Most of the time, higher tier monsters have all the abilities of preceding tiers, with increased intensity.
Devilite Traits by Tier
All Tiers
Devilites are diminutive members of the underworld who resemble small devils with somewhat somber demeanors. They normally tend to dislike their jobs and make for poor warriors; some are said to break from the ranks to establish small businesses in the clockworks, and Pit Bosses and Yesmen are among the few monsters in the Clockworks that will not attack knights directly. However, if a Pit Boss manages to catch a Devilite not of those two types, he may turn it into an Overtimer - a glowing, bright-eyed, furious, FAST Devilite with an axe, pitchfork, or other sharp weapon which it can throw at knights or slam into them akin to a miniature version of a Troika's charge attack. It is as Overtimers that Devilites become dangerous. All devilites can dodge projectiles.
Think fast! Devilite projectiles travel very quickly and trying to dodge may prove ineffective at a short distance, so try to guard as fast as possible when a Devilite readies a projectile. Many of those projectiles can inflict status effects (a particularly major concern if the Devilites are Overtimers), making shielding all the more important. Devilites are dodgy fiends who - especially as Overtimers - will evade gunfire, so an up-close approach is usually a better option.
A good strategy while soloing would be to plant a bomb close to the Devilites, and then to run away while keeping your shield up. They will stay in their spots trying to target you, letting the bomb do its job; this can work especially well for status bombs.
Quick Glance Gear:
Pending
Notes
According to the 8-1 Mission: The Return of Ur, Devilites are attempting to summon a legion of powerful Trojan warriors into the Clockworks, the reasons behind this is unknown for now.
Devilites originally appeared in the Three Rings kart-racing game Underwhirled Drift.
It's said that Devilites who don't work hard are turned into the bloated, cycloptic Gorgos.
Devilites are fascinated with Gran Fausts, according to the description of the weapon.
"Devilites are the white collar drones of the Underwhirled. If not performing up to standards, their Devil Resources Department 'relocate' them from cubicles to driver's seats. The few that survive become far more productive."
~Whirled
History
This monster has been encountered since release 2011-04-04 when the game officially launched.
List
Devilite
Monstrous Profile
All Tiers
Description
These small devil-like monsters enjoy throwing various office materials at unsuspecting knights.
Notes
This monster behaves like the others. See above strategy for combat and equip effective gear.
Combat
Toss Supplies
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
In addition to its regular drops, this monster can randomly drop (a number of...0-???) glyphs, in (any depth...???) during a March of the Tortodrones event.
More glyphs tend to drop in deeper depths on higher difficulty (???- data proof needed).
Dropped glyphs are a random combination of the following:
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
Devilites that are a little upset about working overtime.
Notes
This monster behaves like the others. See above strategy for combat and equip effective gear.
Combat
Throw Pitchfork
Axe Slash
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
In addition to its regular drops, this monster can randomly drop (a number of...0-???) glyphs, in (any depth...???) during a March of the Tortodrones event.
More glyphs tend to drop in deeper depths on higher difficulty (???- data proof needed).
Dropped glyphs are a random combination of the following:
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
Like other Fire themed monsters, this enemy is immune to fire. It behaves like the others. See above strategy for combat and equip effective gear.
Combat
Toss Fireball
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
In addition to its regular drops, this monster can randomly drop (a number of...0-???) glyphs, in (any depth...???) during a March of the Tortodrones event.
More glyphs tend to drop in deeper depths on higher difficulty (???- data proof needed).
Dropped glyphs are a random combination of the following:
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
Hot headed Devilites that like to throw sharp, scalding objects at knights.
Notes
Like other Fire themed monsters, this enemy is immune to fire. It behaves like the others. See above strategy for combat and equip effective gear.
Combat
Throw Pitchfork
Axe Slash
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
In addition to its regular drops, this monster can randomly drop (a number of...0-???) glyphs, in (any depth...???) during a March of the Tortodrones event.
More glyphs tend to drop in deeper depths on higher difficulty (???- data proof needed).
Dropped glyphs are a random combination of the following:
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
Bundled up Devilites that love cold weather and throwing snowballs at unsuspecting knights.
Notes
Like other Freeze themed monsters, this enemy is immune to frezee. It behaves like the others. See above strategy for combat and equip effective gear.
Combat
Toss Snowball
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
In addition to its regular drops, this monster can randomly drop (a number of...0-???) glyphs, in (any depth...???) during a March of the Tortodrones event.
More glyphs tend to drop in deeper depths on higher difficulty (???- data proof needed).
Dropped glyphs are a random combination of the following:
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
Cold-hearted Overtimers that hate working on the holidays.
Notes
Like other Freeze themed monsters, this enemy is immune to frezee. It behaves like the others. See above strategy for combat and equip effective gear.
Combat
Throw Pitchfork
Axe Slash
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
In addition to its regular drops, this monster can randomly drop (a number of...0-???) glyphs, in (any depth...???) during a March of the Tortodrones event.
More glyphs tend to drop in deeper depths on higher difficulty (???- data proof needed).
Dropped glyphs are a random combination of the following:
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
Mucky Devilites that toss office trash at wandering knights.
Notes
Like other Poison themed monsters, this enemy is immune to poison. It behaves like the others. See above strategy for combat and equip effective gear.
Combat
Toss Trash
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
In addition to its regular drops, this monster can randomly drop (a number of...0-???) glyphs, in (any depth...???) during a March of the Tortodrones event.
More glyphs tend to drop in deeper depths on higher difficulty (???- data proof needed).
Dropped glyphs are a random combination of the following:
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
Foul Devilite Overtimers with a smell to match their attitude.
Notes
Like other Poison themed monsters, this enemy is immune to poison. It behaves like the others. See above strategy for combat and equip effective gear.
Combat
Throw Pitchfork
Axe Slash
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
In addition to its regular drops, this monster can randomly drop (a number of...0-???) glyphs, in (any depth...???) during a March of the Tortodrones event.
More glyphs tend to drop in deeper depths on higher difficulty (???- data proof needed).
Dropped glyphs are a random combination of the following:
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
Shocking Devilites that like to toss around hardware parts from office desktops.
Notes
Like other Shock themed monsters, this enemy is immune to shock. It behaves like the others. See above strategy for combat and equip effective gear.
Combat
Toss Motherboard
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
In addition to its regular drops, this monster can randomly drop (a number of...0-???) glyphs, in (any depth...???) during a March of the Tortodrones event.
More glyphs tend to drop in deeper depths on higher difficulty (???- data proof needed).
Dropped glyphs are a random combination of the following:
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
Overcharged Overtimers that use their electric pitchforks and axes to shock knights.
Notes
Like other Shock themed monsters, this enemy is immune to shock. It behaves like the others. See above strategy for combat and equip effective gear.
Combat
Throw Pitchfork
Axe Slash
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
In addition to its regular drops, this monster can randomly drop (a number of...0-???) glyphs, in (any depth...???) during a March of the Tortodrones event.
More glyphs tend to drop in deeper depths on higher difficulty (???- data proof needed).
Dropped glyphs are a random combination of the following:
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
Joyful Devilites that follow around Pit Bosses with renewed affection.
Notes
This monster behaves like the others. See above strategy for combat and equip effective gear.
Combat
Increases defense of Pit Bosses
Turns into Devilite Overtimer if a Pit Boss dies nearby
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
In addition to its regular drops, this monster can randomly drop (a number of...0-???) glyphs, in (any depth...???) during a March of the Tortodrones event.
More glyphs tend to drop in deeper depths on higher difficulty (???- data proof needed).
Dropped glyphs are a random combination of the following:
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
One boss that enjoys ruining your plans for getting off of work early.
Notes
This monster behaves like the others. See above strategy for combat and equip effective gear.
Combat
Turns nearby Devilites into Overtimers or Yesmen.
Gets demoted to a normal Devilite if all of their workforce has been disposed of.
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
In addition to its regular drops, this monster can randomly drop (a number of...0-???) glyphs, in (any depth...???) during a March of the Tortodrones event.
More glyphs tend to drop in deeper depths on higher difficulty (???- data proof needed).
Dropped glyphs are a random combination of the following:
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas: