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List/To Do
 
 
 
 
 
===============================-->
 
{{Showhide|To Do list|content=
 
 
*Fix [[Haven]] and associated pages.
 
 
*Finish organizing color theme categories/category tags on pages.
 
 
*Fix Lockbox stuff to be like Prize Box stuff
 
 
*Bother Icytea about icons for [[Gun Pup Helm]], Node Slime, and a few others.
 
 
*Notes column of [[Costume]] page (make it like accessory page)
 
 
*Fix [[List of sets|Sets]] (consistent file naming for sets) and get pics of kat stuff.
 
:Fix various set inputs on several costume pages so images show up once established+moved (in lists)
 
:Figure out what a "set" is (vs. collection, family, group)
 
:Move set info into infobox for combat gear pages.
 
 
*Infobox project: focus on Missions and Mission pages
 
 
*(mini sandbox): [[Talk:Exploration|Exploration]]
 
 
*Finish GearList project
 
 
*Maps
 
:-name these correctly
 
:-Fix map names for SW and GA (my bad)
 
:-Work with [[User:HexZyle|HexZyle]] on this to make epic
 
 
*Furniture
 
:standardize list format
 
:reorganize - don't do pages by group, that's not flexible enough
 
 
*Guild Hall
 
:standardize list format
 
 
*NPC page standardization
 
:Make a page for misc NPCs and merge wayward pages
 
 
*Add "Prismatic Aspect" information to all relevant pages.
 
 
*Overhaul weapon pages.
 
}}<br>
 
<!--===============================
 
 
 
 
 
List/Done
 
 
 
 
 
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{{Showhide|Done list|content =
 
*Lots of other things I didn't keep track of in here until I started keeping track of things in here.
 
::Never Done, our duty is unending.
 
 
*Battle Sprite "gallery" code mimic. Ask Clotho to move sprite images to better names once established.
 
::Done: 27 February 2015
 
 
*Fix informative text area of [[Accessory]] page
 
::Done: 01 March 2015
 
 
*Fix switch for category regarding "obsolete" in-game official stuff vs. "retired" guilds. <strike>Or just make retired guilds obsolete? idk. Must decide later.</strike> Decided to go with switch.
 
::Done: 03 March 2015
 
 
*Alchemy Paths update (Thanks [[User:BlarghBlargh|Skepticraven]] for making template)
 
::Done: 11 March 2015
 
 
*Make a single plug-n-chug template for linking SE and another for linking Color themes (instead of one template per SE and one template per Theme)...<strike>Maybe even a single category linking template for all these aesthetic things. switchy switchy</strike> - nah...also, fix "[[Prismatic Aspect]]" information on individual item pages. <strike>Maybe make a [[:Category:Linking Templates|linking template]] for this too</strike> -nah.
 
::Done: 12 March 2015
 
}}
 
 
 
==Maps==
 
==Maps==
:[[:Template:MapList/doc]] - Documentation for the template of the list below:
 
{{MapList/Start}}
 
 
{{MapList
 
|location      = Compound
 
|type          = L
 
|#              = 1
 
|variant        = A
 
|location notes = *Blighted Compound <br> (Any) <br> Depth(s): ?, 28
 
|description    =
 
|notes          = ACTUALLY THIS IS AN I. I'm too tired to fix it right now, and I've made about 15 mistakes in the past hour, so it's time to give this a rest. This module features four spike traps. It potentially has a small med cache to the right.
 
}}
 
 
{{MapList
 
|location      = Clockwork Tunnels
 
|type          = L
 
|#              = 1
 
|variant        = A
 
|notes          = There is a button hidden in the area, likely under one of the six individual crystal blocks.
 
}}
 
 
{{MapList
 
|location      = Clockwork Tunnels
 
|type          = I
 
|#              = 1
 
|variant        = A
 
|notes          = This visual was found in depth BLAH of Clockwork Tunnels: BLAH. Puzzle potential here, with rocket puppies - use their rockets to hit switches if this version is encountered.
 
}}
 
 
{{MapList
 
|location      = Clockwork Tunnels
 
|type          = L
 
|#              = 2
 
|variant        = A
 
|notes          = Spikes retract after all turrets are defeated.
 
}}
 
 
{{MapList
 
|location      = Clockwork Tunnels
 
|type          = L
 
|#              = 3
 
|variant        = A
 
|notes          = This example was found in: [[Clockwork Tunnels]]: Wild Path (Depth 19).
 
 
Several [[shankle]]s patrol the first and last sections of this area. The middle section always has spike traps, though these are not always operational.
 
 
{{Opinion/Small}} This area is quite hazardous, perhaps it would be a good idea to lure enemies out of it, then fight them.
 
}}
 
 
{{MapList
 
|location      = Clockwork Tunnels
 
|type          = +
 
|#              = 1
 
|variant        = A
 
|notes          = There are two statues somewhere in the area. They should be placed on top of pressure plates. This provides access to the center, where there is a button that opens the rest of the gates.
 
}}
 
 
{{MapList
 
|location      = Clockwork Tunnels
 
|type          = +
 
|#              = 2
 
|variant        = A
 
|notes          = This visual was found in depth BLAH of Clockwork Tunnels: BLAH.
 
}}
 
 
{{MapList
 
|location      = Clockwork Tunnels
 
|type          = L
 
|#              = 4
 
|variant        = A
 
|notes          = Monsters spawn when entering the area. Pressing the button spawns more monsters and opens the gate.
 
}}
 
 
{{MapList
 
|location      = Clockwork Tunnels
 
|type          = I
 
|#              = 2
 
|variant        = A
 
|notes          = This example was found in: [[Clockwork Tunnels]]: Wild Path (Depth 19).
 
 
Turrets spawn when entering the area. Go around the perimeter to access switches. Defeat monsters in center to continue.
 
  
{{Opinion/Small}} Take advantage of the layout. Go to the perimeter and shoot across the gap to defeat enemies, instead of fighting in the center.
+
==Tests==
}}
+
  
{{Table/End}}
+
==Important OCH notes==
 +
Notes for when we can edit the page, or when we ask staff to do so if they do not make a billing sub page:
  
Ah, it would be "[[Clockwork Tunnels]]," not "clockworks tunnel." I think I need to make a bunch of redirects for exploration entities (button) etc. If you look at [http://wiki.spiralknights.com/Talk:Exploration the discussion page] of the [[exploration]] page, you can see another project growing there.
+
Besides the entire mission page format, importantly:
Unless you did that "clockworks tunnel" to be clever so it's not the actual thing when we publish :P -[[User:Novaster|Novaster]] 13:49, 14 March 2015 (UTC)
+
  
:No, it was unintentional. It's late here. --[[User:HexZyle|HexZyle]] 14:23, 14 March 2015 (UTC)
+
"Operation Crimson Hammer" is not [[:Category:geography]], it is the name of the mission. The floors within the mission are geography.

Latest revision as of 20:26, 12 October 2015

Maps

Tests

Important OCH notes

Notes for when we can edit the page, or when we ask staff to do so if they do not make a billing sub page:

Besides the entire mission page format, importantly:

"Operation Crimson Hammer" is not Category:geography, it is the name of the mission. The floors within the mission are geography.

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