Wolver

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Beast Family
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Wolvers are a type of enemy found in the Clockworks.

There are several different species within the wolver family, each with different abilities.


Traits

Wolvers are usually found in groups and can call out to their comrades to ambush an unwary adventurer. As knights progress through the tiers, Wolvers become more agile and move more quickly, turning capable of dodging projectiles directed at them. Eventually the Wolvers will burrow underground and pop out, preparing to attack a knight from behind.

Wolvers aside from their inherent status are less resistant to Stun and more resistant to Freeze.

Types

Wolver

Wolver
Tier 1
Tier 2
Tier 3
Abilities

Elite Difficulty:

  • Bite

Advanced and Normal Difficulty:

  • Bite
Location Drops
Description

Small wolf-like monsters that are rarely found alone. They would try to sneak upon their prey to take a bite out of them.


Alpha Wolver

Alpha Wolver
Tier 1
Tier 2
Tier 3
Abilities
  • 3 Successive Bites
  • Attack Buff (affects all Wolvers)
Location Drops
Description

The leaders of various Wolver packs, moving around areas quicker than the rest of their pack.


Ash Tail

Ash Tail
Tier 1
Tier 2
Tier 3
Abilities

Elite Difficulty:

  • Bite

Advanced and Normal Difficulty:

  • Bite
Location Drops
Description

Ash covered Wolvers that leave soot everywhere they trot, making them hard to clean up after.


Alpha Ash Tail

Alpha Ash Tail
Tier 1
Tier 2
Tier 3
Abilities
  • 3 Successive Bites
  • Attack Buff (affects all Wolvers)
Location Drops
Description

Fast, swift ash covered Alphas that cause can cause a severe burn if bitten.


Frostifur

Frostifur
Tier 1
Tier 2
Tier 3
Abilities

Elite Difficulty:

  • Bite

Advanced and Normal Difficulty:

  • Bite
Location Drops
Description

Ice coated Wolvers with chilling, razor-sharp teeth.


Alpha Frostifur

Alpha Frostifur
Tier 1
Tier 2
Tier 3
Abilities
  • 3 Successive Bites
  • Attack Buff (affects all Wolvers)
Location Drops
Description

Cold-hearted hunters of the tundra regions within the clockworks.


Perma-Frostifur

Perma-Frostifur
Tiers 2 & 3


Abilities
  • 3 Successive Bites
  • Attack Buff (affects all Wolvers)
Location Drops
  • None (Cannot be killed)
Description

Alpha Frostifurs that seem to be under the influence of the Permafrost's power and are invulnerable to damage. There are only two of these type of Wolvers that accompany Maulos in Amu-Sol.


Voltail

Voltail
Tier 1
Tier 2
Tier 3
Abilities

Elite Difficulty:

  • Bite

Advanced and Normal Difficulty:

  • Bite
Location Drops
Description

Statically charged Wolvers that have a tendency to shock whoever they take a bite of.


Alpha Voltail

Alpha Voltail
Tier 1
Tier 2
Tier 3
Abilities
  • 3 Successive Bites
  • Attack Buff (affects all Wolvers)
Location Drops
Description

Super charged Alphas that have a shocking jaw force and a huge appetite!


Rabid Wolver

Rabid Wolver
Tier 1
Tier 2
Tier 3
Abilities

Elite Difficulty:

  • Bite

Advanced and Normal Difficulty:

  • Bite
Location Drops
Description

Sickly Wolvers with a bad case of hydrophobia. Although ailing, they're just as vicious as their cohorts, but they'll occasionally pause to froth a bit.


Rabid Alpha Wolver

Rabid Alpha Wolver
Tier 1
Tier 2
Tier 3
Abilities
  • 3 Successive Bites
  • Attack Buff (affects all Wolvers)
Location Drops
Description

Deadly disease infested Alphas that have more than just fleas keeping them company.


Void Wolver

Void Wolver
Tier 3


Abilities
  • Bite
  • Dash
Location Drops
Description

This dark monster is Swarm-Infested, so it offers absolutely no Crowns, Heat, Materials, or Vials, and seemingly never stops spawning. Their defenses are enhanced on a Swarm Seed. It's a wolver that entered the dark side!


Strategy

The Alpha Wolvers' three-hit attack is quite dangerous and harder to disrupt than most, often requiring multiple hits to interrupt, especially if your weapon is below their level (as will always be true in Danger Rooms due to scaling rules). It is often safest to back up and counter-attack after their combo is finished. Additionally, while they are focused on you, your allies can attack them from behind with impunity. Many Cutter/Striker users tend to never use their charge attack on this family. However, if for any reason you want to, It is prefered that you charge attack just out of reach of the sword, letting the wolver come into the swords range. Wolvers occasionally sit and bark. During this time, they do not dodge and any hit will knock them down. Alpha Wolvers bark as well, but won't be knocked down during this time.

If you can mange to pin a Wolver or Alpha Wolver in a corner, attacking continuously with a sword will usually prevent them from attacking or escaping, and you can finish them off easily.

  • In Tier 1, Alpha Wolvers can dash while their underlings lack special abilities.
  • In Tier 2, the Wolvers are more agile and can now dash near players and attack quickly. Alpha Wolvers can burrow and therefore effectively teleport around the room.
  • In Tier 3, all Wolvers can burrow (teleport).

Notable Wolvers

Vog Cub

Vog Cub
Tier 1


Abilities

This monster has no known abilities.

Location

This monster's whereabouts are unknown.

Drops

This monster's drop table is pending.

Description

This monster has not been seen by players. It is however, viewable in the Promotional video of Spiral Knights. This monster was in the Preview Event, it has not been seen since.


Trivia

  • According to GM Coriolis, Wolvers appear to be particularly fond of biscuits but apparently still tend to bite the knight that feeds them! The fact was found in relation to a bug in which Tier 3 Wolvers can dig underground and exit the boundaries of the map, the phrase "Bad wolver, no biscuit!" was stated in response to the glitch.

See Also

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