Difference between revisions of "Arsenal"

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Tokens earned from defeating a boss in the Clockworks are stored here. Tokens can be traded for rare materials or weapons that cannot be created from [[recipes]] or purchased from vendors.
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Tokens earned from defeating [[:Category:Bosses|bosses]] in the Clockworks are stored here. Tokens can be traded for rare materials or weapons that cannot be created from [[recipes]] or purchased from vendors.
 
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=== Upgrade ===
 
=== Upgrade ===
 
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Revision as of 23:14, 26 March 2011

Icon-arsenal.png
The arsenal is a Knight's absolute essentials when traveling in Cradle! The arsenal is where Knights store all their equipment, materials, minerals, and everything else they find while adventuring on Cradle.
A starting knight's arsenal.

Players can quickly access the arsenal by pressing the I key. Knights with a large arsenal can make use of the search function to quickly find items. There is currently no limit to how much you can store in your arsenal.

When adventuring in the Clockworks, a Kinght's arsenal becomes 'locked' and weapons and equipment can only be changed at the Clockworks Terminal and subtowns.

Categories

Swords

Icon-sword.png

Swords are hand-held items that enable knights to attack monsters at close range.

Handgun

Icon-handgun.png

Handguns are excellent for knights that prefer to attack from a distance.

Bomb

Icon-bomb.png

Bombs are the only weapons requiring a charge before it can be used for attacking. Bombs also take time before detonating, making timing important for bombastic knights.

Shield

Icon-shield.png

Shields are used to defend the knight against different kinds of damage.

Armor

Knights can choose to equip their armor as their battle gear, or just as a costume.
Icon-armor.png

Equipment which adds defense to the Knight. Knights can also make a fashion statement by equipping another piece of armor as Armor Costume. An armor equipped as a costume will only change the appearance of the knight and will not affect the knight's stats while in a gate. It also cannot level up while it is equipped as an armor costume.

If an armor costume has not been set, then the current armor equipped will be shown on the knight.

Helmet

Icon-helmet.png

Equipment which adds defense to the knight. Knights can also make a fashion statement by equipping another helmet as Helmet Costume. A helmet equipped as a costume will only change the appearance of the knight and will not affect the knight's stats while in a gate. It also cannot level up while it is equipped as a helmet costume.

If an helmet costume has not been set, then the current armor equipped will be shown on the knight.

Trinket

File:Upgrade-using an upgrade.png
Activating a trinket slot.
Icon-trinket.png

Small accessories that grant a small bonus to the knight. They can only be equipped when a Trinket Slot is activated by purchasing and using an upgrade.

Mineral

Icon-mineral.png

The chunks of mineral gathered by party members while adventuring are kept in the arsenal. They can be used in Gate construction to generate new levels.

Material

Icon-material.png

All the materials gained while adventuring are stored here. The materials can later be used for crafting new gear.

Recipe

Learning a recipe.
Icon-recipe.png

Recipes bought from Basil are stored here until the Knight chooses to learn or trade them.

Token

Icon-token.png

Tokens earned from defeating bosses in the Clockworks are stored here. Tokens can be traded for rare materials or weapons that cannot be created from recipes or purchased from vendors.

Upgrade

Trinket and Weapon Slots are stored here until they are activated. Weapon Slots allow a Knight to wield up to four weapons while in the Clockworks. Trinket slots enable Knights to use up to two Trinkets that offer special bonuses.

Upgrade slots can be purchased for crystal energy from Boost or Ursula.

Artifact

Icon-artifact.png

It is currently unknown to what this category is used for.

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