Release/latest

From SpiralKnights

This page contains the five latest sets of release notes. All release notes are available on a single page at release/all (warning, the page is long). You can also view the release notes in calendar format.


2026-09-18

From the Release Notes:

A Slimy Spike Storm Strikes the Clockworks! A shimmering storm is rolling through the Slime levels of the Clockworks, leaving mysterious energy spikes glistening in its wake! At first these pink storms seemed harmless, even pretty, but the spikes they leave behind are having a dramatic effect on the local slimes and all their gooey brethren!

Look for Anomalie in the Arcade before you brave the storm to help investigate this new phenomenon. Maybe a concentrated energy source like this can be put to good use? But act fast, the forecast indicates the current storm will dissipate soon.

Slime Spike Details:

  • A new weather event has arrived, affecting Slime levels of the Clockworks and depositing mysterious energy spikes that change slime behavior.
  • Slimes and other creatures in slime levels will be inexplicably drawn to these new energy spikes. Spiked creatures will be tougher than their unspiked kin.
  • Reach a spike first and you'll shatter it into materials for you and your party to pick up. The total number of spikes is unchanged from the previous weather event, but they now act as standard materials that need to be collected by each knight.
  • Because spikes are no longer shared by the party and act like other materials, they are no longer counted in the HUD.
  • Spikes gathered during this storm will stack with materials from the previous storm as you work your way towards your goals.
  • Spikes found standing upright can be picked up and carried overhead, then thrown! A well-aimed throw will damage any monster it hits, before shattering into materials for knights to collect. Slime enemies beware!
  • Spike rates now vary by Difficulty, so tougher runs mean richer storms.
  • Collect spikes with your party to acquire exciting rewards like fire crystals or the powerful Slicer line of guns.

This event will run through the 28th. However, keep an eye on the skies. Mysterious storms like this have a way of rolling back through the Clockworks again before too long!

Other Changes:

  • Fixed Dread Venom Striker's 5th ghost hit doing the wrong damage.
  • Fixed Wild Hunting Blade's first ghost swing wrong scale.
  • Faust and Grand Faust display speed fix.
  • Spiral Knights will now automatically follow your default audio device. If you put on headphones you won't have to re-start.
  • Fixed since preview: Spikes now correctly appear in slime compounds.
  • Fixed since preview: Lichens behavior was adjusted.

2026-09-17

From the Release Notes:

Preview Server Testing: Return of the Spike

Greetings,

The Preview Server is opening again for a brief period to test the adjustments made to the mysterious spike event. Check them out and please give us your feedback.

Specific Changes:

  • Spike Storms are found in Slime levels (did they change color?).
    • Anomalie's dialog is now updated.
  • Spikes no longer accumulate in a "party" tally in the HUD. Instead, the first person to reach a spike "shatters" it into per-player material pickups. The resulting total of spikes per player should be the same as before.
    • If you reach a spike in situ (vertical), you now can do the "pick up" action on it. Carry it overhead and throw it. When a thrown spike hits, it also "shatters" as above.
  • Spike rates per level vary by Difficulty

Installing the Preview Server client

Windows: https://gamemedia2.spiralknights.com/spiral_preview/client/spiral-install.exe

Mac: https://gamemedia2.spiralknights.com/spiral_preview/client/spiral-install.dmg

Steam: https://store.steampowered.com/app/99920/Spiral_Knights_Preview/. You must be logged into the Steam website. If that fails, type steam://launch/99920 into your browser navigation bar.

During a Preview, we will closely monitor feedback and provide guidance where possible when Knight findings warrant a response. Those responses and updates on the Preview will be posted in the Testing Feedback Forum.

The post for this test is here. If you run into issues with the Preview Server itself, please post here.

2026-09-16

From the Release Notes:

Release: Blade Serenade

Greetings,

For those who have been following our progress in the in the Testing Feedback Forum, you'll know that some of your favorite weapons are getting a bit of a refresh. As with all of these changes, we may continue to refine these weapons to balance modernizing and fixing them while honoring their uniqueness. Full details are below:

Weapon Changes: The following changes apply to the item listed, and any of the skins for that item

  • Mixmaster, Celestial Orbitgun:
    • Modernized disk bullets
    • Given a small increase to their travel distance, they will hit things further than mandolins.
    • Bullet firing angle has been adjusted to hopefully more closely match their original incarnations.
  • Slicer-line, Mixmaster, and Orbitgun bullets will now only "fizzle" when they intersect the knight that fired the gun.
  • Troika, Kamarin, Grintovec: Slight increase to swing speed and damage increased.
  • Khorovod, Sudaruska, Jalovec, and Triglav: Swing speed increase and damage increase.
  • Faust and GF self Curse duration has been reduced, charge duration reduced, charge attack bullet starts faster.
  • Faust: Fix the tooltip to accurately show damage
  • Avenger and DA charge attack bullet starts faster.
  • Cutter, Striker: Damage increased, 3rd combo hit more likely to flinch.
  • Hunting Blade, Wild Hunting Blade: Added piercing damage, charge time reduced and attack speed increased to match other Cutters, 3rd combo hit more likely to flinch.
  • Vile Striker, Dread Venom Striker: Added shadow damage, 3rd combo hit more likely to flinch.

Other Changes:

  • Fix the steam overlay on Mac!
  • Fix devilite bosses from occasionally firing themselves after being demoted.
  • Fix a typo in the description of Sacred Sentinel Armors.
  • Fix the Status damages available in the crucible editor, you'll need to re-choose them in the editor and re-upload, there's no automatic conversion from the broken ones.
  • Fix a client hang that may occur when logging on while the server is still starting up.
  • Fix "comped" casino club memberships being hidden.
  • Add "/training" chat command to go to the advanced training hall.
  • Add a new preference for filtering "loot" system messages from your chat.
  • End of level prize wheel animations started earlier to finish earlier.

2026-09-11

From the Release Notes:

Preview Server Testing: Weapon Adjustments Round 2

Greetings,

This weekend we're opening the Preview Server again to re-test the weapon adjustments based on the feedback from Round 1. A few different gun and sword lines have been tweaked. Check them out and please give us your feedback.

To help with your testing, the Supply Depot has the altered weapons for sale for 1 energy.

Specific Changes:

  • Mixmaster, Orbitgun, and slicer-line bullets will now only "fizzle" when they intersect the knight that fired the gun.
  • Mixmaster and Orbitgun bullet firing angle has been adjusted to hopefully more closely match their original incarnations.
  • Faust and Avenger Fixes: Charge attack bullet speed and lifespan reverted
  • Faust and GF self Curse duration has been reduced
  • Faust: Fix the tooltip to accurately show damage
  • Vile Striker and Dread Venom Striker damage no longer split with Shadow, Normal damage increase, chance to inflict Poison increased on all attacks.
  • Troika unchanged from previous preview release.
  • Cutter and Striker unchanged from previous preview release.
  • Hunting and Wild Hunting Blades unchanged from previous preview release.

To Do:

  • Match skins of the changed weapons. Once the changes are settled we can update weapons that are a skin of one of these changed weapons so they match.

Installing the Preview Server client

Windows: https://gamemedia2.spiralknights.com/spiral_preview/client/spiral-install.exe

Mac: https://gamemedia2.spiralknights.com/spiral_preview/client/spiral-install.dmg

Steam: https://store.steampowered.com/app/99920/Spiral_Knights_Preview/. You must be logged into the Steam website. If that fails, type steam://launch/99920 into your browser navigation bar.

The post for this test is here. If you run into issues with the Preview Server itself, please post here.

2026-09-09

From the Release Notes:

Small Patch

  • Fix boss dungeons to be evenly spread in gates, 1 per gate.
  • Touch-up some item icons to fix some bad pixels.
  • Fix crucible validation when using the new status damages.
  • Fix possible deadlock bug when uploading a crucible level