Special Effect

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A Special Effect is an aesthetic property that is distinguishable from other aspects of an item.

Notes

Some items have more than one special effect. Sometimes an effect is only on one or a few areas of an entity, not the entire entity.

Graphics settings can change how some of these effects look, sometimes reducing them or even removing them entirely. This usually happens with sheen.

Some accessories that are essentially "special effects" can have a large impact on appearances. For example, the ghostly aura tends to shade your knight quite a bit.

Most accessories and weapons are technically "adamant." But it is unusual for an armor, helmet, or costume item to be adamant, and so we have a category for curious users looking for such things.

List

Editor Note Below is an elaborate sortable list. This show/hide contains information about how to use the list efficiently.
Name Example Description
Adamant An item that doesn't have any prismatic aspects or seems to "ignore" the player's personal color.
Audible Entity makes an unusual noise or makes noises on its own (usually randomly).
Burning Burning effects behave similarly to glowing and shedding, but are very specific to ember particles, flames, smoking, and so on.
Filmy Jelly or gel-like, the entity seems to be covered with or has a translucent or transparent membrane, usually with interesting optic results.
Flashing Effects show up briefly, repeatedly.
Glowing Light effects diffuse out in a haze, similar to a lantern in a fog.
Prismatic Means the entity matches the player's Personal Color. Opposite of Adamant. "Prismatic" is actually a Color Pattern, but it is listed here for convenience.
Pulsing Light or another effect consistently shows up or animates in (slow) intervals.
Shedding Particles of some type constantly fall or emanate around the entity.
Sheen Light reflects off a surface in a constant manner, sometimes depending on the angle. Other terms: "glare."
Shining Similar to glowing, but light effects are much more like sunlight or rays.
Shuddering The entity fluctuates slightly but obviously in size or back and forth/up and down. Other terms: flickering, flux, twitching, vibrating.
Sparking Effects show up quickly, flashing, similar to (and sometimes as) electricity or fuses.
Trailing Similar to shedding, but the particles also stay behind very for a while if the user moves.
Twinkling Light glimmers, glitters, sparkles, etc. on its own.
Whirling Particles circle around a central point.

See Also