Difference between revisions of "Template:ArmorInfo"

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m (testing)
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| #default =  
 
| #default =  
 
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Defense|Defenses]]''':[[File:Icon-notice.png|20px|right|Defense and Status resistance bars tell you different things. See the Defense and Abilities pages for details.]]{{clearright}}{{{stats|[[Image:Equipment-{{{name|Unknown}}}_Stats.png|center|link=:Category:Stats images]]}}}|left}}<br/>
 
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Defense|Defenses]]''':[[File:Icon-notice.png|20px|right|Defense and Status resistance bars tell you different things. See the Defense and Abilities pages for details.]]{{clearright}}{{{stats|[[Image:Equipment-{{{name|Unknown}}}_Stats.png|center|link=:Category:Stats images]]}}}|left}}<br/>
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Health|Health Pips]]''': [[File:Icon-notice.png|20px|right|Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.]] {{clearright}}{{{health|[[Image:Equipment-{{{name|Unknown}}} Health Pips.png|center|Health Pips]]}}}|left}}<br/>
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{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Health|Health Pips]]''': [[File:Icon-notice.png|20px|right|Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.]] {{clearright}}{{{health|}}}|left}}<br/>
 
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Abilities]]''':[[File:Icon-notice.png|20px|right|Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.]]{{clearright}}{{#switch: {{{abilities_aura|no}}} | nononononononono = *No special [[Abilities|abilities]].}}{{{abilities|[[Image:Equipment-{{{name|Unknown}}} Abilities.png|center|link=:Category:Ability images]]}}}|left}}<br/>
 
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Abilities]]''':[[File:Icon-notice.png|20px|right|Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.]]{{clearright}}{{#switch: {{{abilities_aura|no}}} | nononononononono = *No special [[Abilities|abilities]].}}{{{abilities|[[Image:Equipment-{{{name|Unknown}}} Abilities.png|center|link=:Category:Ability images]]}}}|left}}<br/>
 
}}
 
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}}
 
}}
 
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<noinclude>{{documentation}}</noinclude>
 
 
<includeonly>[[Category:Equipment]] [[Category:Gear]]
 
<includeonly>[[Category:Equipment]] [[Category:Gear]]
 
{{#switch: {{{type}}}
 
{{#switch: {{{type}}}
 
| armor = [[Category:Armor]]
 
| armor = [[Category:Armor]]
 
| helmet = [[Category:Helmets]]
 
| helmet = [[Category:Helmets]]
| shield = [[Category:Shields]]
 
 
| #default = [[Category:Needs type]]
 
| #default = [[Category:Needs type]]
 
}}  
 
}}  

Revision as of 10:47, 15 November 2014

Armor ☆☆☆☆☆
File:Unknown-Equipped.png
Defenses:
Defense and Status resistance bars tell you different things. See the Defense and Abilities pages for details.


Health Pips:
Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.


Abilities:
Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.


Accessory Positions
  • None

The ArmorInfo is a {{{stars}}}-star [[{{{type}}}]].

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