Difference between revisions of "Template:Material/Monster/doc"

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|note
 
|note
:Only use if the monster has depth information adjusted because of specific locations. This information is adjusted for player convenience, but drop patterns should still be understood.
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:Only use if the monster has depth information adjusted because of specific locations. This information is adjusted for player convenience, but drop patterns should still be understood. Defaults to no, so the note only shows up if note=yes.
 
*yes
 
*yes
*no (no is the default)
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*no
  
 
==Examples==
 
==Examples==

Revision as of 19:59, 28 August 2015

Usage

To display information about material and depth loot for a specific monster. Code should be entered into Template:Monster's drop parameter, whenever Template:Monster is used.

Code

{{Template:Material/Monster|family=|status=}}

Parameters

|family

One of the following (lowercase):
  • beast
  • construct
  • fiend
  • gremlin
  • slime
  • undead

|status

One of the following (lowercase)
  • leave it blank for normal or "stun" monsters
  • fire
  • freeze
  • poison
  • shock

|note

Only use if the monster has depth information adjusted because of specific locations. This information is adjusted for player convenience, but drop patterns should still be understood. Defaults to no, so the note only shows up if note=yes.
  • yes
  • no

Examples

See what links here for examples of this template in action.

Notes

Do not use this template for monsters that have complex drop tables. Simply list the materials they drop as they're found.

For details about the most recent change made to drops: release 2013-07-30

See Also

Forum Discussion related to this template.

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