Difference between revisions of "Template:WeaponInfo"

From SpiralKnights

Jump to: navigation, search
m (new format (node 108709 for details) - testing)
Line 3: Line 3:
 
| align = right
 
| align = right
 
| margin = 0px 0px 20px 20px
 
| margin = 0px 0px 20px 20px
| icon = Equipment-{{{name|Unknown}}}{{{fixicon|}}}_icon.png
+
| title = <div style="font-size:75%; text-align:center;">{{{name}}}</div>
| title = {{{name|Weapon}}}
+
| stars = {{{star|0}}}
+
 
| body =
 
| body =
 +
{{SKWindow/NewRow}}{{SKWindow/EmptyCell|{{#ifexist:File:{{{name}}}-Equipped.png|[[File:{{{name}}}-Equipped.png]]|[[File:Image Wanted.png|link=File:{{{name|}}}-Equipped.png]]
 +
}}
 +
|2 = center
 +
|3 = middle
 +
}}
 
{{SKWindow/NewRow}}
 
{{SKWindow/NewRow}}
{{SKWindow/EmptyCell|[[File:{{{name|Unknown}}}{{{fiximg|}}}-Equipped.png{{#switch: {{{view2}}}
+
{{SKWindow/Cell|
| yes = {{pipe}}128px
+
|1 = {{star|{{{star|0}}}}}
| #default = }}]]{{#switch: {{{view2}}}
+
|2 = center
| yes =[[File:{{{name|Unknown}}}-Equipped_2.png|128px]]
+
|3 = middle
| #default = }}|center}}
+
}}
 
{{SKWindow/NewRow}}
 
{{SKWindow/NewRow}}
{{SKWindow/Cell|[[Image:Equipment-{{{name|Unknown}}}{{{fixstats|}}}_Stats.png]]|center}}
+
{{SKWindow/Cell|'''[[Damage|Stats]]''':[[File:Icon-notice.png|20px|right|Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.]]{{clearright}}{{{stats|[[Image:Equipment-{{{name|Unknown}}}_Stats.png|center|stats]]}}}|left}}<br/>
 
{{SKWindow/NewRow}}
 
{{SKWindow/NewRow}}
{{SKWindow/Cell|'''Abilities'''
+
{{SKWindow/Cell|'''[[Abilities#Charge Time Reduction|CTR]]''': [[File:Icon-notice.png|20px|right|All weapons gain these CTR bonuses as they level.]]
{{{abilities|}}}
+
* Level 5+: CTR: Low
* Level 5+: Charge Time Reduction: Low
+
* Level 10: CTR: Medium|left}}<br/>
* Level 10: Charge Time Reduction: Medium}}
+
{{SKWindow/NewRow}}
 +
{{SKWindow/Cell|'''[[Abilities]]''':[[File:Icon-notice.png|20px|right|Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.]]{{clearright}}
 +
{{#switch: {{{abilities|}}}
 +
| #default = {{{abilities|}}}
 +
| no      = This item doesn't have any special abilities.
 +
| yes      = [[File:Equipment-{{{name|}}} Abilities.png|center|Abilities]]<br/>
 
}}
 
}}
<noinclude>{{documentation}}</noinclude>
+
}}
<includeonly>[[Category:Weapons]][[Category:Equipment]]
+
{{SKWindow/NewRow}}
 +
{{SKWindow/Cell|'''Related Items''':
 +
{{#if:{{{related items|}}}
 +
|{{{related items}}}
 +
|*[[File:Equipment-{{{name|}}} icon.png|36px|{{{name}}}]] isn't in any [[List of sets|sets]] or collections.
 +
}}
 +
|padding = 5px 0px 5px 10px}}
 +
}}<includeonly>[[Category:Weapons]][[Category:Equipment]]
 
{{#switch: {{{type}}}
 
{{#switch: {{{type}}}
 
| bomb = [[Category:Bombs]]
 
| bomb = [[Category:Bombs]]
Line 28: Line 43:
 
| gun = [[Category:Handguns]]
 
| gun = [[Category:Handguns]]
 
| sword = [[Category:Swords]]
 
| sword = [[Category:Swords]]
 +
| Bomb = [[Category:Bombs]]
 +
| Handgun = [[Category:Handguns]]
 +
| Gun = [[Category:Handguns]]
 +
| Sword = [[Category:Swords]]
 
| #default = [[Category:Needs type]]
 
| #default = [[Category:Needs type]]
}}</includeonly>
+
}}
<includeonly>
+
 
 
{{#switch: {{{promotional}}}
 
{{#switch: {{{promotional}}}
 
| yes = [[Category:Promotional items]]
 
| yes = [[Category:Promotional items]]
 
| #default =
 
| #default =
}}</includeonly>The '''{{PAGENAME}}''' is a {{{star}}}-star [[{{{type}}}]].
+
}}</includeonly><noinclude>
 +
</noinclude>
 +
The '''{{{name}}}''' is a {{{star}}}-star [[{{{type}}}]].

Revision as of 13:15, 20 March 2015

{{{name}}}
Image Wanted.png
☆☆☆☆☆
Stats:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.


CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium
Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.


Related Items:

The {{{name}}} is a {{{star}}}-star [[{{{type}}}]].

Personal tools