User talk:Richlv

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Revision as of 21:02, 21 November 2011 by SK Tactics (Talk | contribs)

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Grand Flourish Damage Table

Hi, i'm referring to your question on Grand Flourish Damage Table.
There should only be 1 damage value against constructs & slimes on each level. If you are seeing 9/10 vs constucts/slimes on the same level, it could be due to the following:

  • You have a damage increase UV vs slimes on your Grand Flourish.
  • You are wearing something that gives a damage increase vs slimes. (e.g Volcanic_Salamander_Suit)
  • Damage is taken in a Danger_Room. Some monsters inside danger rooms are higher level(more resistant + more health) than usual.
  • Monster was afflicted with Poison.
  • Some levels feature higher level monsters mixed with the usual mobs. (E.g. Alpha Wolvers at the end of "Wolvers Den", Devilites in "Devilish Drudgery", Kats within "Scarlet Fortress", Jelly Cubes in "Jelly Farm". Though i do not remember seeing any "higher level" constructs before during my tests.)
  • Monster was released from a Cage. (Unsure about this.)

Sidenote: On the issue of "abnormal" damage, oilers that are on fire also take less damage than usual. That's about all i can recall right now.

Regards, --SK Tactics 21:02, 21 November 2011 (UTC)

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