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{{traducir}}
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{{traducir|Shock}}
 
{{status conditions}}
 
{{status conditions}}
 
'''Shock''' is a status condition that will, at random intervals, cause the victim to spasm, interrupting anything the victim was doing and damaging them. Enemies will only be interrupted if shock damages them while telegraphing: if they are already in the attack animation, it won't be stopped. Attacks that can shock deal a portion of [[Damage#Elemental Damage|elemental damage]]; damage taken from '''shock''' status can only be reduced by shock-resistant armor. Damage dealt to enemies from shock is considered elemental damage.
 
'''Shock''' is a status condition that will, at random intervals, cause the victim to spasm, interrupting anything the victim was doing and damaging them. Enemies will only be interrupted if shock damages them while telegraphing: if they are already in the attack animation, it won't be stopped. Attacks that can shock deal a portion of [[Damage#Elemental Damage|elemental damage]]; damage taken from '''shock''' status can only be reduced by shock-resistant armor. Damage dealt to enemies from shock is considered elemental damage.
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* [[Electron Charge]] and upgrades
 
* [[Electron Charge]] and upgrades
 
* [[Sealed Sword]]'s charge attack
 
* [[Sealed Sword]]'s charge attack
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==Resisting Shock==
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The following armor [[sets]] grants knights a resistance, but not immunity, to shocking attacks:
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*[[Circuit Breaker Armor|Circuit Breaker Set]] and upgrades
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*[[Magic Cloak|Magic Set]] and upgrades except for the [[Chaos Cloak|Chaos]] set.
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*[[Quicksilver Mail|Quick Silver Set]] and upgrades
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*[[Mercurial Demo Suit|Mercurial Demo set]]
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The following [[shields]] will protect against static strikes:
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*[[Circuit Breaker Shield]] and upgrades
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*[[Owlite Shield]] and upgrades
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*[[Darkfang Shield]]
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*[[Crest of Almire]]
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The following [[trinkets]] carry knights through the electric egresses of the Clockworks:
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*[[Driftwood Bracelet]]
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*[[Redwood Bracelet]]
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*[[Ironwood Bracelet]]
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*[[Wyrmwood Bracelet]]
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== Otros enlaces ==
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* {{en|Shock}}

Revisión de 04:53 23 ago 2013

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Estado:
Descarga
Archivo:Icon status .png
Todas las
condiciones de Estado
Icon status stun.png Aturdir

Icon status poison.png Veneno

Icon status fire.png Fuego

Icon status freeze.png Congelar

Icon status shock.png Descarga

Icon status curse.png Maldición

Icon status sleep.png Sueño

Shock is a status condition that will, at random intervals, cause the victim to spasm, interrupting anything the victim was doing and damaging them. Enemies will only be interrupted if shock damages them while telegraphing: if they are already in the attack animation, it won't be stopped. Attacks that can shock deal a portion of elemental damage; damage taken from shock status can only be reduced by shock-resistant armor. Damage dealt to enemies from shock is considered elemental damage.

If a knight is blocking when a spasm strikes, their shield will be lowered (exposing them to enemy attacks) but the damage from the spasm itself will be blocked.

A unique characteristic of shock is that when the victim receives damage from shock, everything in a small radius around the target will also be hit. This can break blocks, hurt both enemies and allies, and potentially spread the status.

Themed Enemies

Shock-themed enemies are immune to and may inflict shock status.

Inflicting Shock

Spiral Knights can inflict shock on monsters by using shock vials against them or using a weapon that has a chance of inflicting shock.

Weapons that are able to inflict shock are:

Resisting Shock

The following armor sets grants knights a resistance, but not immunity, to shocking attacks:

The following shields will protect against static strikes:

The following trinkets carry knights through the electric egresses of the Clockworks:

Otros enlaces

  • Artículo en inglés: Shock
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