Difference between revisions of "User:Novaster/Sandbox"

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m (more icons later. Break time! *munch munch munch*)
m (moving this type of activity to user page)
 
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==Projects==
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==Maps==
===GearLists==
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Icons:
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For the following table, guess what each icon means, then mouseover it for a tooltip, and then read over the notes section to reveal more logic and explanation. The goal and purpose of this is to see if we've designed intuitive icons. See [http://forums.spiralknights.com/en/node/105837?page=1#comment-967861 this part] of forum node 105837 for further details and to discuss.
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==Tests==
  
  Yeah, I'll have to reupload the first three to be a better size, sorry about that.
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==Important OCH notes==
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Notes for when we can edit the page, or when we ask staff to do so if they do not make a billing sub page:
  
Low/Med/High/VH values etc. Have no bearing on the icon's design, just know that these variables can be changed in the tooltip as needed - the icon is merely an indicator, the tooltip serves to clarify things for new users and provide details for new and old users about intensity levels.
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Besides the entire mission page format, importantly:
  
 
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"Operation Crimson Hammer" is not [[:Category:geography]], it is the name of the mission. The floors within the mission are geography.
{{Novaster/IconList/Start}}
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{{Novaster/IconList
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|name=Handgun CTR+ASI+DMG
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|tooltip = Handgun Charge Time Reduction: Low  +  Handgun Attack Speed Increased: Low  +  Handgun Damage Bonus: Low
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|notes=
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'''Why color icon this way:'''
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::put the red on the barrel for attack, blue on handle for attack speed (the perfect gun's limit is how fast you click = pull trigger), and yellow on the last bit for charging up. Yellow would work on handle, for sure, but then blue wouldn't make sense anywhere else.
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'''Item(s) this applies to:'''
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::several of the new gunner items named "sacred" "animal" then their 2* version, pathfinder, sentinel, or shade.
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::Example: "Sacred Grizzly Pathfinder Armor"
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}}
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{{Novaster/IconList
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|name=Handgun CTR+ASI
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|tooltip = Handgun Charge Time Reduction: Low  +  Handgun Attack Speed Increased: Low
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|notes=
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'''Why color icon this way:'''
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::see first icon of this shape
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'''Item(s) this applies to:'''
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::most of the new "sacred" gunner items. These also tend to have a handgun-specific monster dmg boost too.
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::Example: "Sacred Snakebite Wraith Armor" (monster boost being gremlin).
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}}
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{{Novaster/IconList
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|name=Handgun ASI+DMG
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|tooltip = Handgun Attack Speed Increased: Low  +  Handgun Damage Bonus: Low
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|notes=
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'''Why color icon this way:'''
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::see first icon of this shape
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'''Item(s) this applies to:'''
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::most of the new "plated" gunner items.
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::Example: "Plated Firefly Shade Armor"
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}}
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{{Novaster/IconList
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|name=Armor Uniform ASI
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|tooltip = UNIFORM Attack Speed Increased: Low
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|notes=
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'''Why color icon this way:'''
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::Yellow = CTR...It is the most central thing of any combat, I think.
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::Red = DMG is influenced by how the knight enforces their actions. what part of an item enables a knight to...play the game really? - so it is usually a large area on the outside of the item. There are two things that matter the most to the general community in sk - how sexy you are, and how much damage you can deal. Another reason large icon parts are red.
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::Blue = I figure this takes some smarts and finesse, so it's closer to the inside of a knight than the outside, but not as central as CTR since it's used more often (and therefore more "outside" and doesn't require as much focus.
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::Orange = MSI. Picked things on the extremities - aerodynamics like curves and fins and such.
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'''Item(s) this applies to:'''
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::fallen set - also has a penalty.
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::Example: "Armor of the Fallen"
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}}
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{{Novaster/IconList
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|name=Armor Uniform MSI + DMG
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|tooltip = UNIFORM Movement Speed Increased: Low  +  UNIFORM Damage Bonus:High
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|notes=
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'''Why color icon this way:'''
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::see first icon of this shape
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'''Item(s) this applies to:'''
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::black kat set - also has a penalty.
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::Example: "Black Kat Cloak"
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}}
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{{Novaster/IconList
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|name=Armor Uniform CTR + DMG
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|tooltip = UNIFORM Charge Time Reduction: Medium +  UNIFORM Damage Bonus:Medium
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|notes=
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'''Why color icon this way:'''
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::see first icon of this shape
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'''Item(s) this applies to:'''
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::chaos set - also has a penalty.
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::Example: "Chaos Cloak"
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}}
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{{Table/end}}
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{{clear}}
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'''Why Color these "representative" icons with these colors?'''
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::Yellow = CTR. So, charge time...the knight focuses inward on the self. It is the most central thing of any combat, I think. For weapon icons, I put it where it made sense, but didn't give it priority. I think.
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::Red = DMG = threat = be obvious. Perks and Buffs use red to indicate increased damage power. This is influenced by how the knight enforces their actions. what part of an item enables a knight to...play the game really? - so it is usually a large area on the outside of the item, or the part that does the pewpew or the boom boom or the slash slash.
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::Blue = Attack Speed. Perks use blue to indicate attack speed. I figure this takes some smarts and finesse, so it's closer to the inside, but not as central as CTR since it's used more often and doesn't require as much focus. For weapons, put it on the part that determines AS the most. Handles, basically.
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::Orange = Movement Speed. This matches the color you get when you're MSI is boosted (orange thrashing vapor tendril things). It's also the color of the runner guy in the MS icon itself, whether it's a buff or a debuff.
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'''Why name these "representative" icons this way?'''
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:Generally following the order of tooltip popupinfo (top to bottom) in-game.
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For colorblind ppls, I tried to keep the shade/intensity differences dis
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Latest revision as of 20:26, 12 October 2015

Maps

Tests

Important OCH notes

Notes for when we can edit the page, or when we ask staff to do so if they do not make a billing sub page:

Besides the entire mission page format, importantly:

"Operation Crimson Hammer" is not Category:geography, it is the name of the mission. The floors within the mission are geography.

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