Difference between revisions of "Template:Note-Page-List/Gear List"

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|about the list =
 
|about the list =
  
It is best to use these lists to find items with 2 or more properties you desire. For a general quick search, try using the relevant category system, like [[:Category:Armor]].
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It is best to use these lists to find items with 2 or more properties you desire and then use the show/hide for each item to compare stats. For a general quick search, try using the relevant category system, like [[:Category:Armor]].
  
Click on the item name or icon to go to that item's page. An item's page will have information like how to get that item and lots of other things.
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Click on the item name or icon to go to that item's page. An item's page will have much more information, such as how to acquire that item and so on.
  
This list is generally sorted by Order of Release when in default.  
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This list is generally sorted by Order of Release when in default, alphabetically if tied.  
 
:To sort the table, click on the small square in cells that look like this: [[File:WikiTool-Sortable.png]]
 
:To sort the table, click on the small square in cells that look like this: [[File:WikiTool-Sortable.png]]
 
:To reset the table (if the table starts sorting weirdly, which can happen with repeated commands), refresh the page or click the small "page" tab near the top left corner.
 
:To reset the table (if the table starts sorting weirdly, which can happen with repeated commands), refresh the page or click the small "page" tab near the top left corner.
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Most icons in this table have important comparative information in popup tooltip text. To see this tooltip text, hover your cursor (mouse) over an icon for a moment. If you are browsing without a cursor, there is another way to see this information, but it is restricted to the visual seen in-game. Access the show/hide tabs in the name column to see these visuals. There is more information about how these visuals translate to text in the "for defensive/offensive" item sections below.
 
Most icons in this table have important comparative information in popup tooltip text. To see this tooltip text, hover your cursor (mouse) over an icon for a moment. If you are browsing without a cursor, there is another way to see this information, but it is restricted to the visual seen in-game. Access the show/hide tabs in the name column to see these visuals. There is more information about how these visuals translate to text in the "for defensive/offensive" item sections below.
  
It is important to note that the table will not sort items ascending or descending based on their defensive/resistant values. While the table is certainly capable of sorting this way, it seems to make players miss items because of how they are grouped. Since this table is useful primarily for simply finding items that have combinations of properties, the potential to miss an item because it hangs out near the bottom of an otherwise grouped bunch of items is not ideal.  
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[[File:Icon-alert.png|18px]] '''It is important to note that the table's STATUS resistance/weakness columns will not reliably sort items ascending or descending based on their values.''' While the table is certainly capable of sorting this way, it seems to make players miss items because of how they are grouped. Since this table is useful primarily for simply finding items that have combinations of properties, and THEN comparing them, the potential to miss an item because it hangs out near the bottom of an otherwise grouped bunch of items is not ideal. Since most items of the same star level offer the same level of resistance, this is for the best of both scenarios.  
  
Thus, for the overall convenience of both new and veteran players, the table simply sorts into groups, and provides comparative tooltip texts as well as in-game visuals in each item's show/hide cell.
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Thus, for the overall convenience of both new and veteran players, the status columns of the table simply sorts into groups, and provides comparative tooltip texts as well as in-game visuals in each item's show/hide cell.
  
 
<div style="width: {{{width|60em}}}">
 
<div style="width: {{{width|60em}}}">
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*Icons indicating decreased resistance are smaller circle-shaped [[Status]] icons. Status icons are used by many item flavortexts and other interfaces in-game.
 
*Icons indicating decreased resistance are smaller circle-shaped [[Status]] icons. Status icons are used by many item flavortexts and other interfaces in-game.
  
Click the show/hide to the right of the item's name to view its stats and abilities - these visuals translate like so for status columns:  
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Click the show/hide to the right of the item's name to view its stats and abilities - these visuals translate like so for status columns. This applies to armor, helmets, and trinkets (natural non-UV shield status resistance bars are simply always full. Certain status resistant trinket bars fall below low, while others fall somewhere between low and med. Thus shield and "non-UV level equatable" trinket status bars are not included in this visual):  
  
 
[[File:WikiTool-StatusBars.png]]  
 
[[File:WikiTool-StatusBars.png]]  
  
For the defense columns, the tooltip text is always a number equal to its full bars + the pixel count of its partial bar. The first part of the bar isn't counted - all items have the type symbol and a small blue bar to start the bar aesthetically. Here is an example translation:
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For the defense columns, the tooltip text is always a number equal to its full bars + the pixel count of its partial bar. The first part of the bar isn't counted - all items (except trinkets) have the type symbol and a small blue bar to start the bar aesthetically. All such images are of an item when it is unheated. Here is an example translation:
  
 
[[File:WikiTool-DefenseBars.png]]
 
[[File:WikiTool-DefenseBars.png]]
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   <div style="text-align:left" class="NavHead">For offensive items</div>
 
   <div style="text-align:left" class="NavHead">For offensive items</div>
 
   <div style="text-align:left" class="NavContent">
 
   <div style="text-align:left" class="NavContent">
*Pending
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It is important to consider what these lists can - and can't - tell you.
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*Damage Values: what do they mean? Regular attack, or charge attack? It is best to investigate the damage tables available on the item's page. Depth and heat level significantly influence these values. Damage tables provide data gathered from testing heat level 10 items, and they use numbers that pop off struck enemies, which are different than the values in these lists - which are based on unheated items.
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*Attack Speed: again, does this mean charge attack or regular attack? For bombs, attack speed is the detonation speed after placement, and has little to do with the time it takes to charge up. You'll definitely want to investigate combat style in addition to the attack speed value of an item. Reloading a gun, weapon switching, recovering from a sword swing, and many other situations are important things to consider.
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*The combat style of the item is usually chosen based on an item that has that style and is the lowest available star level (or cheapest) so players can find a similar item and test it out in the Training Hall or other combat area. It is important to know that the intensity of combat style effects usually increases with star level - range, the number of explosions, and so on are all factors that can change. Often, but not always, items with the same combat style are in the same alchemy tree.
 
</div></div></div>
 
</div></div></div>
 
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Some fun stuff:
 
Some fun stuff:
*To see the total number of items on a page using these gear lists, simply CTRL+F and type in "show." This will find all the show/hide tabs and give you a number of matches next to your search field. Since each item has its own show/hide tab, the number of finds for "show" is equal to the number of items.
 
 
 
*The [[:File:SleepPerkIcon.png|sleep resistance icon]] in the defensive gear list tables is user-made, because there is no perk for sleep resistance in-game.  
 
*The [[:File:SleepPerkIcon.png|sleep resistance icon]] in the defensive gear list tables is user-made, because there is no perk for sleep resistance in-game.  
  
*To see the editor discussion about the development of this table, and to provide feedback on/suggest improvements for it, read [http://forums.spiralknights.com/en/node/105837 this forum thread].
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*To see the editor discussion and technical feedback about the development of this system, see [http://forums.spiralknights.com/en/node/105837 Forum Node 105837].
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*To provide feedback on this system, see [http://forums.spiralknights.com/en/node/110639 Forum Node 110639].
 
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Latest revision as of 20:46, 25 July 2015

Editor Note Below is a group of elaborate sortable Gear Lists. This show/hide contains information about how to use these lists efficiently.
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