The Winmillion is a 4-star sword.
An ornate blade that propels bolts of energy outward with every swing. Inexperienced users have been known to cut themselves when first practicing with it.
A 6 hit combo consisting of 3 swings and 3 energy disks that fly with progressively less distance. Every disk is shot immediately after a swing of the blade. Enemies who dodge or block (i.e., Devilites, Gremlins, Mecha Knights, Wolvers) will try to dodge or block these projectiles.
A 360 degree, half-block radius swing, which does not move the user and fires a disk of energy. The disk can hit up to three times, with each hit dealing less damage than one normal swing.
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.
|Winmillion's Damage Table|
|Stratum 1||Stratum 2||Stratum 3||Stratum 4||Stratum 5||Stratum 6|
|Hits 1 and 2||19 - 20||23 - 26||48 - 46||47 - 49||72 - 94||98 - 92|
|Hit 3||24 - 25||29 - 33||62 - 61||61||98 - 130||139 - 121|
|Projectile||8 - 10||13 - 15||26 - 27||28 - 30||41 - 54||58 - 59|
|Charge Attack||51 - 62||71 - 81||135 - 143||148 - 158||227 - 292||315 - 317|
|Charge Projectile||21 - 23||26 - 29||55 - 53||53 - 55||85 - 114||116 - 105|
: Echo - Always in stock for 10,000 crowns in the Hall of Heroes if the player is rank 6-2 or higher (bound).
: Basil - Randomly in stock for 10,000 crowns in depth 13, 23 Clockwork Terminals (unbound).
|Elite Orb of Alchemy||3|
|Arc Razor (Heat Level 5+)|
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
|Winmillion's alchemy path|