Themes and Environments

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Guild Halls, as of 2013-01-30, can be edited to look like certain clockworks depths. This is done by changing the theme and/or environment in the Design Mode's Command Console. There are two different panels, one for themes and one for environments. Themes and environments are unlocked with expansions and are added to a guild hall's design mode options in the relevant panel menu.

Themes change the lighting, walls, floor, fog and background of the Guild Hall.

Environments change the weather and other ambient effects of the Guild Hall.

If the required expansion is removed, the theme and environment will be restored to default.

Themes

Change Theme

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The Theme of a guild hall will determine how the lighting, walls, floor, fog and background appear to players. Below are the environment-free Themes that a guild can change their guild hall to, should they have the proper floor installed:

Environments

Change Environment

Template:GuildHallComponents/Start Template:GuildHallComponents/row Template:GuildHallComponents/row Template:GuildHallComponents/row Template:GuildHallComponents/row |} The Environment of a guild hall will determine how weather and ambient effects appear to players. These are moving aspects! So a single image does not properly portray an environment, just gives a general idea. To get the feel of an environment, it is best to find one in-game.

Themes and Environments: Some Combinations

Notes

Guilds may or may not change their Themes and Environments as time passes. The guilds in the pic descriptions are for credit, so if you go to their hall and it's changed, don't be too disappointed.

Thanks

To all the guilds who cleared furniture out of rooms lacking doors in your beautiful halls. Your time is much appreciated.

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