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This may need some reworking. A glance at the gate maps shows that the compounds content is not defined by the name: e.g. at the moment of writing tier 3 of the Coral Knight gate has two Frozen Compound: Creeping Colony's. One with an orange icon (gremlin theme), the other with a blue icon (fiend theme). It seems the name of the level (Chittering/Creeping/Ravenous) determines the primary family of monsters, while the icon on the gate determines the secondary family (and, like with clockwork tunnels, there usually is a tertiary family: fiend clockworks often have undead, slime clockworks often have beasts, etc.) SanSerif 18:41, 23 April 2013 (UTC)

I have been worked in Compounds hardly using the Wolver Den as concept (that is why it has wrong ALL icons). And yes, seems that all Compounds level use a third family monster, sometimes you don't know what weapons or armor to use, it is a bit confused, i know...

Ravenous Warrens contain Dust Bunnies, Chittering Burrows contain Scarabs, and Creeping Colony includes Glop Drops. All compounds contain a multitude of constructs, and contain monsters from the same family as the minis (Ravenous Warrens will include Beasts, Creeping Colony has Slimes, and Chittering Burrows has Undead). In addition to these, a few monsters from the level icon colour will be scattered around. Due to this fact, piercing weapons are not recommended, unless you have 3 or 4 weapon slots. --HexZyle 16:43, 1 May 2013 (UTC)

Hey HexZyle, many thanks for ordering the Compounds page! It looks so much better now ;)--Onox792

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