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| title = Shadow Lair
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| title = Guarida de las Sombras
 
| body =
 
| body =
 
{{SKEmptyCell|[[File:Gate Icon-Swarm2.png]]|center|}}
 
{{SKEmptyCell|[[File:Gate Icon-Swarm2.png]]|center|}}
 
{{SKNewRow}}
 
{{SKNewRow}}
{{SKCell|'''Theme(s)'''|center}}
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{{SKCell|'''Tema(s)'''|center}}
 
{{SKNewRow}}
 
{{SKNewRow}}
 
{{SKCell|{{{Theme|{{status|poison}}{{status|freeze}}{{status|shock}}{{status|fire}}{{status|curse}}}}}|center}}
 
{{SKCell|{{{Theme|{{status|poison}}{{status|freeze}}{{status|shock}}{{status|fire}}{{status|curse}}}}}|center}}
 
{{SKNewRow}}
 
{{SKNewRow}}
{{SKCell|'''Levels'''|center}}
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{{SKCell|'''Niveles'''|center}}
 
{{SKNewRow}}
 
{{SKNewRow}}
{{SKCell|{{{Level|[[File:Gate Icon-Swarm2.png|32px]] [[Rabid Snarbolax]]
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{{SKCell|{{{Level|[[File:Gate Icon-Swarm2.png|32px]] [[Snarbolax Rabioso]]
  
[[File:Gate Icon-Swarm2.png|32px]] [[Ice Queen]]
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[[File:Gate Icon-Swarm2.png|32px]] [[Reina de Hielo]]
  
[[File:Gate Icon-Swarm2.png|32px]] [[Red Roarmulus Twins]]
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[[File:Gate Icon-Swarm2.png|32px]] [[Gemelos Roarmulus Rojos]]
  
 
[[File:Gate Icon-Swarm2.png|32px]] [[Darkfire Vanaduke]]
 
[[File:Gate Icon-Swarm2.png|32px]] [[Darkfire Vanaduke]]
  
[[File:Gate Icon-Swarm2.png|32px]] [[Unknown Passage]]
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[[File:Gate Icon-Swarm2.png|32px]] [[Pasadizo Desconocido]]
  
[[File:Gate-The Sanctuary.png|32px]] [[The Sanctuary]]}}}
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[[File:Gate-El Santuario.png|32px]] [[El Santuario]]}}}
 
}}}}
 
}}}}
A '''Shadow Lair''' is a special area of the [[Clockworks]], that contains an alternate version of an ordinary Clockworks boss stratum. There are four Shadow Lairs:
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A '''Guarida de las Sombras''' is a special area of the [[Mecanismos]], that contains an alternate version of an ordinary Mecanismos boss stratum. There are four Guaridas de las Sombras:
* The '''Shadow Gloaming Wildwoods''' (SGWW) is the [[Gloaming Wildwoods]], but infected with a poisonous miasma, which has transformed the Snarbolax into two [[Rabid Snarbolax]]es.
+
* The '''Guarida de la Sombra: Bosque en Crepúsculo''' (SGWW) is the [[Bosque en Crepúsculo]], but infected with a poisonous miasma, which has transformed the Snarbolax into two [[Snarbolax Rabioso]]s.
* The '''Shadow Royal Jelly Palace''' (SRJP) is the [[Royal Jelly Palace]], but frozen over and occupied by the true heir to the slimy throne, the frigid [[Ice Queen]].
+
* The '''Guarida de la Sombra: Palacio del Jelly Real''' (SRJP) is the [[Palacio del Jelly Real]], but frozen over and occupied by the true heir to the slimy throne, the frigid [[Reina de Hielo]].
* The '''Shadow Ironclaw Munitions Factory''' (SIMF) is the [[Ironclaw Munitions Factory]], but with additional fiery weapons, including its new ultimate weapon, the [[Red Roarmulus Twins]].
+
* The '''Guarida de la Sombra: Fábrica de Municiones Ironclaw''' (SIMF) is the [[Fábrica de Municiones Ironclaw ]], but with additional fiery weapons, including its new ultimate weapon, the [[Gemelos Roarmulus Rojos]].
* The '''Shadow Firestorm Citadel''' (SFSC) is [[Firestorm Citadel]] under a terrible curse, that has transformed its master into the mighty [[Darkfire Vanaduke]].
+
* The '''Guarida de la Sombra: Ciudadela de Fuego''' (SFSC) is [[Ciudadela de Fuego]] under a terrible curse, that has transformed its master into the mighty [[Darkfire Vanaduke]].
Each Shadow Lair is significantly more difficult than its ordinary Clockworks counterpart, and requires a high cost of entry. It is recommended that only Tier-3 knights with gear specifically chosen for a Shadow Lair attempt that Shadow Lair. The Shadow Lairs were discovered (that is, added to the game) in the [http://forums.spiralknights.com/en/node/29852 2011 October 19 release].
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Each Guarida de las Sombras is significantly more difficult than its ordinary Mecanismos counterpart, and requires a high cost of entry. It is recommended that only Tier-3 knights with gear specifically chosen for a Guarida de las Sombras attempt that Guarida de las Sombras. The Guaridas de las Sombras were discovered (that is, added to the game) in the [http://forums.spiralknights.com/en/node/29901 actualización del 19 de octubre, 2011].
  
==Entering==
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== Entrada ==
  
 
[[image:Usable-Shadow Key.png|36px|left]]
 
[[image:Usable-Shadow Key.png|36px|left]]
To access a Shadow Lair, the party needs one, and only one, [[Usable#Shadow Key|Shadow Key]]. Shadow Keys can be found in [[Iron Lockbox]]es, purchased from [[Kozma]], or purchased from other players, for example through the [[Auction House]]. Once a Shadow Key is used to access a Shadow Lair, the key is destroyed. Any future visit to this or another Shadow Lair requires another Shadow Key. (For example, suppose that a group of four knights does multiple Shadow Lair trips together. Each time, they buy a Shadow Key for 1,800 energy and split the cost evenly. Then each Shadow Lair trip costs each knight 450 energy.)
+
To access a Guarida de las Sombras, the party needs one, and only one, [[Utilizable#Shadow Key|Shadow Key]]. Shadow Keys can be found in [[Iron Lockbox]]es, purchased from [[Kozma]], or purchased from other players, for example through the [[Casa de Subastas]]. Once a Shadow Key is used to access a Guarida de las Sombras, the key is destroyed. Any future visit to this or another Guarida de las Sombras requires another Shadow Key. (For example, suppose that a group of four knights does multiple Guarida de las Sombras trips together. Each time, they buy a Shadow Key for 1,800 energy and split the cost evenly. Then each Guarida de las Sombras trip costs each knight 450 energy.)
 
+
Para ganar acceso a la Guarida de las Sombras, one person in the party needs clearance for that Guarida de las Sombras:
To access a Shadow Lair, one person in the party needs clearance for that Shadow Lair:
+
* Para la Guarida de la Sombra Bosque en Crepúsculo, any player with Tier 3 clearance has clearance.
* For Shadow Gloaming Wildwoods, any player with Tier 3 clearance has clearance.
+
* Para la Guarida de la Sombra Palacio del Jelly Real, any player who has completed the SGWW has clearance.
* For Shadow Royal Jelly Palace, any player who has completed the SGWW has clearance.
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* Para la Guarida de la Sombra Fábrica de Municiones Ironclaw , any player who has completed the SGWW has clearance.
* For Shadow Ironclaw Munitions Factory, any player who has completed the SGWW has clearance.
+
* Para la Guarida de la Sombra Ciudadela de Fuego, any player who has completed either SRJP or SIMF has clearance.
* For Shadow Firestorm Citadel, any player who has completed either SRJP or SIMF has clearance.
+
 
For example, a knight with SRJP clearance can bring three knights who do not have that clearance into SRJP. After the SRJP trip, all four knights will have SFSC clearance, but the three knights will still not have SRJP clearance.
 
For example, a knight with SRJP clearance can bring three knights who do not have that clearance into SRJP. After the SRJP trip, all four knights will have SFSC clearance, but the three knights will still not have SRJP clearance.
  
If a party has a Shadow Key and clearance, it can enter its desired Shadow Lair at depth 23 of any gate. That is, the party members assemble in a single depth-23 Clockworks Terminal, proceed to the north end of the terminal, and unlock the appropriate gate with their Shadow Key. Once the party has entered the Shadow Lair, no new members may join the party.
+
If a party has a Shadow Key and clearance, it can enter its desired Guarida de las Sombras at depth 23 of any gate. That is, the party members assemble in a single Terminal de los Mecanismos profundidad-23, proceed to the north end of the terminal, and unlock the appropriate gate with their Shadow Key. Once the party has entered the Guarida de las Sombras, no new members may join the party.
  
==Four Shadow Lairs==
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==Cuatro Guaridas de las Sombras==
  
===[[File:Gate-Gloaming_Wildwoods.png|70px|Left]]   Gloaming Wildwoods===
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===[[File:Gate-Gloaming_Wildwoods.png|70px|Left]]   Bosque en Crepúsculo===
  
Like the ordinary Gloaming Wildwoods, the Shadow Gloaming Wildwoods is filled with beasts. However, the Shadow version is also packed with undead (zombies, kats and howlitzers), and all of the monsters have a poison theme. Armor that protects against normal, piercing, shadow, and poison is recommended. Piercing, elemental, and crowd-control weapons are recommended.
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Al igual que el Bosque en Crepúsculo regular, el Bosque en Crepúsculo de la Guarida de la Sombra está lleno de bestias. Sin embargo, la versión de Sombra también está llena de muertos vivientes (zombies, kats y howlitzers), y todos los monstruos tienen un tema de veneno. Se recomienda armadura que proteja contra daño normal, perforación, sombra, y veneno. Se recomiendan armas con perforación, elemental, y control de muchedumbre.
  
Monsters:
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Monstruos:
 
* {{Monster_Icons|Beast}} {{Status|poison}} [[Wolver#Rabid_Wolver|Rabid Wolver]]
 
* {{Monster_Icons|Beast}} {{Status|poison}} [[Wolver#Rabid_Wolver|Rabid Wolver]]
 
* {{Monster_Icons|Beast}} {{Status|poison}} [[Wolver#Rabid_Alpha_Wolver|Rabid Alpha Wolver]]
 
* {{Monster_Icons|Beast}} {{Status|poison}} [[Wolver#Rabid_Alpha_Wolver|Rabid Alpha Wolver]]
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{{Caged Monsters}}
 
{{Caged Monsters}}
  
Boss:
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Jefes:
*Two [[Rabid Snarbolax]]es: Unlike the [[Roarmulus Twins]], they have independent healths.
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*Two [[Snarbolax Rabioso]]s: Unlike the [[Gemelos Roarmulus]], they have independent healths.
*{{Monster_Icons|Fiend}} One [[Wing#Silkwing|Silkwing]]: It heals 63 health per second to each Rabid Snarbolax near it.
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*{{Monster_Icons|Fiend}} One [[Wing#Silkwing|Silkwing]]: It heals 63 health per second to each Snarbolax Rabioso near it.
*[[Image:Gate_Icon-Swarm.png|16px]] [[The Swarm#Swarm Seed|Swarm Seed]]
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*[[Image:Gate_Icon-Swarm.png|16px]] [[El_Enjambre#Semilla_del_Enjambre|Semilla del Enjambre]]
  
==== Maps ====
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==== Mapas ====
 
{| style="background-color: transparent;"
 
{| style="background-color: transparent;"
|valign="top"|[[Image:Map_Shadow_Gloaming_Wildwoods_Terrilous_Trail.png|thumb|400px|Terrilous Trail]]
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|valign="top"|[[Image:Map_Shadow_Gloaming_Wildwoods_Terrilous_Trail.png|thumb|400px|Senda Siniestra]]
|valign="top"|[[Image:Map_Shadow_Gloaming_Wildwoods_Roarsterous_Ruins.png|thumb|250px|Roarsterous Ruins]]
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|valign="top"|[[Image:Map_Shadow_Gloaming_Wildwoods_Roarsterous_Ruins.png|thumb|250px|Ruinas Rugientes]]
|valign="top"|[[Image:Map_Shadow_Gloaming_Wildwoods_Lair_of_the_Snarbolax.png|thumb|130px|Lair of the Snarbolax]]
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|valign="top"|[[Image:Map_Shadow_Gloaming_Wildwoods_Lair_of_the_Snarbolax.png|thumb|130px|Guarida del Snarbolax]]
 
|}
 
|}
  
===[[File:Gate-Royal_Jelly_Palace.png|70px|Left]]    Royal Jelly Palace===
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===[[File:Gate-Royal_Jelly_Palace.png|70px|Left]]    Palacio del Jelly Real===
  
The Shadow Royal Jelly Palace is similar to the ordinary Royal Jelly Palace in its monsters — many slimes, some constructs, and scattered silkwings — except that the turrets are primarily polyps rather than gun puppies. Many of the monsters have a freeze theme. Armor that protects against normal, piercing, and freeze is recommended. Shadow and elemental weapons are recommended.
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El Palacio del Jelly Real de la Guarida de la Sombra es similar al Palacio del Jelly Real regular en cuanto a monstruos — muchos viscosos, algunos contructores, algunos silkwings — excepto que las torretas son principalmente polyps en lugar de ser gun puppies. Muchos de estos monstruos tienen un tema de congelación. Se recomienda armadura que protege contra el daño normal, perforación, y congelación. Se recomiendan armas con daño de sombra y elemental.
  
Monsters:
+
Monstruos:
 
* {{Monster_Icons|Slime}} {{status|freeze}} [[Jelly#Ice_Cube|Ice Cube]]
 
* {{Monster_Icons|Slime}} {{status|freeze}} [[Jelly#Ice_Cube|Ice Cube]]
 
* {{Monster_Icons|Slime}} {{status|freeze}} [[Polyp#Polar Polyp|Polar Polyp]]
 
* {{Monster_Icons|Slime}} {{status|freeze}} [[Polyp#Polar Polyp|Polar Polyp]]
Línea 94: Línea 93:
  
 
Boss:
 
Boss:
*[[Ice Queen]]
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*[[Reina de Hielo]]
 
* {{Monster_Icons|Slime}} {{status|freeze}} [[Jelly#Ice_Mini|Ice Mini]]
 
* {{Monster_Icons|Slime}} {{status|freeze}} [[Jelly#Ice_Mini|Ice Mini]]
 
* {{Monster_Icons|Slime}} {{status|freeze}} [[Polyp#Royal Polar Polyp|Royal Polar Polyp]]
 
* {{Monster_Icons|Slime}} {{status|freeze}} [[Polyp#Royal Polar Polyp|Royal Polar Polyp]]
 
* {{Monster_Icons|Slime}} {{status|freeze}} [[Jelly#Ice_Cube|Ice Cube]]
 
* {{Monster_Icons|Slime}} {{status|freeze}} [[Jelly#Ice_Cube|Ice Cube]]
*[[Image:Gate_Icon-Swarm.png|16px]] [[The Swarm#Swarm Seed|Swarm Seed]]
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*[[Image:Gate_Icon-Swarm.png|16px]] [[El_Enjambre#Semilla_del_Enjambre|Semilla del Enjambre]]
  
===[[File:Gate-Ironclaw_Munitions_Factory.png|70px|Left]]    Ironclaw Munitions Factory===
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===[[File:Gate-Ironclaw_Munitions_Factory.png|70px|Left]]    Fábrica de Municiones Ironclaw ===
  
Like the ordinary Ironclaw Munitions Factory, the Shadow Ironclaw Munitions Factory is filled with constructs, gremlins and slimes. However, the Shadow version contains both fire and shock themed monsters. Armor that protects against normal, elemental, fire, and shock is recommended. Shadow and elemental weapons are recommended.
+
Al igual que la Fábrica de Municiones Ironclaw regular, la Fábrica de Municiones Ironclaw de la Guarida de la Sombra está llena de contructores, gremlins y viscosos. Sin embargo, la versión de Sombra contiene monstruos con tema de fuego y de descarga. Se recomienda armadura que proteja contra daño normal, elemental, fuego y descarga. Se recomiendan armas con daño de sombra y elemental.
  
Monsters:
+
Monstruos:
 
* {{Monster_Icons|Construct}} {{status|fire}} [[Cinderbot]]
 
* {{Monster_Icons|Construct}} {{status|fire}} [[Cinderbot]]
 
* {{Monster_Icons|Construct}} {{status|shock}} [[Surgebot]]
 
* {{Monster_Icons|Construct}} {{status|shock}} [[Surgebot]]
Línea 121: Línea 120:
 
* {{Monster_Icons|Gremlin}} [[Darkfang Demo]]
 
* {{Monster_Icons|Gremlin}} [[Darkfang Demo]]
  
Boss:
+
Jefes:
*[[Red Roarmulus Twins]]
+
*[[Gemelos Roarmulus Rojos]]
 
* {{Monster_Icons|Construct}} {{status|shock}} [[Surgebot]]
 
* {{Monster_Icons|Construct}} {{status|shock}} [[Surgebot]]
* {{Monster_Icons|Gremlin}} [[Darkfang Mender]] (Phase 2 & Phase 3)
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* {{Monster_Icons|Gremlin}} [[Darkfang Mender]] (Fase 2 y Fase 3)
*[[Image:Gate_Icon-Swarm.png|16px]] [[The Swarm#Swarm Seed|Swarm Seed]]
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*[[Image:Gate_Icon-Swarm.png|16px]] [[El_Enjambre#Semilla_del_Enjambre|Semilla del Enjambre]]
  
===[[File:Gate-Firestorm_Citadel.png|70px|Left]]    Firestorm Citadel===
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===[[File:Gate-Firestorm_Citadel.png|70px|Left]]    Ciudadela de Fuego===
  
The Shadow Firestorm Citadel is similar to the ordinary Firestorm Citadel in its monsters — undead, trojans, and turrets — except that the turrets are primarily howlitzers rather than gun puppies. Many of the monsters have a curse theme; others have a fire theme, as in the ordinary Firestorm Citadel. Armor that protects against normal, shadow, fire, and curse is recommended. Elemental and piercing weapons are recommended.
+
La Ciudadela de Fuego de la Guarida de la Sombra es similar a la Ciudadela de Fuego regular en cuanto a monstruos — muertos vivientes, trojans, y torretas — excepto que las torretas son principalmente howlitzers en lugar de gun puppies. Muchos de los monstruos tienen tema de maldición y otros tienen tema de fuego como en la Ciudadela de Fuego regular. Se recomienda armadura que proteja contra daño normal, sombra, fuego, y maldición. Se recomiendan armas con daño elemental y perforación.
  
Monsters:
+
[[File:Swarm_Core_Carnavons.png|400 px|thumb|La propaganda de la Guarida de las Sombras con el Enjambre y tres [[Carnavon]]s.]]
 +
Monstruos:
 
* {{Monster_Icons|Undead}} {{status|curse}} [[Carnavon]]
 
* {{Monster_Icons|Undead}} {{status|curse}} [[Carnavon]]
 
* {{Monster_Icons|Undead}} {{status|fire}} [[Smoking Howlitzer]]
 
* {{Monster_Icons|Undead}} {{status|fire}} [[Smoking Howlitzer]]
Línea 144: Línea 144:
 
* {{Monster_Icons|Undead}} {{status|curse}} [[Cursed Deadnaught]]
 
* {{Monster_Icons|Undead}} {{status|curse}} [[Cursed Deadnaught]]
  
Boss:
+
Jefes:
 
*[[Darkfire Vanaduke]]
 
*[[Darkfire Vanaduke]]
* {{Monster_Icons|Undead}} {{status|curse}} [[Carnavon]] (Phase 1, Phase 3 & Phase 5)
+
* {{Monster_Icons|Undead}} {{status|curse}} [[Carnavon]] (Fase 1, Fase 3 y Fase 5)
* {{Monster_Icons|Undead}} [[Deadnaught|Slag Guard]] (Phase 5)
+
* {{Monster_Icons|Undead}} [[Deadnaught|Slag Guard]] (Fase 5)
* {{Monster_Icons|Undead}} {{Status|fire}} [[Zombie#Slag Walker|Slag Walker]] (Phase 5, immediately replaced by Carnavons as soon as spawned, this is a bug)  
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* {{Monster_Icons|Undead}} {{Status|fire}} [[Zombie#Slag Walker|Slag Walker]] (Fase 5, reemplazado inmediatamente con Carnavons tan pronto como se generan, esto es un error)  
*[[Image:Gate_Icon-Swarm.png|16px]] [[The Swarm#Swarm Seed|Swarm Seed]]
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*[[Image:Gate_Icon-Swarm.png|16px]] [[El_Enjambre#Semilla_del_Enjambre|Semilla del Enjambre]]
  
==Exiting==
+
==Salida==
  
A Shadow Lair expedition does not end with the defeat of the Shadow Lair boss. The party must fight its way through the [[Unknown Passage]] — a single, Swarm-infested level, where the only goal is to survive. The Unknown Passage is identical for all four Shadow Lairs, and has nothing to do with any of their particular themes. The party emerges into a safe haven known as the [[The Sanctuary | Sanctuary]], where it finally receives its rewards, before returning to Haven.
+
Una expedición a la Guarida de las Sombras no termina con la derrota del jefe de la Guarida de las Sombras. El grupo debe pelear a través del [[Pasadizo Desconocido]] — un solo nivel infestado del enjambre, donde el único objetivo es sobrevivir. El Pasadizo Desconocido es ideéntico en las cuatro Guaridas de las Sombras, y no tiene nada que ver con sus temas particulares. El grupo emerge en un refugio seguro conocido como [[el Santuario]], donde finalmente se reciben las recompensas, antes de regresar a Haven.
  
 
==Ver también==
 
==Ver también==

Revisión de 06:00 28 sep 2013

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Guarida de las Sombras
Gate Icon-Swarm2.png
Tema(s)
Icon status poison.pngIcon status freeze.pngIcon status shock.pngIcon status fire.pngIcon status curse.png
Niveles
Gate Icon-Swarm2.png Snarbolax Rabioso

Gate Icon-Swarm2.png Reina de Hielo

Gate Icon-Swarm2.png Gemelos Roarmulus Rojos

Gate Icon-Swarm2.png Darkfire Vanaduke

Gate Icon-Swarm2.png Pasadizo Desconocido

Gate-El Santuario.png El Santuario

A Guarida de las Sombras is a special area of the Mecanismos, that contains an alternate version of an ordinary Mecanismos boss stratum. There are four Guaridas de las Sombras:

Each Guarida de las Sombras is significantly more difficult than its ordinary Mecanismos counterpart, and requires a high cost of entry. It is recommended that only Tier-3 knights with gear specifically chosen for a Guarida de las Sombras attempt that Guarida de las Sombras. The Guaridas de las Sombras were discovered (that is, added to the game) in the actualización del 19 de octubre, 2011.

Entrada

Usable-Shadow Key.png

To access a Guarida de las Sombras, the party needs one, and only one, Shadow Key. Shadow Keys can be found in Iron Lockboxes, purchased from Kozma, or purchased from other players, for example through the Casa de Subastas. Once a Shadow Key is used to access a Guarida de las Sombras, the key is destroyed. Any future visit to this or another Guarida de las Sombras requires another Shadow Key. (For example, suppose that a group of four knights does multiple Guarida de las Sombras trips together. Each time, they buy a Shadow Key for 1,800 energy and split the cost evenly. Then each Guarida de las Sombras trip costs each knight 450 energy.) Para ganar acceso a la Guarida de las Sombras, one person in the party needs clearance for that Guarida de las Sombras:

  • Para la Guarida de la Sombra Bosque en Crepúsculo, any player with Tier 3 clearance has clearance.
  • Para la Guarida de la Sombra Palacio del Jelly Real, any player who has completed the SGWW has clearance.
  • Para la Guarida de la Sombra Fábrica de Municiones Ironclaw , any player who has completed the SGWW has clearance.
  • Para la Guarida de la Sombra Ciudadela de Fuego, any player who has completed either SRJP or SIMF has clearance.

For example, a knight with SRJP clearance can bring three knights who do not have that clearance into SRJP. After the SRJP trip, all four knights will have SFSC clearance, but the three knights will still not have SRJP clearance.

If a party has a Shadow Key and clearance, it can enter its desired Guarida de las Sombras at depth 23 of any gate. That is, the party members assemble in a single Terminal de los Mecanismos profundidad-23, proceed to the north end of the terminal, and unlock the appropriate gate with their Shadow Key. Once the party has entered the Guarida de las Sombras, no new members may join the party.

Cuatro Guaridas de las Sombras

Left Bosque en Crepúsculo

Al igual que el Bosque en Crepúsculo regular, el Bosque en Crepúsculo de la Guarida de la Sombra está lleno de bestias. Sin embargo, la versión de Sombra también está llena de muertos vivientes (zombies, kats y howlitzers), y todos los monstruos tienen un tema de veneno. Se recomienda armadura que proteja contra daño normal, perforación, sombra, y veneno. Se recomiendan armas con perforación, elemental, y control de muchedumbre.

Monstruos:

Jefes:

Mapas

Senda Siniestra
Ruinas Rugientes
Guarida del Snarbolax

Left Palacio del Jelly Real

El Palacio del Jelly Real de la Guarida de la Sombra es similar al Palacio del Jelly Real regular en cuanto a monstruos — muchos viscosos, algunos contructores, algunos silkwings — excepto que las torretas son principalmente polyps en lugar de ser gun puppies. Muchos de estos monstruos tienen un tema de congelación. Se recomienda armadura que protege contra el daño normal, perforación, y congelación. Se recomiendan armas con daño de sombra y elemental.

Monstruos:

Boss:

Left Fábrica de Municiones Ironclaw

Al igual que la Fábrica de Municiones Ironclaw regular, la Fábrica de Municiones Ironclaw de la Guarida de la Sombra está llena de contructores, gremlins y viscosos. Sin embargo, la versión de Sombra contiene monstruos con tema de fuego y de descarga. Se recomienda armadura que proteja contra daño normal, elemental, fuego y descarga. Se recomiendan armas con daño de sombra y elemental.

Monstruos:

Jefes:

Left Ciudadela de Fuego

La Ciudadela de Fuego de la Guarida de la Sombra es similar a la Ciudadela de Fuego regular en cuanto a monstruos — muertos vivientes, trojans, y torretas — excepto que las torretas son principalmente howlitzers en lugar de gun puppies. Muchos de los monstruos tienen tema de maldición y otros tienen tema de fuego como en la Ciudadela de Fuego regular. Se recomienda armadura que proteja contra daño normal, sombra, fuego, y maldición. Se recomiendan armas con daño elemental y perforación.

La propaganda de la Guarida de las Sombras con el Enjambre y tres Carnavons.

Monstruos:

Jefes:

Salida

Una expedición a la Guarida de las Sombras no termina con la derrota del jefe de la Guarida de las Sombras. El grupo debe pelear a través del Pasadizo Desconocido — un solo nivel infestado del enjambre, donde el único objetivo es sobrevivir. El Pasadizo Desconocido es ideéntico en las cuatro Guaridas de las Sombras, y no tiene nada que ver con sus temas particulares. El grupo emerge en un refugio seguro conocido como el Santuario, donde finalmente se reciben las recompensas, antes de regresar a Haven.

Ver también

Herramientas personales