Lancer Knightz (Guild)/Sword Damage (Depth 24)

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This page is part of the Lancer Knightz data collection project. These particular data were collected by Bopp, Greenlocust, and Donkeyhaute, during 2012 and 2013. The data suggest that each level of damage bonus increases damage by about 5%. See also the depth-19 data.

Procedure

Only 5-star swords at heat level 10 are tested. The tester takes his (or her) sword to depth 24. For each kind of enemy and each kind of sword stroke, he records the amount of damage that the enemy incurs from the stroke, as well as the total damage bonus in effect for that enemy. He edits the table below, or sends data to Donkeyhaute for editing.

Data

The 5-star swords are grouped to avoid redundant text, and each group is recorded in a table below. The columns show every level of damage bonus from -2 (Medium penalty) to +6 (Maximum!). To clarify, family-specific bonuses are treated like any other kind of damage bonus. For example, consider a Cold Iron Vanquisher with no UVs and no bonuses from armor, shield, trinkets, or sprites. This sword has damage+3 against undead and damage+0 against fiends. So its undead data appear in the +3 column of the table, and its fiend data appear in the 0 column.

Leviathan Blade:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
first stroke neutral 193 219 245 271
final stroke neutral 241 271 301 331
charge stroke neutral 355 393 432 471

Cold Iron Vanquisher:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
first stroke neutral 177 201 213 226 238 250
final stroke neutral 223 251 265 279 293 307
charge stroke neutral 330 367 385 404 422 440

Dread Venom Striker and Wild Hunting Blade:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
first stroke neutral 108 134 154 174
final stroke neutral 62 69 77 87
charge stroke neutral 151 174 197 219

Sudaruska (and probably Triglav):

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
first stroke neutral 241 271 301 331
final stroke neutral 297 331 366 400
charge stroke neutral 391 433 474 516
charge finish neutral 427 472 517 561

Final Flourish:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
first stroke vulnerable 258 284 310 336
final stroke vulnerable 307 337 366 396
charge stroke vulnerable 420 459 498 536
charge finish vulnerable 456 498 540 581
first stroke neutral 193 219 245 258 271
final stroke neutral 241 271 301 316 331
charge stroke neutral 355 393 432 471
charge finish neutral 391 433 474 516
first stroke resistant 42 46 50 54
final stroke resistant 49 54 59 64
charge stroke resistant 68 75 82 89
charge finish resistant 74 82 90 98

Barbarous Thorn Blade is identical to Final Flourish in regular attacks and the charge stroke; the only difference is how the charge finishes:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
charge finish vulnerable 144 160 177 194
charge finish neutral 79 90 97 105 114 126
charge finish resistant 26 28 30 33

Fearless Rigadoon and Furious Flamberge:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
first stroke vulnerable 215 238 260 283
final stroke vulnerable 257 283 309 335
charge stroke vulnerable 356 389 423 456
charge finish vulnerable 395 432 469 506
first stroke neutral 150 172 195 217
final stroke neutral 192 218 244 269
charge stroke neutral 290 324 357 391
charge finish neutral 330 367 404 440
first stroke resistant 36 39 42 46
final stroke resistant 42 46 50 54
charge stroke resistant 57 63 68 74
charge finish resistant 64 70 77 83

Combuster and Acheron (and probably Glacius and Voltedge):

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
first stroke vulnerable 270 310 352 390
final stroke vulnerable 356 400 444 489
charge stroke vulnerable 547 606 666 725
charge finish vulnerable 166 187 208 230
first stroke neutral 198 240 287 325
final stroke neutral 291 335 379 423
charge stroke neutral 481 541 600 660
charge finish neutral 118 131 146 164
first stroke resistant 128 152 178 200
final stroke resistant 180 206 231 256
charge stroke resistant 290 324 359 393
charge finish resistant 80 88 98 108

Divine Avenger and Gran Faust:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
first stroke vulnerable 311 356 396 437
final stroke vulnerable 404 452 500 548
charge stroke vulnerable 611 675 740 804
charge finish vulnerable 188 212 236 263
first stroke neutral 241 290 331 372
final stroke neutral 338 386 434 482
charge stroke neutral 545 610 674 739
charge finish neutral 133 149 168 191
first stroke resistant 152 180 203 227
final stroke resistant 208 235 263 290
charge stroke resistant 327 364 402 440
charge finish resistant 89 99 111 124

Fang of Vog:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
first stroke vulnerable 242 257 274 292 312 334 351
final stroke vulnerable 325 346 367 388 409 430 450
charge stroke vulnerable 506 534 562 590 618 646 674
first stroke neutral 173 187 202 243 286
final stroke neutral 258 281 302 343 385
charge stroke neutral 440 468 496 552 608
first stroke resistant 114 122 131 154 178
final stroke resistant 162 175 187 210 234
charge stroke resistant 266 282 298 331 363

Warmaster Rocket Hammer:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
first stroke vulnerable 307 337 366 396
middle stroke vulnerable 215 238 260 283
final stroke vulnerable 363 397 431 465
charge stroke vulnerable 493 537 582 626
first stroke neutral 241 271 301 331
middle stroke neutral 150 172 195 217
final stroke neutral 297 331 366 400
charge stroke neutral 427 472 517 561
first stroke resistant 49 54 59 64
middle stroke resistant 36 39 42 46
final stroke resistant 58 64 70 76
charge stroke resistant 81 89 98 107

Analysis

This plot shows one way of thinking about damage bonuses. On the x-axis are damage numbers with damage bonus +0, +2, +4. On the y-axis are the corresponding damage numbers with damage bonus +2, +4, +6. For example, Leviathan Blade's four numbers 193, 219, 245, and 271 plot at the three points (193, 219), (219, 245), and (245, 271). The plot is nearly linear. The best-fit line of the form y = m x has slope m = 1.10455, suggesting that each two levels of damage bonus increase damage by 10.455%. The square root of 1.10455 is 1.05097, suggesting that each level of damage bonus increases damage by 5.097%.

Sworddamagebonus24.png

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