Special Effect
From SpiralKnights
A Special Effect is an aesthetic property that is distinguishable from other aspects of an item.
Notes
Some items have more than one special effect. Sometimes an effect is only on one or a few areas of an entity, not the entire entity.
Graphics settings can change how some of these effects look, sometimes reducing them or even removing them entirely. This usually happens with sheen.
Some accessories that are essentially "special effects" can have a large impact on appearances. For example, the ghostly aura tends to shade your knight quite a bit.
Most accessories and weapons are technically "adamant." But it is unusual for an armor, helmet, or costume item to be adamant, and so we have a category for curious users looking for such things.
List
Below is an elaborate sortable list. This show/hide contains information about how to use the list efficiently. | |
About the List
Navigation Click on the effect name to navigate to an individual category page containing items that have or grant that effect in some way. Please note that many of these names are not officially used in the game itself. Click images to see larger versions, and full animations if they're available. Finding Things SFX = "special effects" Use the Control+F keyboard function to find certain terms that might not be prioritized in the sorting mechanism. The list will "remember" previous sorting commands. To reset table and clear this "memory," refresh the page. Sorting columns will generally sort the lowest value ("0", "a", etc.) to the top. Organization List is in alphabetical order by default. Effects are added to the list as they are desired/defined by the community. Because most of these effects have been in the game for quite some time, and their names are almost entirely colloquial, the list being ordered by Date of Release would be unrealistic. |
Name | Example | Description |
---|---|---|
Adamant | An item that doesn't have any prismatic aspects or seems to "ignore" the player's personal color. | |
Audible | Entity makes an unusual noise or makes noises on its own (usually randomly). | |
Burning | Burning effects behave similarly to glowing and shedding, but are very specific to ember particles, flames, smoking, and so on. | |
Filmy | Jelly or gel-like, the entity seems to be covered with or has a translucent or transparent membrane, usually with interesting optic results. | |
Flashing | Effects show up briefly, repeatedly. | |
Glowing | Light effects diffuse out in a haze, similar to a lantern in a fog. | |
Prismatic | Means the entity matches the player's Personal Color. Opposite of Adamant. "Prismatic" is actually a Color Pattern, but it is listed here for convenience. | |
Pulsing | Light or another effect consistently shows up or animates in (slow) intervals. | |
Shedding | Particles of some type constantly fall or emanate around the entity. | |
Sheen | Light reflects off a surface in a constant manner, sometimes depending on the angle. Other terms: "glare." | |
Shining | Similar to glowing, but light effects are much more like sunlight or rays. | |
Shuddering | The entity fluctuates slightly but obviously in size or back and forth/up and down. Other terms: flickering, flux, twitching, vibrating. | |
Sparking | Effects show up quickly, flashing, similar to (and sometimes as) electricity or fuses. | |
Trailing | Similar to shedding, but the particles also stay behind very for a while if the user moves. | |
Twinkling | Light glimmers, glitters, sparkles, etc. on its own. | |
Whirling | Particles circle around a central point. |