Ray of Light
From SpiralKnights
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The Ray of Light is the first skill of a battle sprite from the Seraphynx family. Its unlocked at level 1.
Contents
Description
Fires a concentrated beam of light that damages anything passing through it. — Tooltip
Augments
- Focus: Reduces skill cooldown.
- Magnify: Increases the reach and power of the ray of light.
- Enduring Light: Increases the duration of the ray of light.
Combat
Attack
The sprite does a backflip and then shoots a beam for at least 5 seconds. The beam is orange.
Damage
The following damage values represent the battle sprite at its completed level, and listed as a range found from the first to last floor of each stratum.
Ray of Light's Damage Table (Click to Show!) | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Weak (Undead and Fiend) | ||||||
Dazzling Light Ray | 27 - 31 | 37 - 41 | 71 - 79 | 83 - 89 | 101 - 128 | 142 - 156 |
Versus Weak | ||||||
Ray of Light | 23 - 27 | 32 - 35 | 61 - 68 | 71 - 76 | 85 - 108 | 120 - 131 |
Versus Neutral (Undead and Fiend) | ||||||
Dazzling Light Ray | 22 - 22 | 25 - 27 | 51 - 53 | 53 - 54 | 59 - 72 | 78 - 81 |
Versus Neutral | ||||||
Ray of Light | 18 - 18 | 21 - 23 | 41 - 43 | 44 - 45 | 50 - 60 | 65 - 69 |
Versus Strong | ||||||
Ray of Light | 4 - 5 | 6 - 7 | 11 - 12 | 13 - 14 | 16 - 20 | 23 - 26 |
Ultimate Upgrade
At level 90 this skill can evolves into one of two ultimate forms, chosen by the knight. An Ultimate Evo Catalyst is required.
This choice alters part of the sprite's appearance, while leaving other parts unchanged, not all battle sprites have the same changes so check their pages for visual examples.
Dazzling Light Ray
The ray of light deals extra damage to undead and fiend family monsters. — Tooltip
The attack remains the same but the beam is brighter.
Disintegration Ray
The ray of light also reduces the defense of its targets. — Tooltip
The attack remains the same but the beam is blue.
Increases damage taken from all direct attacks, including the beam itself, by ~15-20%. Debuff lasts ~4 seconds after beam ends. Applies to shock but not fire DoT.
Gallery
A Seraphynx using
Dazzling Light Ray
against some monsters.