Talk:Clockworks

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Page Name

I meant to create "The Clockworks". Anyone have any idea how to delete this page? —Preceding unsigned comment added by Rose (talkcontribs) 21 October 2010. Please sign your posts with ~~~~

Delete is up at the top of the page, along with "discussion", "edit", etc. For me anyway, as an admin. However, I don't think it's necessary to delete — let's just redirect to The Clockworks. Cory 21:00, 21 October 2010 (UTC)
Switching to something consistent with game item descriptions, I've move it back to "Clockworks" because The doesn't appear to always be a part of the name. --Equinox 20:09, 20 March 2011 (UTC)

Reductions

Hey. Uh. There's something very important that hasn't been mentioned anywhere that I can find; when you're in a tier with equipment that's 'too high' for that tier, its effectiveness is reduced. This is AT LEAST true of weaponry. I noticed it with T2 weapons in T1, and it's very clear to me now that a 4* Khorovod is finally way, WAY outshining a 3* Striker (rather than having similar effectiveness). I'm not really sure what to call it, but I'm going to add a section to this page -- it seems the most appropriate although I think it should be mentioned somewhere more easily found, as well. If this already exists somewhere, my apologies. ---> Droqen

I can confirm that armor also gets reduced effectiveness depending on the tier and the level of armor. Using Cobalt Helm and Armor within Tier 1 removes the health bonus, at the very least. This results in the armor actually being worse then one star equipment. Yog Sothoth 20:45, 20 April 2011 (UTC)

Access

"This is the first zone of the game, all knights who have left the Rescue Camp have immediate access to it"

Despite this, players who haven't left the Rescue Camp may still indirectly access it if they are invited...is this worth mentioning? Or can players be invited to any tier regardless of their tier progress? --HexZyle 19:54, 15 December 2011 (UTC)

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