Difference between revisions of "User:Bobomaster/Moneymaking Guide"

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* 1000 Crowns
 
* 1000 Crowns
 
==== Rationale ====
 
==== Rationale ====
This method should only be chosen if one is skilled at playing Lockdown. If one's win-loss rate for Lockdown is better than the win-loss rate for Blast Network, then Lockdown should be played. Then follow the same rationale as the previous guide.
+
This method should only be chosen if one is skilled at playing Lockdown. If one's win-loss rate for Lockdown is better than the win-loss rate for Blast Network, then Lockdown should be played. Then follow the same rationale as the previous strategy.
 +
 
 
== Illegitimate Options ==
 
== Illegitimate Options ==
 
These methods are against the rules and are listed solely to deter the reader of following illegitimate options that could get their account banned.
 
These methods are against the rules and are listed solely to deter the reader of following illegitimate options that could get their account banned.
 
=== Arena Looping ===
 
=== Arena Looping ===
 
Doing this is against the Terms of Service. The user parks an alternate account at the beginning of an arena, or any other profitable location (Depth 11, for example). Then the user joins the account, goes solo, and beats the arena or does whatever that earns money. After finishing, the user goes back up to Haven and '''rejoins''' the alt, goes solo, and does the arena/whatever over and over again.
 
Doing this is against the Terms of Service. The user parks an alternate account at the beginning of an arena, or any other profitable location (Depth 11, for example). Then the user joins the account, goes solo, and beats the arena or does whatever that earns money. After finishing, the user goes back up to Haven and '''rejoins''' the alt, goes solo, and does the arena/whatever over and over again.

Revision as of 23:13, 31 December 2011

Icon-opinion.png The topic of this article or section is subject to personal opinion, and does not represent any one absolute truth.
If you disagree, discuss your concerns on the the talk page before editing.

Crowns are arguably the most important (albeit simple) resource in Spiral Knights. You can buy crystal energy with it, you can buy stuff from strangers with it, you can place bids with it, etc. So, getting more crowns amounts to being able to do more things and buy more stuff. There are many ways to earn crowns quickly and legitimately, and this guide will show a few options.

Legitimate Options

Using these options to earn crowns is completely fair and there are no negative consequences from doing so.

Recipe Selling

This is a very simple way to earn quite a bit of crowns, but there are many things that can go wrong, so be careful. The main idea is to join as many parties as possible before depth 12, buying Basil-only recipes from Basil at the terminal at depth 13, and going back to Haven to auction them off at a higher price and earning a large profit.

Prerequisites

  • Tier 2 access
  • 4000 Crowns
  • 20 Energy (Or possibly more)
  • Large amount of friends who do tier 2
  • Member of a guild

Depth 13 Clockwork Terminal

The clockwork terminal at depth 13 is the most profitable one, as it sells 3 star recipes which gain the most profit percentages. All 3 star recipes from Basil cost 4000 crowns, and the Basil-only ones can usually be sold for 7000 crowns or higher in the Auction House. However, to be able to buy recipes from Basil, one must first join the party at depth 11 or earlier. So, it is recommended to join a guild or at least have a large amount of friends who do tier 2 clockworks frequently.

Most Profitable Recipes

This is a list of some quick-selling recipes that are good to pick up:

* This item is particularly easy to sell, as deduced from personal experience.

Potential Pitfalls

  • It is not recommended to buy recipes to sell other than the ones on the preceding list, as many others can either be bought from Kozma or simply are not wanted by a large consumer base.

Blast Network Farming

This method of earning crowns is more tedious than the previous one, but does not require energy. You just play lots of blast network to earn Krogmo Coins, redeem them for items from Sullivan, and sell the items on the Auction House.

Prerequisites

  • 1000 Crowns

Rationale

Assuming that one has a 50/50 win-lose rate, a player only needs to play 7 games of Blast Network, and winning at least 3 times, to earn at least 10 Krogmo Coins. Because winning gives you back your crowns, only losing actually loses you crowns. So, you'd lose around 600 or 800 crowns. However, winning earns you back 240 of those crowns, or 80 crowns per win, so your net loss is only around 360 or 560 crowns. Using the 10 Krogmo Coins to purchase an enamorock, you can sell off the enamorock for around 1500 crowns and earn a profit of about 1000 crowns.

Lockdown Farming

This has the same idea as the previous method, but instead of playing Blast Network, Lockdown is played instead.

Prerequisites

  • 1000 Crowns

Rationale

This method should only be chosen if one is skilled at playing Lockdown. If one's win-loss rate for Lockdown is better than the win-loss rate for Blast Network, then Lockdown should be played. Then follow the same rationale as the previous strategy.

Illegitimate Options

These methods are against the rules and are listed solely to deter the reader of following illegitimate options that could get their account banned.

Arena Looping

Doing this is against the Terms of Service. The user parks an alternate account at the beginning of an arena, or any other profitable location (Depth 11, for example). Then the user joins the account, goes solo, and beats the arena or does whatever that earns money. After finishing, the user goes back up to Haven and rejoins the alt, goes solo, and does the arena/whatever over and over again.

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