Difference between revisions of "Template:ArmorInfo"

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{| cellpadding="0" cellspacing="0" width="300" align="right" style="border: 5px solid #000000; background: #ebc94d; margin: 10px; border-radius: 14px; -moz-border-radius: 14px; -webkit-border-radius: 14px; -khtml-border-radius: 14px; -icab-border-radius: 14px; -o-border-radius: 14px;"
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<includeonly>{{SKWindow
|-
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| width = 300px
| align="center" |
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| align = right
{| width="100%" cellpadding="0" cellspacing="5" style="background-color: transparent;"
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| margin = 0px 0px 20px 20px
| align="left" style="color: #283138; width: 38px;"| [[Image:{{{1}}}-Icon.png|36px]]
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| title = <div style="font-size:68%; text-align:center;">{{{name}}}</div>
| align="left" style="color: #283138; width: 100%;"| <big><big><big>'''''{{{1}}}'''''</big></big></big>
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| body =
| align="right" style="color: #283138;" | {{Star|{{:{{{1}}}|stars}}}}
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{{SKWindow/NewRow}}{{SKWindow/EmptyCell|{{#ifexist:File:{{{name}}}-Equipped.png|[[File:{{{name}}}-Equipped.png]]|[[File:Image Wanted.png|link=File:{{{name|}}}-Equipped.png]]
|}
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}}
|-
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|2 = center
| align="center" |
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|3 = middle
{| cellpadding="5" cellspacing="0" align="center" style="border: 2px solid #496e8b; background: #114255; width: 100%; border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;"
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}}
|-
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{{SKWindow/NewRow}}
|
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{{SKWindow/Cell|
{| cellspacing="0" width="100%" align="center" style="background: #283138; padding: 5px 10px 5px 10px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;"
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|1 = {{star|{{{star|0}}}}}
|-
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|2 = center
| align="center" | [[Image:{{{1}}}-Equipped.png]]
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|3 = middle
|}
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}}
|-
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{{SKWindow/NewRow}}
|
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{{SKWindow/Cell|'''[[Damage|Defenses]]''':[[File:Icon-notice.png|20px|right|Defense and Status resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.]]{{clearright}}{{{stats|[[Image:Equipment-{{{name|Unknown}}}_Stats.png|center|stats]]}}}|left}}<br/>
{| cellspacing="0" width="100%" align="center" style="background: #283138; padding: 5px 10px 5px 10px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;"
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{{SKWindow/NewRow}}
|-
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{{SKWindow/Cell|'''[[Abilities]]''':[[File:Icon-notice.png|20px|right|Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.]]{{clearright}}
|
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{{#switch: {{{abilities|}}}
{| cellpadding="0" cellspacing="5" width="100%" style="background-color: transparent; color: #FFFFFF; font-size: smaller;"
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| #default = This item doesn't have any special abilities.
|-
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| yes      = [[File:Equipment-{{{name|}}} Abilities.png|center|link=Abilities]]<br/>
! colspan="2" | Defense Power
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}}
! colspan="2" | Status Resist
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}}
|-
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{{SKWindow/NewRow}}
| width="25%" | '''Normal:'''
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{{SKWindow/Cell|'''[[Health|Health Pips]]''': [[File:Icon-notice.png|20px|right|Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.]] {{clearright}}{{{health}}}|left}}<br/>
| width="25%" | {{:{{{1}}}|normal}}
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{{SKWindow/NewRow}}
| width="25%" | '''Stun:'''
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{{SKWindow/Cell|'''[[Accessory|Accessory Positions]]''':<br/>
| width="25%" | {{:{{{1}}}|stun}}
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{{#switch:{{{type|armor}}}
|-
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|helmet=
| '''Piercing:'''
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{{#switch:{{{helmet_top|no}}}{{{helmet_side|no}}}{{{helmet_front|no}}}{{{helmet_back|no}}}|nononono=*[[:Category:No attachment|None]] [[Category:No attachment]]
| {{:{{{1}}}|piercing}}
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}}{{#switch: {{{helmet_top|}}}  |#default =| yes = [[Image:Icon-accessory-helmet_top.png|16px|link=Helmet Top]]&nbsp;&nbsp;    [[Category:Helmet top attachment]]
| '''Poison:'''
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}}{{#switch: {{{helmet_side|}}}  |#default =| yes = [[Image:Icon-accessory-helmet_side.png|16px|link=Helmet Side]]&nbsp;&nbsp;   [[Category:Helmet side attachment]]
| {{:{{{1}}}|poison}}
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}}{{#switch: {{{helmet_front|}}} |#default =| yes = [[Image:Icon-accessory-helmet_front.png|16px|link=Helmet Front]]&nbsp;&nbsp; [[Category:Helmet front attachment]]
|-
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}}{{#switch: {{{helmet_back|}}}  |#default =| yes = [[Image:Icon-accessory-helmet_back.png|16px|link=Helmet Back]]&nbsp;&nbsp;  [[Category:Helmet back attachment]]
| '''Elemental:'''
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}}
| {{:{{{1}}}|elemental}}
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|armor=
| '''Fire:'''
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{{#switch:{{{armor_front|no}}}{{{armor_back|no}}}{{{armor_rear|no}}}{{{armor_aura|no}}}|nononono=*[[:Category:No attachment|None]] [[Category:No attachment]]
| {{:{{{1}}}|fire}}
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}}{{#switch: {{{armor_front|}}} |#default =| yes = [[Image:Icon-accessory-armor_front.png|16px|link=Armor Front]]&nbsp;&nbsp; [[Category:Armor front attachment]]
|-
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}}{{#switch: {{{armor_back|}}}  |#default =| yes = [[Image:Icon-accessory-armor_back.png|16px|link=Armor Back]]&nbsp;&nbsp;  [[Category:Armor back attachment]]
| '''Shadow:'''
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}}{{#switch: {{{armor_rear|}}}  |#default =| yes = [[Image:Icon-accessory-armor_rear.png|16px|link=Armor Rear]]&nbsp;&nbsp;  [[Category:Armor rear attachment]]
| {{:{{{1}}}|shadow}}
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}}{{#switch: {{{armor_aura|}}} |#default =| yes = [[Image:Icon-accessory-armor_aura.png|16px|link=Armor Aura]]&nbsp;&nbsp;  [[Category:Armor aura attachment]]
| '''Freeze:'''
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}}
| {{:{{{1}}}|freeze}}
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}}
|-
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}}
|
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{{SKWindow/NewRow}}
|
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{{SKWindow/Cell|'''[[List of sets|Set]]''':
| '''Shock:'''
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{{#if:{{{set|}}}
| {{:{{{1}}}|shock}}
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| {{{set}}}
|-
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|*[[File:Equipment-{{{name|}}} icon.png|36px|{{{name}}}]] isn't in a set.
|
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}}
|
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|padding = 5px 0px 5px 5px}}
| '''Sleep:'''
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}}
| {{:{{{1}}}|sleep}}
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The '''{{{name}}}''' is a {{{star}}}-star [[{{lcfirst:{{{type}}}}}]].<includeonly>[[Category:Equipment]]{{#switch: {{{type}}}
|-
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| helmet = [[Category:Helmets|{{{star}}}-{{{name}}}]]
|
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| armor  = [[Category:Armor|{{{star}}}-{{{name}}}]]
|
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| #default = [[Category:Needs type]]
| '''Curse:'''
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}}{{#switch:{{{defense 1}}}
| {{:{{{1}}}|curse}}
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|           =
|}
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| Normal    = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing {{#switch:{{{defense 2|}}}|=only|none=only}} Normal defense|{{{star}}}-{{{name}}}]]
|}
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| Elemental = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing {{#switch:{{{defense 2|}}}|=only|none=only}} Elemental defense|{{{star}}}-{{{name}}}]]
|-
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| Piercing  = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing {{#switch:{{{defense 2|}}}|=only|none=only}} Piercing defense|{{{star}}}-{{{name}}}]]
|
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| Shadow    = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing {{#switch:{{{defense 2|}}}|=only|none=only}} Shadow defense|{{{star}}}-{{{name}}}]]
{| cellspacing="0" width="100%" align="center" style="background: #283138; color: #FFFFFF; font-size: smaller; padding: 5px 10px 5px 10px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;"
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}}{{#switch:{{{defense 2}}}
|-
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|           =
| '''Abilities'''
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| Normal    = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing Normal defense|{{{star}}}-{{{name}}}]]
 
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| Elemental = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing Elemental defense|{{{star}}}-{{{name}}}]]
{{:{{{1}}}|abilities}}
+
| Piercing  = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing Piercing defense|{{{star}}}-{{{name}}}]]
|}
+
| Shadow   = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing Shadow defense|{{{star}}}-{{{name}}}]]
|}
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}}{{#if: {{{status 1|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} providing {{{status 1}}} resistance|{{{star}}}-{{{name}}}]]|
|}
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}}{{#if: {{{status 2|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} providing {{{status 2}}} resistance|{{{star}}}-{{{name}}}]]|
 
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}}{{#if: {{{status 3|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} providing {{{status 3}}} resistance|{{{star}}}-{{{name}}}]]|
<noinclude>
+
}}{{#if: {{{status 4|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} providing {{{status 4}}} resistance|{{{star}}}-{{{name}}}]]|
{| align="center" width="50%" style="background-color: transparent;"
+
}}{{#if: {{{status 5|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} providing {{{status 5}}} resistance|{{{star}}}-{{{name}}}]]|
|-
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}}{{#if: {{{status 6|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} providing {{{status 6}}} resistance|{{{star}}}-{{{name}}}]]|
| '''Use the following to display quick stats of an item on its page.'''
+
}}{{#if: {{{weakness 1|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} weak to {{{weakness 1}}}|{{{star}}}-{{{name}}}]]|
<pre>
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}}{{#if: {{{weakness 2|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} weak to {{{weakness 2}}}|{{{star}}}-{{{name}}}]]|
{{EquipmentInfo|{{PAGENAME}}}}
+
}}{{#if: {{{weakness 3|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} weak to {{{weakness 3}}}|{{{star}}}-{{{name}}}]]|
</pre>
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}}{{#if: {{{weakness 4|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} weak to {{{weakness 4}}}|{{{star}}}-{{{name}}}]]|
|}</noinclude>
+
}}{{#if: {{{weakness 5|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} weak to {{{weakness 5}}}|{{{star}}}-{{{name}}}]]|
 +
}}{{#if: {{{weakness 6|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} weak to {{{weakness 6}}}|{{{star}}}-{{{name}}}]]|
 +
}}{{#switch:{{{promotional}}}
 +
| yes = [[Category:Promotional items]]
 +
| #default =
 +
}}</includeonly><noinclude>
 +
{{documentation}}[[Category:Infobox templates|{{PAGENAME}}]]
 +
</noinclude>

Latest revision as of 20:34, 12 September 2015

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