Revision as of 15:25, 31 January 2015
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