Scuttlebot

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Construct Family
Icon Gate Icon-Construct.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense decreased.png Defense increased.png Defense none.png

Contents

Scuttlebots are a type of monster found in The Clockworks.

Traits

Scuttlebots are small, four-legged mechanical robots that move in a similar fashion to Chromalisks, and are often considered one of the least threatening clockwork monsters. They shoot a spread of three large bullets in a very short range.

Types

Scuttlebot

Scuttlebot
Tier 1
Monster-Scuttlebot.png
Tier 2
Monster-Scuttlebot 2.png
Tier 3
Monster-Scuttlebot 3.png
Abilities
  • Bullets Attack elemental icon.png
Location Drops
Description

One of the most basic of all contructs. Spiderlike robots that carry short range weapons.


Cinderbot

Cinderbot
Tier 1
Monster-Cinderbot.png
Tier 2
Monster-Cinderbot 2.png
Tier 3
Monster-Cinderbot 3.png
Abilities
  • Bullets Attack elemental icon.png Icon status fire.png
Location Drops
Description

Easy to dodge, but the unwary knight can be lit up like a birthday candle.


Brumabot

Brumabot
Tier 1
Monster-Brumabot.png
Tier 2
Monster-Brumabot 2.png
Tier 3
Monster-Brumabot 3.png
Abilities
  • Bullets Attack elemental icon.png Icon status freeze.png
Location Drops
Description

A knight with a slow reaction can find oneself frozen in place.


Hazbot

Hazbot
Tier 1
Monster-Hazbot.png
Tier 2
Monster-Hazbot 2.png
Tier 3
Monster-Hazbot 3.png
Abilities
  • Bullets Attack elemental icon.png Icon status poison.png
Location Drops
Description

The ammo of this bot are packed with biochemical weapons.


Surgebot

Surgebot
Tier 1
Monster-Surgebot.png
Tier 2
Monster-Surgebot 2.png
Tier 3
Monster-Surgebot 3.png
Abilities
  • Bullets Attack elemental icon.png Icon status shock.png
Location Drops
Description

This construct just loves to surge about 150 watts through your conductive armor.


Notable Scuttlebots

Strategy

Scuttlebots are generally one of the least dangerous monsters in the clockworks, but can become dangerous in large numbers or in situations where the player is distracted by more dangerous enemies (such as the Roarmulus Twins or Battlepods). Their bullets travel a very short range. They have a considerable delay between attacks that can be interrupted by almost all attacks. Either bait an attack and take a few steps away, then counterattack or relentlessly attack them as each hit will cancel their attack, thought it won't work if there is a large group of them.

See Also

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