Difference between revisions of "Of Draco Dusk (Guild)"

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(game: hall observers edit)
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*Source of prizes: Storyteller will withdraw the prizes from the Guild Storage, as needed. The large withdrawal of this kind will be understood to be for the Story Scramble on Friday Evenings EST. As before, we can see who withdraws, deposits, and how much, and when - so don't be sneaky. If you're doing a round yourselves, without an official Storyteller, the prizes will come from your own hoards.  
 
*Source of prizes: Storyteller will withdraw the prizes from the Guild Storage, as needed. The large withdrawal of this kind will be understood to be for the Story Scramble on Friday Evenings EST. As before, we can see who withdraws, deposits, and how much, and when - so don't be sneaky. If you're doing a round yourselves, without an official Storyteller, the prizes will come from your own hoards.  
  
'''A few other tips:'''  
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'''A Few Other Notes:'''  
 
*To reduce lag, play on low graphics quality. Don’t DL anything while SK is running.  
 
*To reduce lag, play on low graphics quality. Don’t DL anything while SK is running.  
 
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{{showhide|Guild Hall Game: Hall Observers|content=
 
{{showhide|Guild Hall Game: Hall Observers|content=
*Working prizes for this out still.
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 +
 
 
'''How to Play'''
 
'''How to Play'''
*Participation fee: pending
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*This is played on Sunday evenings EST.
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*Participation fee: 500 E. Prize: see below.
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*At least 3 people must participate, one of whom must be an officer.
 
*An officer, playing the role of the Changer, will move one furniture in the hall in some way - either rotate it, remove it, swap it with another furniture, or move it somewhere else in the hall. It will never be something silly, like rotating a table or bush, that nobody would ever figure out.
 
*An officer, playing the role of the Changer, will move one furniture in the hall in some way - either rotate it, remove it, swap it with another furniture, or move it somewhere else in the hall. It will never be something silly, like rotating a table or bush, that nobody would ever figure out.
*Once moved, the officer will publish the hall. Participants, playing the role of Observers, will start at the entrance when the hall is updated, so as soon as you load - GO! Find what was changed!
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*Once moved, the Changer will publish the hall. Before doing so, the Changer will announce that a round has begun, and to start as soon as the GH updates. Participants, playing the role of Observers, will start at the entrance when the hall is updated, so as soon as you load - GO! Find what was changed!
 
*Participants (there must be at least 2 other than the officer) will then scour the hall to find the change. PM (don't use public or zone chat) the Changer what you think the change was.
 
*Participants (there must be at least 2 other than the officer) will then scour the hall to find the change. PM (don't use public or zone chat) the Changer what you think the change was.
 
*You will all have 10 minutes to find what was changed.  
 
*You will all have 10 minutes to find what was changed.  
*At five minutes, if the change has not been found, the Changer will announce in /1 zone what side of the hall the change was in. (Left, Right, or Middle).
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*At five minutes, if the change has not been found, the Changer will announce in /1 zone a hint to help things along.
 
*The first person to find the change wins the prize. If nobody finds the change, random numbers are assigned to each observer, and one will be drawn as the winner.
 
*The first person to find the change wins the prize. If nobody finds the change, random numbers are assigned to each observer, and one will be drawn as the winner.
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*The Changer announces the winner immediately, as well as what was changed.
 
*After the round, the furniture is restored to its old position by the Changer.
 
*After the round, the furniture is restored to its old position by the Changer.
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'''Rules'''
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*You can only change furniture.
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*Off-limits to change: Rented Rooms, Game rooms, any room with a door installed, the War Room, certain items: Bones, books, mist wells.
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*Do not swap items.
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*Do not rotate something stupid like a bush or a table that nobody would ever guess ever, that's not fun. Make sure you can see a visual difference if you rotate a drawer.
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*Only move a few tiles (if you move something across the hall, that's a removal AND an addition basically, if you think about it, so don't do this either).
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*That leaves: rotations, limited-range moves, removals, and additions.
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*Five-minute hints: what side of the hall the change was in. (Left, Right, or Middle. Middle is entry, landing). What kind of movement it was: a rotation, move, removal, or addition. Chose one to reveal at the five minute mark.
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*Changer: give a 3,2,1 minute warning in /1 zone chat.
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*You cannot participate if you don't pay the fee. Do not jump into the middle of a round either.
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'''A Few Other Notes:'''
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*We will change the MotD when we start to play, as well as announce in /g beforehand for awhile.
  
 
'''Prizes'''
 
'''Prizes'''
Pending. Will involve the energy well, most likely.
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*One week of free E. Energy well withdrawals normally cost 5000 crowns per withdrawal.
 
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{{showhide|Energy Well|content=
 
{{showhide|Energy Well|content=
*Pending
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* Withdrawing Energy from the well: pay 5000 crowns into the treasury before doing so, for every withdraw.
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* The well needs 500 E at least to be donated to, or paid into for the Hall Observers game.
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* Breaking an Energy Well rule will likely result in your removal from the guild. Do not take from the well if you cannot pay. As stated in the rules, we do not do loans.
 
}}
 
}}
  

Revision as of 03:16, 1 September 2013

<Of Draco Dusk>
====From Fragile Eggs Hatch Mighty Warriors====


Of Draco Dusk
GuildLogo-Of Draco Dusk.gif

Needs More Salt

Guild Founder: Novaster
Approx. Population: ~100


About

Founded on 19 May 2012 19:20 EST.

<Of Draco Dusk> is a guild focused on developing spiral knights into good players. This includes preparing knights for end-game missions, teaching the subtleties of the game, maintaining a wealth of knowledge, and fostering a positive attitude. Any Tier is welcome.

This Guild has a very relaxed atmosphere. We don't mind if you can't play a lot (there is such a thing as real life, after all). Most of us are friends, and we always want more friends!

We like being in our dragon suits. :)


Core Rules: Be civil, be nice, no begging, and have fun.


Basic Guild Focus: PvE and Social.


To Apply: Personal Message or Mail the Guild Master and an Officer in-game, after reading this wiki to see if you might like us. You will be interviewed and observed in a field test.


Current Events: We have no large projects at the moment.


News: Battle Sprites are here! Yay!


Sprites: Read the good habits section in General Guild info.


PvP policies: Announce "I'm going to go sub for GvG" in the guild chat before you go. Mail the GM and an officer your guild rank, and that you left for GvG, requesting a re-invite. Rank will be restored when you return to the guild. Don't try to fib now, we have your ranks recorded in this wiki and other places ;P. The guild itself does not que for lockdown or blast network.










<Of Draco Dusk>
---From Fragile Eggs Hatch Mighty Warriors---
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