An ornate blade that propels bolts of energy outward with every swing. Inexperienced users have been known to cut themselves when first practicing with it.
A 6 hit combo consisting of 3 swings and 3 energy disks that fly with progressively less distance. Every disk is shot immediately after a swing of the blade. Enemies who dodge or block (i.e., Devilites, Gremlins, Mecha Knights, Wolvers) will try to dodge or block these projectiles.
A 360 degree, half-block radius swing, which does not move the user and fires a disk of energy. The disk can hit up to three times, with each hit dealing less damage than one normal swing.
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.
|Winmillion's Damage Table (Click to Show!)|
|Stratum 1||Stratum 2||Stratum 3||Stratum 4||Stratum 5||Stratum 6|
|Hit 1 and 2||19 - 21||23 - 26||46 - 48||47 - 49||?||?|
|Hit 3||24 - 26||29 - 33||59 - 62||60 - 62||?||?|
|Energy Disk||8 - 10||12 - 14||23 - 24||25 - 28||?||?|
|Charge - Swing||34 - 38||45 - 52||90 - 95||99 - ?||?||?|
|Charge - Energy Disk||15 - 16||19 - 22||41 - 42||42 - 46||?||?|
Vendors who sell this item:
|Elite Orb of Alchemy||3|
|Arc Razor (Level 5+)|
Note: When crafting using a bound item as a precursor, the upgraded item will also be bound.
|Winmillion's alchemy path|