Warmaster Rocket Hammer

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Warmaster Rocket Hammer
Warmaster Rocket Hammer-Equipped.png
★★★★★
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Warmaster Rocket Hammer is a 5-star sword.

Description

Designed by Warmaster Seerus himself, this nefarious gremlin weapon is equipped with a rocket engine that can launch the wielder forward with a powerful hammer smash. This final, perfected design is truly befitting the Grand Arsenal of the great Warmaster Seerus.

Charge Attack

Sources

This item can be obtained from completing the tier 3 version of the expansion mission Operation Crimson Hammer. It cannot be dropped, sold or unbound.

Attacks

Basic Attack

The basic attack consists of three attacks. The first attack is identical to that of any heavy sword's first hit, such as the Divine Avenger. The second attack quickly sends the user about 5 tiles in the direction they are facing, causing damage to anything directly in their path. This hitbox is fairly small; using Auto Target is almost necessary to cause damage this way. The third attack is identical to Divine Avenger's second attack.

Charge Attack

The charge attack is two consecutive smashes similar to Troika's charge, in which the user takes a step forward and slams the hammer on the floor, creating a burst of flames. This attack can sometimes push teammates away.

Damage

Warmaster Rocket Hammer's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Beasts and Gremlins
Hit 1 8-9 11-13 20-22 23-25 36-45 49-55
Hit 2 5-6 8-9 14-16 17-18 26-33 36-41
Hit 3 9-11 13-15 23-25 27-30 42-53 58-66
Charge 11-14 17-19 30-34 36-40 58-73 81-92
Versus Fiends and Slimes
Hit 1 47-54 60-67 110-114 117-121 175-224 241-258
Hit 2 29-31 35-37 68-67 68-68 105-141 150-153
Hit 3 55-64 73-82 132-139 144-150 216-275 297-321
Charge 75-88 102-115 185-198 206-219 312-393 427-468
Versus Undead and Constructs
Hit 1 52-62 72-82 130-141 148-158 229-281 322-340
Hit 2 34-40 46-52 88-94 99-106 158-198 215-240
Hit 3 60-72 84-97 152-166 175-188 270-332 363-403
Charge 80-97 114-130 205-224 237-256 365-450 493-550

Note: Hit 2 seems to be broken for Strata 3 and 4 against Fiends and Slimes: it does less damage at the end of Strata 3 then the beginning, and does the same damage all throughout Strata 4. The damage indicated by Hit 2 and Charge are for only one hit; if used properly, Hit 2 can inflict this damage thrice and Charge twice.

Recipe

None.

Alchemy Path

Note that although the item has an alchemy path, it's not craftable.

Warmaster Rocket Hammer's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★


Prototype Rocket Hammer
Equipment-Prototype Rocket Hammer icon.png


Stable Rocket Hammer
Equipment-Stable Rocket Hammer icon.png


Warmaster Rocket Hammer
Equipment-Warmaster Rocket Hammer icon.png

See Also

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