Release/latest

From SpiralKnights

This page contains the five latest sets of release notes. All release notes are available on a single page at release/all (warning, the page is long). You can also view the release notes in calendar format.

2026-10-19

From the Release Notes:

Greetings,

This week we're opening the Preview Server again to test some more weapon adjustments. A few different weapons have been changed. Check them out and please give us your feedback. To help with your testing, the Supply Depot has the altered weapons for sale.

All Calibur Combat Style weapons charge attack damage zones increased from four to six, damage zones synced more closely to animation. Enjoy the new punch of these legendary blades:

  • Leviathan Blade attack and charge attack damage moderately increased.
  • Cold Iron Vanquisher attack and charge attack damage moderately increased. Bonus Damage vs Undead increased from High to Very High.
  • Amputator Combat Style changed from Brandish to Calibur! Damage minorly increased, Bonus Damage vs Slime increased from High to Very High, chance of causing Fire added to charge attack.
  • Turbillion attack and charge attack damage minorly increased and bullet damage moderately increased. Charge attack bullet slowed, lifetime increased, damage zone minorly increased, and chance of causing Shock added.

Any reskins, visual changes associated with status, lower star versions of these weapons, or recipe changes due to change of combat style will be updated for future testing before a final release. The preview server will be open until October 26th unless there are some unforeseen circumstances.

Installing the Preview Server client

Windows: https://gamemedia2.spiralknights.com/spiral_preview/client/spiral-install.exe

Mac: https://gamemedia2.spiralknights.com/spiral_preview/client/spiral-install.dmg

Steam: https://store.steampowered.com/app/99920/Spiral_Knights_Preview/. You must be logged into the Steam website. If that fails, type steam://launch/99920 into your browser navigation bar.

During a Preview, we will closely monitor feedback and provide guidance where possible when Knight findings warrant a response. Those responses and updates on the Preview will be posted in the Testing Feedback Forum.

The post for this test is here. If you run into issues with the Preview Server itself, please post here.

2026-10-15

From the Release Notes:

Below you'll find the changes for the latest release.

  • Change what counts as a "play" while testing crucible levels: at least 2 teams present at the end of the match. (previously it required 4 players)
  • Fix a text field from wrapping when entering sell offers on the energy exchange.
  • Fix some stray pixels on certain accessory icons.
  • Add a tooltip for the new crucible editor button.
  • Fix a small camera issue when leaving the arcade.
  • The only way to opt-in to the Crucible program now is to talk to Sybil.
  • Fix a bug that could cause a level crash if someone goes solo in a shadow lair.
  • Some updates to the non-english translations.
  • We have open-sourced our translations and we have a new project where people can contribute. This is a work in progress. https://github.com/greyhavens/spiral-knights-i18n

2026-10-06

From the Release Notes:

Below you'll find a few small fixes we pushed out on 10/07:

Changes:

  • Fixed guild promotions.
  • Fixed some translations in the crucible editor.
  • Add a crucible editor button to the crucible interface in-game.
  • Celestial Orbitgun and Mixmaster bullets will not "fizzle" on contact with your knight, if you run ahead and meet them they will return to orbiting you briefly like they used to.

2026-10-05

From the Release Notes:

Greetings,

Below you'll find the changes for the latest release.

Changes:

  • The constructor gremlin Sybil has moved to Haven and is continuing work with Krogmo.
  • Chat command "/sybil" will go straight to Sybil.
  • The Bazaar area in Haven has had a few renovations.

Krogmo's Crucible Changes:

  • There is now a rating system for rating player levels.
  • There are 4 phases categories for levels, this can be represented by the tabs in the interface: a level can be private, it can be in the "public playground", where anything goes, or serious levels can be in the "preparing for approval" state, and levels must have at least 10 ratings with an average rating of 10 to submit for approval.
  • Even when a level is already approved, if its rating drops low enough it will not be picked for pvp matches.
  • Ratings are wiped when a level is re-uploaded.
  • In the Coliseum Crucible interface, levels can now be filtered by game type.
  • Crucible: added "Castle, Light" tiles.

Guild Changes:

  • The Guild Treasury will now block deposits of materials that have no way to be crafted in the guild.
  • Guilds can sell unwanted materials to the Birdsong Trading Co for the full resale price, instead of half price as previously.
  • Guild Formation is now 100 energy, and only requires a deposit of 2,000 crowns
  • Guild hall upkeep costs have been lowered on 2nd floor wings and some installation fees have been lowered.

Other Changes:

  • In-game fonts are crisper and scale better.
  • Extra Large and Huge chat font options added.
  • Fix certain objects from "flashing" in-world, depending.
  • On newer MacOS (Golden Gate and Tahoe) window controls and window resizing will now work again. They were only working on older versions.
  • Fixed Mac rendering bug that caused some objects to be completely black.
  • The discord setting has moved from game options to a "partner" tab.
  • "Party with any" (language) now defaults to true.
  • Fix a bug that "dishonored" everyone still present if a Super Brawl match never starts.

2026-09-18

From the Release Notes:

A Slimy Spike Storm Strikes the Clockworks! A shimmering storm is rolling through the Slime levels of the Clockworks, leaving mysterious energy spikes glistening in its wake! At first these pink storms seemed harmless, even pretty, but the spikes they leave behind are having a dramatic effect on the local slimes and all their gooey brethren!

Look for Anomalie in the Arcade before you brave the storm to help investigate this new phenomenon. Maybe a concentrated energy source like this can be put to good use? But act fast, the forecast indicates the current storm will dissipate soon.

Slime Spike Details:

  • A new weather event has arrived, affecting Slime levels of the Clockworks and depositing mysterious energy spikes that change slime behavior.
  • Slimes and other creatures in slime levels will be inexplicably drawn to these new energy spikes. Spiked creatures will be tougher than their unspiked kin.
  • Reach a spike first and you'll shatter it into materials for you and your party to pick up. The total number of spikes is unchanged from the previous weather event, but they now act as standard materials that need to be collected by each knight.
  • Because spikes are no longer shared by the party and act like other materials, they are no longer counted in the HUD.
  • Spikes gathered during this storm will stack with materials from the previous storm as you work your way towards your goals.
  • Spikes found standing upright can be picked up and carried overhead, then thrown! A well-aimed throw will damage any monster it hits, before shattering into materials for knights to collect. Slime enemies beware!
  • Spike rates now vary by Difficulty, so tougher runs mean richer storms.
  • Collect spikes with your party to acquire exciting rewards like fire crystals or the powerful Slicer line of guns.

This event will run through the 28th. However, keep an eye on the skies. Mysterious storms like this have a way of rolling back through the Clockworks again before too long!

Other Changes:

  • Fixed Dread Venom Striker's 5th ghost hit doing the wrong damage.
  • Fixed Wild Hunting Blade's first ghost swing wrong scale.
  • Faust and Grand Faust display speed fix.
  • Spiral Knights will now automatically follow your default audio device. If you put on headphones you won't have to re-start.
  • Fixed since preview: Spikes now correctly appear in slime compounds.
  • Fixed since preview: Lichens behavior was adjusted.