Difference between revisions of "Template:MonstrousProfile/doc"

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<noinclude>{{documentation subpage}}</noinclude>
 
==Usage==
 
==Usage==
 
To display important information about a specific monster species on that monster's page. Please have ToC sections (<nowiki>===NAME===</nowiki>) with the name of the monster immediately before this code.
 
To display important information about a specific monster species on that monster's page. Please have ToC sections (<nowiki>===NAME===</nowiki>) with the name of the monster immediately before this code.
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===Required===
 
===Required===
 
|name
 
|name
:The name of the monster
+
:The name of the monster as seen in-game when it is targeted. Use upper case.
  
 
|tier
 
|tier
:The tiers that the monster has a different appearance in. Some monsters look the same for all tiers. Enter one of the following that fits:
+
:The tiers in which the monster can be encountered, considering its visual appearance as well. Some monsters look the same for all tiers. Enter one of the following that fits:
::1
+
::all (if encountered in all tiers but has the same appearance, example usage is "Zombie")
::2
+
::1 (if only encountered in tier 1)
::3
+
::2 (if only encountered in tier 2)
::all (example usage is Zombie)
+
::3 (if only encountered in tier 3)
::1,2
+
::1,2 (if only encountered in tier 1 or 2)
 
::1,3 (this is not used with the way the game works right now)
 
::1,3 (this is not used with the way the game works right now)
::2,3 (example usage is Black Kat)
+
::2,3 (if only encountered in tier 2 or 3, example usage is "Black Kat")
::1,2,3 (most commonly used)
+
::1,2,3 (most commonly used - this is only for monsters that have a different visual appearance per tier)
  
 
|combat
 
|combat
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|loot
 
|loot
:The possible drops of the monster. Please use [[:[[Template:Material/Monster]] whenever relevant. Fiends will also use [[:Template:Material/MotT-Fiend]]. Monsters that do not fit the norm should have specialized entries.
+
:The possible drops of the monster. Please use [[:Template:Material/Monster]] whenever relevant. Fiends will also use [[:Template:Material/MotT-Fiend]]. Monsters that do not fit the norm should have specialized entries.
 
+
|encounter
+
:The possible and set areas in which this monster can be found.
+
  
 
===Optional===
 
===Optional===
|description
+
|specific
:Most monsters do not have an official description, so the template uses a default statement.
+
:yes
 +
:no
 +
::Defaults to yes or no as statistically relevant for the above parameters, can be adjusted as needed. Only set to "no" if the monster has the same appearance for every encounter, and/or is isolated to that tier through some convention such as "clan". "specific=yes" means the monster "yes, has a specific appearance per tier." So "=no" would mean the monster looks the same for every encounter, even if it has different attacks. Example usage: Certain bosses, gremlin clan units such as "Ironclaw Mender". When set to "no," there should only be a single image of the monster on display with an appropriate "Tier X" header.
  
 
|notes
 
|notes
:Most monsters behave the same way as each other within a species, so the template uses a default statement. You will want to mention [[status]] immunity here.
+
:Most monsters behave the same way as each other within a species, so the template uses a default statement. Mention [[status]] immunity here.
 +
 
 +
|encounter
 +
:The possible and set areas in which this monster can be found. This is linked to a subpage specific to each monster. These subpages have a specific format that should be followed. See the [[Firo Knight/Encounter]] page for an example.
 +
*If the monster cannot be found anywhere ever (it is obsolete), set this =no, otherwise, do not include this parameter in the code.
  
 
==Examples==
 
==Examples==
 
See [http://wiki.spiralknights.com/index.php?title=Special%3AWhatLinksHere&limit=500&target=Template%3AMonstrousProfile&namespace=0 what links here] for examples of this template in action.
 
See [http://wiki.spiralknights.com/index.php?title=Special%3AWhatLinksHere&limit=500&target=Template%3AMonstrousProfile&namespace=0 what links here] for examples of this template in action.
 
==Notes==
 
Previous version of this type of information's display: [[:Template:Monster]].
 
  
 
==See Also==
 
==See Also==
 
Forum discussions about this template:
 
Forum discussions about this template:
 +
*[http://forums.spiralknights.com/en/node/111580 Node 111580] (monster overhaul)
 
*[http://forums.spiralknights.com/en/node/108429 Node 108429] (monster templates could include status resistance information)
 
*[http://forums.spiralknights.com/en/node/108429 Node 108429] (monster templates could include status resistance information)
 
*[http://forums.spiralknights.com/en/node/111444 Node 111444] (materials)
 
*[http://forums.spiralknights.com/en/node/111444 Node 111444] (materials)

Latest revision as of 18:39, 15 September 2015

Usage

To display important information about a specific monster species on that monster's page. Please have ToC sections (===NAME===) with the name of the monster immediately before this code.

Code

{{MonstrousProfile
|name        = 
|tier        =
|description =
|notes       =
|combat      =
|loot        =
|encounter   =
}}

Parameters

Required

|name

The name of the monster as seen in-game when it is targeted. Use upper case.

|tier

The tiers in which the monster can be encountered, considering its visual appearance as well. Some monsters look the same for all tiers. Enter one of the following that fits:
all (if encountered in all tiers but has the same appearance, example usage is "Zombie")
1 (if only encountered in tier 1)
2 (if only encountered in tier 2)
3 (if only encountered in tier 3)
1,2 (if only encountered in tier 1 or 2)
1,3 (this is not used with the way the game works right now)
2,3 (if only encountered in tier 2 or 3, example usage is "Black Kat")
1,2,3 (most commonly used - this is only for monsters that have a different visual appearance per tier)

|combat

The attacks of the monster in bullet list form. Be sure to mention damage type, status if relevant, and tier.

|loot

The possible drops of the monster. Please use Template:Material/Monster whenever relevant. Fiends will also use Template:Material/MotT-Fiend. Monsters that do not fit the norm should have specialized entries.

Optional

|specific

yes
no
Defaults to yes or no as statistically relevant for the above parameters, can be adjusted as needed. Only set to "no" if the monster has the same appearance for every encounter, and/or is isolated to that tier through some convention such as "clan". "specific=yes" means the monster "yes, has a specific appearance per tier." So "=no" would mean the monster looks the same for every encounter, even if it has different attacks. Example usage: Certain bosses, gremlin clan units such as "Ironclaw Mender". When set to "no," there should only be a single image of the monster on display with an appropriate "Tier X" header.

|notes

Most monsters behave the same way as each other within a species, so the template uses a default statement. Mention status immunity here.

|encounter

The possible and set areas in which this monster can be found. This is linked to a subpage specific to each monster. These subpages have a specific format that should be followed. See the Firo Knight/Encounter page for an example.
  • If the monster cannot be found anywhere ever (it is obsolete), set this =no, otherwise, do not include this parameter in the code.

Examples

See what links here for examples of this template in action.

See Also

Forum discussions about this template:

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