Crossing the Chasm

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Crossing the Chasm
Mission-Crossing the Chasm.png
Mission List: Rank (Recruit)
Preceded By:

1-3 Interface-icon-Dialogue.png Mission: First Contact

Followed By:

2-1 Interface-icon-Dialogue.png Mission: Welcome to Haven!

Important Stratum Themes:
  • Monsters: Gate Icon-Construct.png Gate Icon-Gremlin.png
  • Status: Icon status fire.png
Rewards:

Crossing the Chasm is a 1-4 rank mission.

Overview

Description:

Having restored the power to the Rescue Camp and established contact with Spiral HQ, it's time you attempted to cross the chasm to the north of the Rescue camp and reach Haven where the rest of the Spiral Knights have taken refuge.

In order to cross the chasm you will need to take the elevator down into the Clockworks and find another to bring you back up on the other side. There's no telling what dangers lurk in the dark depths below so Rhendon will be accompanying you on your journey.


Objective:

Cross the chasm with Rhendon and reach Haven.

Notes

The art used in the Mission Interface card is reminiscent of an old Guild Hall design.

After the player completes this mission, the Rescue Camp is no longer easily accessible, completing the introductory phase of the game. The player can now socialize in areas of Haven.

History

Runthrough

First Floor

Gate-Generic Lobby.png
Level: Mission Lobby
Depth: 0

There is no combat here.

Notable Exploration Entities

Notes

A place to gear up. This lobby is unusual. It is part of the introductory phase of the game.

Gallery

Second Floor

Gate-Generic 1.png
Level: The Journey to Haven
Depth: 1

Notable Exploration Entities

  • This area is reminiscent of

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Hazards:

Notes

Goal: Defeat Razwog and arrive at Haven.

This floor features a few constructs and several different kinds of fire hazards. Razwog is the miniboss of this mission, encountered at the beginning and then fought at end of the level. After he is defeated, players must press a button to activate a sprinkler system that extinguishes several of the fire hazards. Feron and three other knights of the Spiral Order will approach and greet the party. The elevator at the end of the level will take the player to Haven and finish the mission.

Gallery

Third Floor

Gate-Haven.png
Level: Haven
Depth: ??? (assume 0)

There is no combat here.

Notable Exploration Entities

Notes

Recruit missions become locked as soon as the player loads this floor. The player is able to cross the chasm into Haven after the events that transpired in the recruit missions. This floor consists of a small area right outside the Haven Town Square that is only accessible via this mission. A Proto Bomb is acquired and Rhendon will explain how to use it. Several miscellaneous NPCs and a Spiral Warden with the title of Guardian Knight greet the player.

The "Welcome, Stranger" achievement can be earned by stepping near the border into the Town Square (the player does not have to enter the Town Square to trigger the achievement). The next dialogue missions can also be started without stepping into the Town Square. The 2-1 Interface-icon-Dialogue.png Mission: Welcome to Haven! will start automatically after the player loads into the Town Square.

Gallery

See Also

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