Électrocution

De SpiralKnights

Version du 11 juin 2012 à 21:10 par Fredlebleu (discuter | contributions)

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Status: Électrocution
Icon status électrocution.png
All Status Effects
Icon status curse.png Malédiction

Icon status fire.png Feu

Icon status freeze.png Gel

Icon status poison.png Poison

Icon status shock.png Electrocution

Icon status sleep.png Sommeil

Icon status stun.png Etourdissement

Shock is a status condition that will, at random intervals, cause the victim to spasm, interrupting anything the victim was doing and damaging them. Enemies will only be interrupted if shock damages them while telegraphing: if they are already in the attack animation, it won't be stopped. Attacks that can shock deal a portion of elemental damage; damage taken from shock status can only be reduced by shock-resistant armor. Knights, on the other hand, will be interrupted by the spasm regardless of what they were doing (even interrupting the otherwise unstoppable charge attacks of the troika and striker line swords). If a knight is blocking when a spasm strikes, their shield will be lowered ,exposing them to attacks from monsters (or hostile players in Lockdown) but will not take the damage from the spasm.

A unique characteristic of shock is that when the victim receives damage from shock, everything in a small radius around the target will also be hit. This can break blocks, hurt both enemies and allies, and potentially spread the status.

Themed Enemies

Shock-themed enemies are immune to and may inflict shock status.

Inflicting Shock

Spiral Knights can inflict shock on monsters by using shock vials against them or using a weapon that has a chance of inflicting shock.

Weapons that are able to inflict shock are:

Resisting Shock

The following armor sets grants knights a resistance, but not immunity, to shocking attacks:

The following shields will protect against static strikes:

The following trinkets carry knights through the electric egresses of the Clockworks:

Outils personnels